Changed the doodle sample to use the new wx namespace, also enhanced a

few things


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/branches/WX_2_4_BRANCH@20948 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Robin Dunn
2003-06-05 18:57:17 +00:00
parent c6afc57c82
commit 7b32730bab
3 changed files with 402 additions and 112 deletions

View File

@@ -6,11 +6,11 @@ can do simple drawings upon.
"""
from wxPython.wx import *
import wx
#----------------------------------------------------------------------
class DoodleWindow(wxWindow):
class DoodleWindow(wx.Window):
menuColours = { 100 : 'Black',
101 : 'Yellow',
102 : 'Red',
@@ -32,7 +32,7 @@ class DoodleWindow(wxWindow):
def __init__(self, parent, ID):
wxWindow.__init__(self, parent, ID, style=wxNO_FULL_REPAINT_ON_RESIZE)
wx.Window.__init__(self, parent, ID, style=wx.NO_FULL_REPAINT_ON_RESIZE)
self.SetBackgroundColour("WHITE")
self.listeners = []
self.thickness = 1
@@ -44,20 +44,20 @@ class DoodleWindow(wxWindow):
self.InitBuffer()
# hook some mouse events
EVT_LEFT_DOWN(self, self.OnLeftDown)
EVT_LEFT_UP(self, self.OnLeftUp)
EVT_RIGHT_UP(self, self.OnRightUp)
EVT_MOTION(self, self.OnMotion)
wx.EVT_LEFT_DOWN(self, self.OnLeftDown)
wx.EVT_LEFT_UP(self, self.OnLeftUp)
wx.EVT_RIGHT_UP(self, self.OnRightUp)
wx.EVT_MOTION(self, self.OnMotion)
# the window resize event and idle events for managing the buffer
EVT_SIZE(self, self.OnSize)
EVT_IDLE(self, self.OnIdle)
wx.EVT_SIZE(self, self.OnSize)
wx.EVT_IDLE(self, self.OnIdle)
# and the refresh event
EVT_PAINT(self, self.OnPaint)
wx.EVT_PAINT(self, self.OnPaint)
# When the window is destroyed, clean up resources.
EVT_WINDOW_DESTROY(self, self.Cleanup)
wx.EVT_WINDOW_DESTROY(self, self.Cleanup)
def Cleanup(self, evt):
@@ -69,9 +69,9 @@ class DoodleWindow(wxWindow):
def InitBuffer(self):
"""Initialize the bitmap used for buffering the display."""
size = self.GetClientSize()
self.buffer = wxEmptyBitmap(size.width, size.height)
dc = wxBufferedDC(None, self.buffer)
dc.SetBackground(wxBrush(self.GetBackgroundColour()))
self.buffer = wx.EmptyBitmap(size.width, size.height)
dc = wx.BufferedDC(None, self.buffer)
dc.SetBackground(wx.Brush(self.GetBackgroundColour()))
dc.Clear()
self.DrawLines(dc)
self.reInitBuffer = False
@@ -80,14 +80,14 @@ class DoodleWindow(wxWindow):
def SetColour(self, colour):
"""Set a new colour and make a matching pen"""
self.colour = colour
self.pen = wxPen(wxNamedColour(self.colour), self.thickness, wxSOLID)
self.pen = wx.Pen(self.colour, self.thickness, wx.SOLID)
self.Notify()
def SetThickness(self, num):
"""Set a new line thickness and make a matching pen"""
self.thickness = num
self.pen = wxPen(wxNamedColour(self.colour), self.thickness, wxSOLID)
self.pen = wx.Pen(self.colour, self.thickness, wx.SOLID)
self.Notify()
@@ -103,20 +103,20 @@ class DoodleWindow(wxWindow):
def MakeMenu(self):
"""Make a menu that can be popped up later"""
menu = wxMenu()
menu = wx.Menu()
keys = self.menuColours.keys()
keys.sort()
for k in keys:
text = self.menuColours[k]
menu.Append(k, text, kind=wxITEM_CHECK)
EVT_MENU_RANGE(self, 100, 200, self.OnMenuSetColour)
EVT_UPDATE_UI_RANGE(self, 100, 200, self.OnCheckMenuColours)
menu.Append(k, text, kind=wx.ITEM_CHECK)
wx.EVT_MENU_RANGE(self, 100, 200, self.OnMenuSetColour)
wx.EVT_UPDATE_UI_RANGE(self, 100, 200, self.OnCheckMenuColours)
menu.Break()
for x in range(1, self.maxThickness+1):
menu.Append(x, str(x), kind=wxITEM_CHECK)
EVT_MENU_RANGE(self, 1, self.maxThickness, self.OnMenuSetThickness)
EVT_UPDATE_UI_RANGE(self, 1, self.maxThickness, self.OnCheckMenuThickness)
menu.Append(x, str(x), kind=wx.ITEM_CHECK)
wx.EVT_MENU_RANGE(self, 1, self.maxThickness, self.OnMenuSetThickness)
wx.EVT_UPDATE_UI_RANGE(self, 1, self.maxThickness, self.OnCheckMenuThickness)
self.menu = menu
@@ -167,7 +167,7 @@ class DoodleWindow(wxWindow):
current one. Save the coordinants for redraws.
"""
if event.Dragging() and event.LeftIsDown():
dc = wxBufferedDC(wxClientDC(self), self.buffer)
dc = wx.BufferedDC(wx.ClientDC(self), self.buffer)
dc.BeginDrawing()
dc.SetPen(self.pen)
pos = event.GetPositionTuple()
@@ -203,10 +203,10 @@ class DoodleWindow(wxWindow):
Called when the window is exposed.
"""
# Create a buffered paint DC. It will create the real
# wxPaintDC and then blit the bitmap to it when dc is
# wx.PaintDC and then blit the bitmap to it when dc is
# deleted. Since we don't need to draw anything else
# here that's all there is to it.
dc = wxBufferedPaintDC(self, self.buffer)
dc = wx.BufferedPaintDC(self, self.buffer)
def DrawLines(self, dc):
@@ -215,7 +215,7 @@ class DoodleWindow(wxWindow):
"""
dc.BeginDrawing()
for colour, thickness, line in self.lines:
pen = wxPen(wxNamedColour(colour), thickness, wxSOLID)
pen = wx.Pen(colour, thickness, wx.SOLID)
dc.SetPen(pen)
for coords in line:
apply(dc.DrawLine, coords)
@@ -243,16 +243,16 @@ class DoodleWindow(wxWindow):
#----------------------------------------------------------------------
class DoodleFrame(wxFrame):
class DoodleFrame(wx.Frame):
def __init__(self, parent):
wxFrame.__init__(self, parent, -1, "Doodle Frame", size=(800,600),
style=wxDEFAULT_FRAME_STYLE | wxNO_FULL_REPAINT_ON_RESIZE)
wx.Frame.__init__(self, parent, -1, "Doodle Frame", size=(800,600),
style=wx.DEFAULT_FRAME_STYLE | wx.NO_FULL_REPAINT_ON_RESIZE)
doodle = DoodleWindow(self, -1)
#----------------------------------------------------------------------
if __name__ == '__main__':
app = wxPySimpleApp()
app = wx.PySimpleApp()
frame = DoodleFrame(None)
frame.Show(True)
app.MainLoop()