Fixed wxPGMultiButton (event handling, FinalizePosition() -> Finalize(), no longer using PG specific class macros in its sample), other editors.h interface fixes

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@55915 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Jaakko Salli
2008-09-27 14:03:10 +00:00
parent 7ce66351b7
commit 7a344f1be4
6 changed files with 179 additions and 215 deletions

View File

@@ -417,7 +417,7 @@ public:
if ( wxPGEditor_##EDITOR == (wxPGEditor*) NULL ) \
{ \
wxPGEditor_##EDITOR = wxPropertyGrid::RegisterEditorClass( \
wxPGConstruct##EDITOR##EditorClass(), wxS(#EDITOR) ); \
wxPGConstruct##EDITOR##EditorClass() ); \
}
// Use this in RegisterDefaultEditors.
@@ -425,7 +425,7 @@ public:
if ( wxPGEditor_##EDITOR == (wxPGEditor*) NULL ) \
{ \
wxPGEditor_##EDITOR = wxPropertyGrid::RegisterEditorClass( \
wxPGConstruct##EDITOR##EditorClass(), wxS(#EDITOR), true ); \
wxPGConstruct##EDITOR##EditorClass(), true ); \
}
#define wxPG_INIT_REQUIRED_EDITOR(T) \
@@ -493,113 +493,7 @@ private:
This class can be used to have multiple buttons in a property editor.
You will need to create a new property editor class, override
CreateControls, and have it return wxPGMultiButton instance in
wxPGWindowList::SetSecondary(). For instance, here we add three buttons to
a textctrl editor:
@code
#include <wx/propgrid/editors.h>
class wxMultiButtonTextCtrlEditor : public wxPGTextCtrlEditor
{
WX_PG_DECLARE_EDITOR_CLASS(wxMultiButtonTextCtrlEditor)
public:
wxMultiButtonTextCtrlEditor() {}
virtual ~wxMultiButtonTextCtrlEditor() {}
wxPG_DECLARE_CREATECONTROLS
virtual bool OnEvent( wxPropertyGrid* propGrid,
wxPGProperty* property,
wxWindow* ctrl,
wxEvent& event ) const;
};
WX_PG_IMPLEMENT_EDITOR_CLASS(MultiButtonTextCtrlEditor,
wxMultiButtonTextCtrlEditor,
wxPGTextCtrlEditor)
wxPGWindowList
wxMultiButtonTextCtrlEditor::CreateControls( wxPropertyGrid* propGrid,
wxPGProperty* property,
const wxPoint& pos,
const wxSize& sz ) const
{
// Create and populate buttons-subwindow
wxPGMultiButton* buttons = new wxPGMultiButton( propGrid, sz );
// Add two regular buttons
buttons->Add( "..." );
buttons->Add( "A" );
// Add a bitmap button
buttons->Add( wxArtProvider::GetBitmap(wxART_FOLDER) );
// Create the 'primary' editor control (textctrl in this case)
wxPGWindowList wndList = wxPGTextCtrlEditor::CreateControls(
propGrid,
property,
pos,
buttons->GetPrimarySize()
);
// Finally, move buttons-subwindow to correct position and make sure
// returned wxPGWindowList contains our custom button list.
buttons->FinalizePosition(pos);
wndList.SetSecondary( buttons );
return wndList;
}
bool wxMultiButtonTextCtrlEditor::OnEvent( wxPropertyGrid* propGrid,
wxPGProperty* property,
wxWindow* ctrl,
wxEvent& event ) const
{
if ( event.GetEventType() == wxEVT_COMMAND_BUTTON_CLICKED )
{
wxPGMultiButton* buttons = (wxPGMultiButton*)
propGrid->GetEditorControlSecondary();
if ( event.GetId() == buttons->GetButtonId(0) )
{
// Do something when first button is pressed
return true;
}
if ( event.GetId() == buttons->GetButtonId(1) )
{
// Do something when first button is pressed
return true;
}
if ( event.GetId() == buttons->GetButtonId(2) )
{
// Do something when second button is pressed
return true;
}
}
return wxPGTextCtrlEditor::OnEvent(propGrid, property, ctrl, event);
}
@endcode
Further to use this editor, code like this can be used:
@code
// Register editor class - needs only to be called once
wxPGRegisterEditorClass( MultiButtonTextCtrlEditor );
// Insert the property that will have multiple buttons
propGrid->Append( new wxLongStringProperty("MultipleButtons",
wxPG_LABEL) );
// Change property to use editor created in the previous code segment
propGrid->SetPropertyEditor( "MultipleButtons",
wxPG_EDITOR(MultiButtonTextCtrlEditor) );
@endcode
@library{wxpropgrid}
@category{propgrid}
wxPGWindowList::SetSecondary().
*/
class WXDLLIMPEXP_PROPGRID wxPGMultiButton : public wxWindow
{
@@ -628,10 +522,7 @@ public:
return wxSize(m_fullEditorSize.x - m_buttonsWidth, m_fullEditorSize.y);
}
void FinalizePosition( const wxPoint& pos )
{
Move( pos.x + m_fullEditorSize.x - m_buttonsWidth, pos.y );
}
void Finalize( wxPropertyGrid* propGrid, const wxPoint& pos );
#ifndef DOXYGEN
protected:

View File

@@ -883,7 +883,6 @@ public:
Pointer to the editor class instance that should be used.
*/
static wxPGEditor* RegisterEditorClass( wxPGEditor* editor,
const wxString& name,
bool noDefCheck = false );
#endif