wxMGL wxWindow and wxApp mostly complete, now hunting bugs

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@11341 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Václav Slavík
2001-08-09 22:40:39 +00:00
parent 2cb980c58d
commit 7bdc18790e
13 changed files with 802 additions and 156 deletions

176
src/mgl/evtloop.cpp Normal file
View File

@@ -0,0 +1,176 @@
///////////////////////////////////////////////////////////////////////////////
// Name: mgl/evtloop.cpp
// Purpose: implements wxEventLoop for MGL
// Author: Vaclav Slavik
// RCS-ID: $Id$
// Copyright: (c) 2001 SciTech Software, Inc. (www.scitechsoft.com)
// License: wxWindows license
///////////////////////////////////////////////////////////////////////////////
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#ifdef __GNUG__
#pragma implementation "evtloop.h"
#endif
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
#include "wx/window.h"
#include "wx/app.h"
#include "wx/thread.h"
#endif //WX_PRECOMP
#include "wx/evtloop.h"
#include "wx/mgl/private.h"
// ----------------------------------------------------------------------------
// wxEventLoopImpl
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxEventLoopImpl
{
public:
// ctor
wxEventLoopImpl()
{
SetExitCode(0);
SetKeepLooping(TRUE);
}
// process a message
void ProcessEvent(event_t *evt);
// generate an idle message, return TRUE if more idle time requested
bool SendIdleMessage();
// set/get the exit code
void SetExitCode(int exitcode) { m_exitcode = exitcode; }
int GetExitCode() const { return m_exitcode; }
void SetKeepLooping(bool k) { m_keepLooping = k; }
bool GetKeepLooping() const { return m_keepLooping; }
private:
// the exit code of the event loop
int m_exitcode;
// FALSE if the loop should end
bool m_keepLooping;
};
// ============================================================================
// wxEventLoopImpl implementation
// ============================================================================
void wxEventLoopImpl::ProcessEvent(event_t *evt)
{
MGL_wmProcessEvent(g_winMng, evt);
}
bool wxEventLoopImpl::SendIdleMessage()
{
wxIdleEvent event;
return wxTheApp->ProcessEvent(event) && event.MoreRequested();
}
// ============================================================================
// wxEventLoop implementation
// ============================================================================
// ----------------------------------------------------------------------------
// wxEventLoop running and exiting
// ----------------------------------------------------------------------------
wxEventLoop::~wxEventLoop()
{
wxASSERT_MSG( !m_impl, _T("should have been deleted in Run()") );
}
bool wxEventLoop::IsRunning() const
{
return m_impl != NULL;
}
int wxEventLoop::Run()
{
// event loops are not recursive, you need to create another loop!
wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") );
m_impl = new wxEventLoopImpl;
for ( ;; )
{
#if wxUSE_THREADS
//wxMutexGuiLeaveOrEnter(); // FIXME_MGL - huh?
#endif // wxUSE_THREADS
// generate and process idle events for as long as we don't have
// anything else to do
while ( !Pending() && m_impl->SendIdleMessage() ) {}
// a message came or no more idle processing to do, sit in Dispatch()
// waiting for the next message
if ( !Dispatch() )
{
// app terminated
break;
}
}
int exitcode = m_impl->GetExitCode();
delete m_impl;
m_impl = NULL;
return exitcode;
}
void wxEventLoop::Exit(int rc)
{
wxCHECK_RET( IsRunning(), _T("can't call Exit() if not running") );
m_impl->SetExitCode(rc);
m_impl->SetKeepLooping(FALSE);
}
// ----------------------------------------------------------------------------
// wxEventLoop message processing dispatching
// ----------------------------------------------------------------------------
bool wxEventLoop::Pending() const
{
event_t evt;
return EVT_peekNext(&evt, EVT_EVERYEVT);
}
bool wxEventLoop::Dispatch()
{
wxCHECK_MSG( IsRunning(), FALSE, _T("can't call Dispatch() if not running") );
event_t evt;
ibool rc = EVT_getNext(&evt, EVT_EVERYEVT);
if ( !rc )
{
wxLogError(_T("events queue empty even though Pending() returned true"));
return FALSE;
}
// FIXME_MGL -- there must be some way to programatically exit
// the loop, like WM_QUIT under Windows -- perhaps we need custom
// event to indicate this??
m_impl->ProcessEvent(&evt);
return m_impl->GetKeepLooping();
}