"wxGDIObject * => &" changes
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@1143 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
@@ -96,31 +96,34 @@ bool FortyApp::OnInit()
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return true;
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return true;
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}
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}
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wxColour* FortyApp::BackgroundColour()
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const wxColour& FortyApp::BackgroundColour()
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{
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{
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if (!m_backgroundColour)
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if (!m_backgroundColour)
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{
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{
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m_backgroundColour = new wxColour(0, 128, 0);
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m_backgroundColour = new wxColour(0, 128, 0);
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}
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}
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return m_backgroundColour;
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return *m_backgroundColour;
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}
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}
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wxBrush* FortyApp::BackgroundBrush()
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const wxBrush& FortyApp::BackgroundBrush()
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{
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{
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if (!m_backgroundBrush)
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if (!m_backgroundBrush)
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{
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{
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m_backgroundBrush = new wxBrush(*BackgroundColour(), wxSOLID);
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m_backgroundBrush = new wxBrush(*BackgroundColour(), wxSOLID);
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}
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}
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return m_backgroundBrush;
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return *m_backgroundBrush;
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}
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}
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wxColour* FortyApp::TextColour()
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const wxColour& FortyApp::TextColour()
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{
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{
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if (!m_textColour)
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if (!m_textColour)
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{
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{
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m_textColour = new wxColour("BLACK");
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m_textColour = new wxColour("BLACK");
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}
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}
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return m_textColour;
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return *m_textColour;
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}
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}
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// My frame constructor
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// My frame constructor
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@@ -18,9 +18,9 @@ class FortyApp: public wxApp
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public:
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public:
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bool OnInit();
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bool OnInit();
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static wxColour* BackgroundColour();
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static const wxColour& BackgroundColour();
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static wxColour* TextColour();
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static const wxColour& TextColour();
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static wxBrush* BackgroundBrush();
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static const wxBrush& BackgroundBrush();
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private:
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private:
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static wxColour* m_backgroundColour;
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static wxColour* m_backgroundColour;
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@@ -364,7 +364,7 @@ bool Game::LButtonDown(wxDC& dc, int x, int y)
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// Initialise the card bitmap to the background colour
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// Initialise the card bitmap to the background colour
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{
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{
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wxMemoryDC memoryDC;
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wxMemoryDC memoryDC;
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memoryDC.SelectObject(m_bmap);
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memoryDC.SelectObject(*m_bmap);
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m_liftedCard = m_srcPile->RemoveTopCard(memoryDC, m_xPos, m_yPos);
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m_liftedCard = m_srcPile->RemoveTopCard(memoryDC, m_xPos, m_yPos);
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}
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}
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@@ -372,7 +372,7 @@ bool Game::LButtonDown(wxDC& dc, int x, int y)
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// the screen
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// the screen
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{
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{
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wxMemoryDC memoryDC;
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wxMemoryDC memoryDC;
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memoryDC.SelectObject(m_bmapCard);
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memoryDC.SelectObject(*m_bmapCard);
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m_liftedCard->Draw(memoryDC, 0, 0);
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m_liftedCard->Draw(memoryDC, 0, 0);
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}
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}
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}
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}
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@@ -558,7 +558,7 @@ void Game::LButtonUp(wxDC& dc, int x, int y)
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// Restore the area under the card
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// Restore the area under the card
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wxMemoryDC memoryDC;
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wxMemoryDC memoryDC;
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memoryDC.SelectObject(m_bmap);
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memoryDC.SelectObject(*m_bmap);
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dc.Blit(m_xPos, m_yPos, CardWidth, CardHeight,
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dc.Blit(m_xPos, m_yPos, CardWidth, CardHeight,
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&memoryDC, 0, 0, wxCOPY);
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&memoryDC, 0, 0, wxCOPY);
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@@ -604,7 +604,7 @@ void Game::MouseMove(wxDC& dc, int mx, int my)
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if (m_liftedCard)
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if (m_liftedCard)
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{
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{
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wxMemoryDC memoryDC;
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wxMemoryDC memoryDC;
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memoryDC.SelectObject(m_bmap);
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memoryDC.SelectObject(*m_bmap);
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int dx = mx + m_xOffset - m_xPos;
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int dx = mx + m_xOffset - m_xPos;
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int dy = my + m_yOffset - m_yPos;
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int dy = my + m_yOffset - m_yPos;
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@@ -675,7 +675,7 @@ void Game::MouseMove(wxDC& dc, int mx, int my)
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m_yPos += dy;
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m_yPos += dy;
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// draw the card in its new position
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// draw the card in its new position
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memoryDC.SelectObject(m_bmapCard);
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memoryDC.SelectObject(*m_bmapCard);
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dc.Blit(m_xPos, m_yPos, CardWidth, CardHeight,
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dc.Blit(m_xPos, m_yPos, CardWidth, CardHeight,
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&memoryDC, 0, 0, wxCOPY);
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&memoryDC, 0, 0, wxCOPY);
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}
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}
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@@ -122,8 +122,8 @@ void MyCanvas::OnPaint( wxPaintEvent &WXUNUSED(event) )
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// MyFrame
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// MyFrame
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const ID_QUIT = 108;
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const int ID_QUIT = 108;
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const ID_ABOUT = 109;
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const int ID_ABOUT = 109;
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IMPLEMENT_DYNAMIC_CLASS( MyFrame, wxFrame )
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IMPLEMENT_DYNAMIC_CLASS( MyFrame, wxFrame )
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