Initial version
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@485 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
466
utils/wxPython/src/gdi.i
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466
utils/wxPython/src/gdi.i
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%module gdi
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%{
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/////////////////////////////////////////////////////////////////////////////
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// Name: gdi.i
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// Purpose: SWIG interface file for wxDC, wxBrush, wxPen, wxFont, etc.
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//
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// Author: Robin Dunn
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//
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// Created: 7/7/97
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// RCS-ID: $Id$
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// Copyright: (c) 1998 by Total Control Software
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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#include "helpers.h"
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#include <wx/metafile.h>
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%}
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//----------------------------------------------------------------------
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%include typemaps.i
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%include my_typemaps.i
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// Import some definitions of other classes, etc.
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%import _defs.i
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%import misc.i
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//---------------------------------------------------------------------------
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class wxBitmap {
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public:
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wxBitmap(const wxString& name, long type);
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~wxBitmap();
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void Create(int width, int height, int depth = -1);
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int GetDepth();
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int GetHeight();
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wxPalette* GetPalette();
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wxMask* GetMask();
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int GetWidth();
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bool LoadFile(const wxString& name, long flags);
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bool Ok();
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bool SaveFile(const wxString& name, int type, wxPalette* palette = NULL);
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void SetDepth(int depth);
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void SetHeight(int height);
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void SetMask(wxMask* mask);
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void SetOk(int isOk);
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void SetPalette(wxPalette* palette);
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void SetWidth(int width);
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};
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%new wxBitmap* wxEmptyBitmap(int width, int height, int depth=-1);
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wxBitmap* wxNoRefBitmap(char* name, long flags);
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%{ // Alternate 'constructor'
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wxBitmap* wxEmptyBitmap(int width, int height, int depth=-1) {
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return new wxBitmap(width, height, depth);
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}
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// This one won't own the reference, so Python won't call
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// the dtor, this is good for toolbars and such where
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// the parent will manage the bitmap.
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wxBitmap* wxNoRefBitmap(char* name, long flags) {
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return new wxBitmap(name, flags);
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}
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%}
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//---------------------------------------------------------------------------
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class wxMask {
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public:
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wxMask(const wxBitmap& bitmap);
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~wxMask();
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};
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%new wxMask* wxMaskColour(const wxBitmap& bitmap, const wxColour& colour);
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%{
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wxMask* wxMaskColour(const wxBitmap& bitmap, const wxColour& colour) {
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return new wxMask(bitmap, colour);
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}
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%}
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//---------------------------------------------------------------------------
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class wxIcon : public wxBitmap {
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public:
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wxIcon(char *name, long flags);
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~wxIcon();
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int GetDepth();
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int GetHeight();
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int GetWidth();
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bool LoadFile(const wxString& name, long flags);
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bool Ok();
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void SetDepth(int depth);
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void SetHeight(int height);
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void SetOk(int isOk);
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void SetWidth(int width);
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};
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//---------------------------------------------------------------------------
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class wxCursor : public wxBitmap {
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public:
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wxCursor(const wxString& cursorName, long flags, int hotSpotX=0, int hotSpotY=0);
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~wxCursor();
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bool Ok();
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};
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%new wxCursor* wxStockCursor(int id);
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%{ // Alternate 'constructor'
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wxCursor* wxStockCursor(int id) {
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return new wxCursor(id);
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}
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%}
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//----------------------------------------------------------------------
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class wxFont {
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public:
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// I'll do it this way to use long-lived objects and not have to
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// worry about when python may delete the object.
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%addmethods {
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wxFont( int pointSize, int family, int style, int weight,
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int underline=FALSE, char* faceName = "") {
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return wxTheFontList->FindOrCreateFont(pointSize, family, style, weight,
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underline, faceName);
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}
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// NO Destructor.
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}
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wxString GetFaceName();
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int GetFamily();
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int GetFontId();
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int GetPointSize();
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int GetStyle();
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bool GetUnderlined();
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int GetWeight();
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void SetFaceName(const wxString& faceName);
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void SetFamily(int family);
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void SetPointSize(int pointSize);
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void SetStyle(int style);
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void SetUnderlined(bool underlined);
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void SetWeight(int weight);
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};
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//----------------------------------------------------------------------
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class wxColour {
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public:
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wxColour(unsigned char red=0, unsigned char green=0, unsigned char blue=0);
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~wxColour();
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unsigned char Red();
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unsigned char Green();
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unsigned char Blue();
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bool Ok();
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void Set(unsigned char red, unsigned char green, unsigned char blue);
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%addmethods {
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PyObject* Get() {
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PyObject* rv = PyTuple_New(3);
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PyTuple_SetItem(rv, 0, PyInt_FromLong(self->Red()));
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PyTuple_SetItem(rv, 1, PyInt_FromLong(self->Green()));
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PyTuple_SetItem(rv, 2, PyInt_FromLong(self->Blue()));
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return rv;
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}
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}
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};
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%new wxColour* wxNamedColour(const wxString& colorName);
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%{ // Alternate 'constructor'
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wxColour* wxNamedColour(const wxString& colorName) {
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return new wxColour(colorName);
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}
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%}
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//----------------------------------------------------------------------
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typedef unsigned long wxDash;
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class wxPen {
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public:
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// I'll do it this way to use long-lived objects and not have to
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// worry about when python may delete the object.
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%addmethods {
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wxPen(wxColour* colour, int width=1, int style=wxSOLID) {
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return wxThePenList->FindOrCreatePen(*colour, width, style);
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}
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// NO Destructor.
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}
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int GetCap();
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wxColour& GetColour();
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// **** This one needs to return a list of ints (wxDash)
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int GetDashes(wxDash **dashes);
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int GetJoin();
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wxBitmap* GetStipple();
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int GetStyle();
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int GetWidth();
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bool Ok();
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void SetCap(int cap_style);
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void SetColour(wxColour& colour);
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void SetDashes(int LCOUNT, wxDash* LIST);
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void SetJoin(int join_style);
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void SetStipple(wxBitmap * stipple);
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void SetStyle(int style);
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void SetWidth(int width);
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};
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//----------------------------------------------------------------------
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class wxBrush {
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public:
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// I'll do it this way to use long-lived objects and not have to
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// worry about when python may delete the object.
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%addmethods {
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wxBrush(wxColour* colour, int style=wxSOLID) {
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return wxTheBrushList->FindOrCreateBrush(*colour, style);
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}
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// NO Destructor.
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}
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wxColour& GetColour();
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wxBitmap * GetStipple();
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int GetStyle();
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bool Ok();
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void SetColour(wxColour &colour);
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void SetStipple(wxBitmap *bitmap);
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void SetStyle(int style);
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};
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//----------------------------------------------------------------------
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class wxDC {
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public:
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wxDC();
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~wxDC();
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void BeginDrawing();
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bool Blit(long xdest, long ydest, long width, long height,
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wxDC *source, long xsrc, long ysrc, long logical_func);
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void Clear();
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void CrossHair(long x, long y);
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void DestroyClippingRegion();
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long DeviceToLogicalX(long x);
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long DeviceToLogicalXRel(long x);
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long DeviceToLogicalY(long y);
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long DeviceToLogicalYRel(long y);
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void DrawArc(long x1, long y1, long x2, long y2, long xc, long yc);
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void DrawEllipse(long x, long y, long width, long height);
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void DrawEllipticArc(long x, long y, long width, long height, long start, long end);
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void DrawIcon(const wxIcon& icon, long x, long y);
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void DrawLine(long x1, long y1, long x2, long y2);
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void DrawLines(int LCOUNT, wxPoint* LIST, long xoffset=0, long yoffset=0);
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void DrawPolygon(int LCOUNT, wxPoint* LIST, long xoffset=0, long yoffset=0,
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int fill_style=wxODDEVEN_RULE);
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void DrawPoint(long x, long y);
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void DrawRectangle(long x, long y, long width, long height);
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void DrawRoundedRectangle(long x, long y, long width, long height, long radius=20);
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void DrawSpline(int LCOUNT, wxPoint* LIST);
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void DrawText(const wxString& text, long x, long y);
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void EndDoc();
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void EndDrawing();
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void EndPage();
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void FloodFill(long x, long y, const wxColour& colour, int style=wxFLOOD_SURFACE);
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wxBrush * GetBackground();
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wxBrush * GetBrush();
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long GetCharHeight();
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long GetCharWidth();
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void GetClippingBox(long *OUTPUT, long *OUTPUT,
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long *OUTPUT, long *OUTPUT);
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wxFont * GetFont();
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int GetLogicalFunction();
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int GetMapMode();
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bool GetOptimization();
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wxPen * GetPen();
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//bool GetPixel(int x, int y, wxColour *T_OUTPUT); **** See below.
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void GetSize(int* OUTPUT, int* OUTPUT); //void GetSize(long* OUTPUT, long* OUTPUT);
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wxColour& GetTextBackground();
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void GetTextExtent(const wxString& string, long *OUTPUT, long *OUTPUT,
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long *OUTPUT, long *OUTPUT);
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wxColour& GetTextForeground();
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long LogicalToDeviceX(long x);
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long LogicalToDeviceXRel(long x);
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long LogicalToDeviceY(long y);
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long LogicalToDeviceYRel(long y);
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long MaxX();
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long MaxY();
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long MinX();
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long MinY();
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bool Ok();
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void SetDeviceOrigin(long x, long y);
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void SetBackground(const wxBrush& brush);
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void SetBackgroundMode(int mode);
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void SetClippingRegion(long x, long y, long width, long height);
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void SetPalette(const wxPalette& colourMap);
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void SetBrush(const wxBrush& brush);
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void SetFont(const wxFont& font);
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void SetLogicalFunction(int function);
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void SetMapMode(int mode);
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void SetOptimization(bool optimize);
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void SetPen(const wxPen& pen);
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void SetTextBackground(const wxColour& colour);
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void SetTextForeground(const wxColour& colour);
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void SetUserScale(double x_scale, double y_scale);
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bool StartDoc(const wxString& message);
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void StartPage();
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%addmethods {
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%new wxColour* GetPixel(long x, long y) {
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wxColor* wc = new wxColor();
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self->GetPixel(x, y, wc);
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return wc;
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}
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// This one is my own creation...
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void DrawBitmap(wxBitmap* bitmap, long x, long y, bool swapPalette=TRUE) {
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wxMemoryDC* memDC = new wxMemoryDC;
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memDC->SelectObject(bitmap);
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if (swapPalette)
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self->SetPalette(bitmap->GetPalette());
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self->Blit(x, y, bitmap->GetWidth(), bitmap->GetHeight(), memDC,
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0, 0, self->GetLogicalFunction());
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memDC->SelectObject(wxNullBitmap);
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delete memDC;
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}
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}
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};
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//----------------------------------------------------------------------
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class wxMemoryDC : public wxDC {
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public:
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wxMemoryDC();
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void SelectObject(const wxBitmap& bitmap);
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}
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%new wxMemoryDC* wxMemoryDCFromDC(wxDC* oldDC);
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%{ // Alternate 'constructor'
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wxMemoryDC* wxMemoryDCFromDC(wxDC* oldDC) {
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return new wxMemoryDC(oldDC);
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}
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%}
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//---------------------------------------------------------------------------
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class wxScreenDC : public wxDC {
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public:
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wxScreenDC();
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bool StartDrawingOnTop(wxWindow* window);
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%name(StartDrawingOnTopRect) bool StartDrawingOnTop(wxRect* rect = NULL);
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bool EndDrawingOnTop();
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};
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//---------------------------------------------------------------------------
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class wxClientDC : public wxDC {
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public:
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wxClientDC(wxWindow* win);
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};
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//---------------------------------------------------------------------------
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class wxPaintDC : public wxDC {
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public:
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wxPaintDC(wxWindow* win);
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};
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//---------------------------------------------------------------------------
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class wxPostScriptDC : public wxDC {
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public:
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wxPostScriptDC(const wxString& output, bool interactive = TRUE, wxWindow* win = NULL);
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};
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//---------------------------------------------------------------------------
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class wxPrinterDC : public wxDC {
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public:
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wxPrinterDC(const wxString& driver, const wxString& device, const wxString& output,
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bool interactive = TRUE, int orientation = wxPORTRAIT);
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};
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//---------------------------------------------------------------------------
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class wxMetaFileDC : public wxDC {
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public:
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wxMetaFileDC(const wxString& filename = wxPyEmptyStr);
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wxMetaFile* Close();
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};
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//---------------------------------------------------------------------------
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//---------------------------------------------------------------------------
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%readonly
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extern wxFont *wxNORMAL_FONT;
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extern wxFont *wxSMALL_FONT;
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extern wxFont *wxITALIC_FONT;
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extern wxFont *wxSWISS_FONT;
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extern wxPen *wxRED_PEN;
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extern wxPen *wxCYAN_PEN;
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extern wxPen *wxGREEN_PEN;
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extern wxPen *wxBLACK_PEN;
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extern wxPen *wxWHITE_PEN;
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extern wxPen *wxTRANSPARENT_PEN;
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extern wxPen *wxBLACK_DASHED_PEN;
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extern wxPen *wxGREY_PEN;
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extern wxPen *wxMEDIUM_GREY_PEN;
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extern wxPen *wxLIGHT_GREY_PEN;
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extern wxBrush *wxBLUE_BRUSH;
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extern wxBrush *wxGREEN_BRUSH;
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extern wxBrush *wxWHITE_BRUSH;
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extern wxBrush *wxBLACK_BRUSH;
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extern wxBrush *wxTRANSPARENT_BRUSH;
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extern wxBrush *wxCYAN_BRUSH;
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extern wxBrush *wxRED_BRUSH;
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extern wxBrush *wxGREY_BRUSH;
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extern wxBrush *wxMEDIUM_GREY_BRUSH;
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extern wxBrush *wxLIGHT_GREY_BRUSH;
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extern wxColour *wxBLACK;
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extern wxColour *wxWHITE;
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extern wxColour *wxRED;
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extern wxColour *wxBLUE;
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extern wxColour *wxGREEN;
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extern wxColour *wxCYAN;
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extern wxColour *wxLIGHT_GREY;
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extern wxCursor *wxSTANDARD_CURSOR;
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extern wxCursor *wxHOURGLASS_CURSOR;
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extern wxCursor *wxCROSS_CURSOR;
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extern wxBitmap wxNullBitmap;
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extern wxIcon wxNullIcon;
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extern wxCursor wxNullCursor;
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extern wxPen wxNullPen;
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extern wxBrush wxNullBrush;
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extern wxPalette wxNullPalette;
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extern wxFont wxNullFont;
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extern wxColour wxNullColour;
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//---------------------------------------------------------------------------
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/////////////////////////////////////////////////////////////////////////////
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//
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// $Log$
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// Revision 1.1 1998/08/09 08:25:50 RD
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// Initial version
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||||
//
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//
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Reference in New Issue
Block a user