Respect the scale of the bitmap converted to wxBitmapBundle
Use the scaled size, different from the default size, when constructing wxBitmapBundle from an existing wxBitmap to keep the existing code using scaled bitmaps working. Add a unit test checking that this now works as expected under the platforms where scale factor is used.
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@@ -68,6 +68,40 @@ TEST_CASE("BitmapBundle::GetPreferredSize", "[bmpbundle]")
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CHECK( b.GetPreferredSizeAtScale(3 ) == bigger );
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}
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#ifdef wxHAS_BITMAP_SCALE_FACTOR
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TEST_CASE("BitmapBundle::Scaled", "[bmpbundle]")
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{
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// Adding a bitmap with scale factor > 1 should create the bundle using the
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// scaled size as default size.
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wxBitmap scaled2x(64, 64);
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scaled2x.SetScaleFactor(2);
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CHECK( scaled2x.GetScaledSize() == wxSize(32, 32) );
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wxBitmapBundle b(scaled2x);
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CHECK( b.GetDefaultSize() == wxSize(32, 32) );
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// Retrieving this bitmap back from the bundle should preserve its scale.
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scaled2x = b.GetBitmap(wxSize(64, 64));
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CHECK( scaled2x.GetSize() == wxSize(64, 64) );
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CHECK( scaled2x.GetScaleFactor() == 2 );
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// And retrieving the bitmap from the bundle should set scale factor for it
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// even if it hadn't originally been added with it.
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b = wxBitmapBundle::FromBitmaps(wxBitmap(32, 32), wxBitmap(64, 64));
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scaled2x = b.GetBitmap(wxSize(64, 64));
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CHECK( scaled2x.GetSize() == wxSize(64, 64) );
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CHECK( scaled2x.GetScaleFactor() == 2 );
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// Using scaled bitmaps when there is more than one of them is a bad idea
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// in general, as only physical size matters, but the default size should
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// still be the scaled size of the smallest one.
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b = wxBitmapBundle::FromBitmaps(scaled2x, wxBitmap(64, 64));
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CHECK( b.GetDefaultSize() == wxSize(32, 32) );
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}
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#endif // wxHAS_BITMAP_SCALE_FACTOR
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#ifdef wxHAS_SVG
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TEST_CASE("BitmapBundle::FromSVG", "[bmpbundle][svg]")
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