Added stub include files; also a couple more Dialog Editor files.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@475 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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69
include/wx/stubs/gauge.h
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69
include/wx/stubs/gauge.h
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/////////////////////////////////////////////////////////////////////////////
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// Name: gauge.h
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// Purpose: wxGauge class
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// Author: AUTHOR
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// Modified by:
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// Created: ??/??/98
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// RCS-ID: $Id$
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// Copyright: (c) AUTHOR
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_GAUGE_H_
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#define _WX_GAUGE_H_
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#ifdef __GNUG__
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#pragma interface "gauge.h"
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#endif
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#include "wx/control.h"
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WXDLLEXPORT_DATA(extern const char*) wxGaugeNameStr;
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// Group box
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class WXDLLEXPORT wxGauge: public wxControl
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{
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DECLARE_DYNAMIC_CLASS(wxGauge)
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public:
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inline wxGauge() { m_rangeMax = 0; m_gaugePos = 0; }
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inline wxGauge(wxWindow *parent, wxWindowID id,
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int range,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxGA_HORIZONTAL,
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const wxValidator& validator = wxDefaultValidator,
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const wxString& name = wxGaugeNameStr)
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{
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Create(parent, id, range, pos, size, style, validator, name);
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}
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bool Create(wxWindow *parent, wxWindowID id,
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int range,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxGA_HORIZONTAL,
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const wxValidator& validator = wxDefaultValidator,
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const wxString& name = wxGaugeNameStr);
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void SetShadowWidth(int w);
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void SetBezelFace(int w);
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void SetRange(int r);
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void SetValue(int pos);
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int GetShadowWidth() const ;
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int GetBezelFace() const ;
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int GetRange() const ;
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int GetValue() const ;
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void SetSize(int x, int y, int width, int height, int sizeFlags = wxSIZE_AUTO);
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virtual void Command(wxCommandEvent& WXUNUSED(event)) {} ;
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protected:
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int m_rangeMax;
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int m_gaugePos;
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};
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#endif
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// _WX_GAUGE_H_
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