don't compare iterator after calling erase() in ProcessPendingEvents() (replaces patch 1153906)
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@32507 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -1123,30 +1123,28 @@ void wxEvtHandler::ProcessPendingEvents()
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wxENTER_CRIT_SECT( Lock() );
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// remember last event to process during this iteration
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wxList::compatibility_iterator lastPendingNode = m_pendingEvents->GetLast();
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wxList::compatibility_iterator node = m_pendingEvents->GetFirst();
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while ( node )
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// we leave the loop once we have processed all events that were present at
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// the start of ProcessPendingEvents because otherwise we could get into
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// infinite loop if the pending event handler execution resulted in another
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// event being posted
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size_t n = m_pendingEvents->size();
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for ( wxList::compatibility_iterator node = m_pendingEvents->GetFirst();
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node;
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node = m_pendingEvents->GetFirst() )
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{
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wxEvent *event = (wxEvent *)node->GetData();
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m_pendingEvents->Erase(node);
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// In ProcessEvent, new events might get added and
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// we can safely leave the crtical section here.
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wxLEAVE_CRIT_SECT( Lock() );
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ProcessEvent(*event);
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delete event;
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wxENTER_CRIT_SECT( Lock() );
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// leave the loop once we have processed all events that were present
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// at the start of ProcessPendingEvents because otherwise we could get
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// into infinite loop if the pending event handler execution resulted
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// in another event being posted
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if ( node == lastPendingNode )
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if ( !--n )
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break;
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node = m_pendingEvents->GetFirst();
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}
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wxLEAVE_CRIT_SECT( Lock() );
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