Applied patch for multiple file selection, documented.
Fixed some compilation warnings, Minor change to OpenGL code. Documented wxImageHandler::GetImageCount() and related. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@4784 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -76,6 +76,7 @@ void ScanCodeCtrl::OnKeyDown( wxKeyEvent& event )
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/*------------------------------------------------------------------
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Dialog for defining a keypress
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-------------------------------------------------------------------*/
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class ScanCodeDialog : public wxDialog
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{
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public:
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@@ -85,16 +86,8 @@ public:
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private:
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ScanCodeCtrl *m_ScanCode;
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wxTextCtrl *m_Description;
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// any class wishing to process wxWindows events must use this macro
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DECLARE_EVENT_TABLE()
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};
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BEGIN_EVENT_TABLE( ScanCodeDialog, wxDialog )
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//
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END_EVENT_TABLE()
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/* ---------------------------------------------------------------- */
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ScanCodeDialog::ScanCodeDialog( wxWindow* parent, wxWindowID id,
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const int code, const wxString &descr, const wxString& title )
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: wxDialog( parent, id, title, wxPoint(-1, -1), wxSize(96*2,76*2) )
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@@ -172,46 +165,49 @@ TestGLCanvas::TestGLCanvas(wxWindow *parent, wxWindowID id,
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const wxPoint& pos, const wxSize& size, long style, const wxString& name):
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wxGLCanvas(parent, NULL, id, pos, size, style, name )
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{
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m_init = FALSE;
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m_gllist = 0;
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m_rleft = WXK_LEFT;
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m_rright = WXK_RIGHT;
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m_init = FALSE;
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m_gllist = 0;
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m_rleft = WXK_LEFT;
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m_rright = WXK_RIGHT;
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}
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TestGLCanvas::TestGLCanvas(wxWindow *parent, const TestGLCanvas &other,
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wxWindowID id, const wxPoint& pos, const wxSize& size, long style,
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const wxString& name ) :
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wxGLCanvas(parent, other.GetContext(), id, pos, size, style, name )
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{
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m_init = FALSE;
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m_gllist = other.m_gllist; /* share display list */
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m_rleft = WXK_LEFT;
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m_rright = WXK_RIGHT;
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m_init = FALSE;
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m_gllist = other.m_gllist; /* share display list */
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m_rleft = WXK_LEFT;
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m_rright = WXK_RIGHT;
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}
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TestGLCanvas::~TestGLCanvas(void)
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TestGLCanvas::~TestGLCanvas()
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{
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}
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void TestGLCanvas::Render( void )
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void TestGLCanvas::Render()
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{
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wxPaintDC dc(this);
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wxPaintDC dc(this);
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#ifndef __WXMOTIF__
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if (!GetContext()) return;
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if (!GetContext()) return;
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#endif
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SetCurrent();
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/* init OpenGL once, but after SetCurrent */
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if (!m_init)
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{
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InitGL();
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m_init = TRUE;
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}
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/* clear color and depth buffers */
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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SetCurrent();
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/* init OpenGL once, but after SetCurrent */
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if (!m_init)
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{
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InitGL();
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m_init = TRUE;
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}
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/* clear color and depth buffers */
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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if( m_gllist == 0 )
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{
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m_gllist = glGenLists( 1 );
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printf( "List=%d\n", m_gllist );
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glNewList( m_gllist, GL_COMPILE_AND_EXECUTE );
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/* draw six faces of a cube */
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glBegin(GL_QUADS);
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@@ -251,26 +247,26 @@ void TestGLCanvas::Render( void )
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void TestGLCanvas::OnEnterWindow( wxMouseEvent& event )
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{
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SetFocus();
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SetFocus();
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}
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void TestGLCanvas::OnPaint( wxPaintEvent& event )
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{
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Render();
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Render();
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}
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void TestGLCanvas::OnSize(wxSizeEvent& event)
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{
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int width, height;
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GetClientSize(& width, & height);
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int width, height;
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GetClientSize(& width, & height);
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#ifndef __WXMOTIF__
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if (GetContext())
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if (GetContext())
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#endif
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{
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SetCurrent();
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glViewport(0, 0, width, height);
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}
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{
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SetCurrent();
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glViewport(0, 0, width, height);
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}
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}
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void TestGLCanvas::OnEraseBackground(wxEraseEvent& event)
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@@ -278,25 +274,25 @@ void TestGLCanvas::OnEraseBackground(wxEraseEvent& event)
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// Do nothing, to avoid flashing.
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}
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void TestGLCanvas::InitGL(void)
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void TestGLCanvas::InitGL()
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{
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SetCurrent();
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SetCurrent();
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/* set viewing projection */
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glMatrixMode(GL_PROJECTION);
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glFrustum(-0.5F, 0.5F, -0.5F, 0.5F, 1.0F, 3.0F);
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/* set viewing projection */
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glMatrixMode(GL_PROJECTION);
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glFrustum(-0.5F, 0.5F, -0.5F, 0.5F, 1.0F, 3.0F);
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/* position viewer */
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glMatrixMode(GL_MODELVIEW);
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glTranslatef(0.0F, 0.0F, -2.0F);
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/* position viewer */
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glMatrixMode(GL_MODELVIEW);
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glTranslatef(0.0F, 0.0F, -2.0F);
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/* position object */
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glRotatef(30.0F, 1.0F, 0.0F, 0.0F);
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glRotatef(30.0F, 0.0F, 1.0F, 0.0F);
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/* position object */
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glRotatef(30.0F, 1.0F, 0.0F, 0.0F);
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glRotatef(30.0F, 0.0F, 1.0F, 0.0F);
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glEnable(GL_DEPTH_TEST);
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glEnable(GL_LIGHTING);
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glEnable(GL_LIGHT0);
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glEnable(GL_DEPTH_TEST);
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glEnable(GL_LIGHTING);
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glEnable(GL_LIGHT0);
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}
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GLfloat TestGLCanvas::CalcRotateSpeed( unsigned long acceltime )
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@@ -314,65 +310,74 @@ GLfloat TestGLCanvas::CalcRotateSpeed( unsigned long acceltime )
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return(v);
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}
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GLfloat TestGLCanvas::CalcRotateAngle( unsigned long lasttime,
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unsigned long acceltime )
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{
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GLfloat t,s1,s2;
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GLfloat t,s1,s2;
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t = ((GLfloat)(acceltime - lasttime)) / 1000.0f;
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s1 = CalcRotateSpeed( lasttime );
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s2 = CalcRotateSpeed( acceltime );
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return( t * (s1 + s2) * 135.0f );
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t = ((GLfloat)(acceltime - lasttime)) / 1000.0f;
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s1 = CalcRotateSpeed( lasttime );
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s2 = CalcRotateSpeed( acceltime );
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return( t * (s1 + s2) * 135.0f );
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}
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void TestGLCanvas::Action( long code, unsigned long lasttime,
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unsigned long acceltime )
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{
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GLfloat angle = CalcRotateAngle( lasttime, acceltime );
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GLfloat angle = CalcRotateAngle( lasttime, acceltime );
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if( code == m_rleft ) Rotate( angle );
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else if( code == m_rright ) Rotate( -angle );
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if (code == m_rleft)
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Rotate( angle );
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else if (code == m_rright)
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Rotate( -angle );
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}
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void TestGLCanvas::OnKeyDown( wxKeyEvent& event )
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{
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long evkey = event.KeyCode();
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if( evkey == 0 ) return;
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long evkey = event.KeyCode();
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if (evkey == 0) return;
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if( !m_TimeInitialized )
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{
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m_TimeInitialized = 1;
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m_xsynct = event.m_timeStamp;
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m_gsynct = wxStopWatch(&m_secbase);
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if (!m_TimeInitialized)
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{
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m_TimeInitialized = 1;
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m_xsynct = event.m_timeStamp;
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m_gsynct = wxStopWatch(&m_secbase);
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m_Key = evkey;
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m_StartTime = 0;
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m_LastTime = 0;
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m_LastRedraw = 0;
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}
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m_Key = evkey;
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m_StartTime = 0;
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m_LastTime = 0;
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m_LastRedraw = 0;
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}
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unsigned long currTime = event.m_timeStamp - m_xsynct;
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unsigned long currTime = event.m_timeStamp - m_xsynct;
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if( evkey != m_Key )
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{
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m_Key = evkey;
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m_LastRedraw = m_StartTime = m_LastTime = currTime;
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}
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if (evkey != m_Key)
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{
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m_Key = evkey;
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m_LastRedraw = m_StartTime = m_LastTime = currTime;
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}
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if( currTime >= m_LastRedraw ) // Redraw:
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{
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Action( m_Key, m_LastTime-m_StartTime, currTime-m_StartTime );
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if (currTime >= m_LastRedraw) // Redraw:
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{
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Action( m_Key, m_LastTime-m_StartTime, currTime-m_StartTime );
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m_LastRedraw = wxStopWatch(&m_secbase) - m_gsynct;
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m_LastTime = currTime;
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}
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m_LastRedraw = wxStopWatch(&m_secbase) - m_gsynct;
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m_LastTime = currTime;
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}
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event.Skip();
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}
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void TestGLCanvas::OnKeyUp( wxKeyEvent& event )
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{
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m_Key = 0;
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m_StartTime = 0;
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m_LastTime = 0;
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m_LastRedraw = 0;
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m_Key = 0;
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m_StartTime = 0;
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m_LastTime = 0;
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m_LastRedraw = 0;
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event.Skip();
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}
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void TestGLCanvas::Rotate( GLfloat deg )
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