fixes for wxExecute() with IO redirection: wxStreamTempInputBuffer is now used under MSW as well
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@16638 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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134
src/common/execcmn.cpp
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134
src/common/execcmn.cpp
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///////////////////////////////////////////////////////////////////////////////
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// Name: common/wxexec.cpp
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// Purpose: defines wxStreamTempInputBuffer which is used by Unix and MSW
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// implementations of wxExecute; this file is only used by the
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// library and never by the user code
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// Author: Vadim Zeitlin
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// Modified by:
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// Created: 20.08.02
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// RCS-ID: $Id$
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// Copyright: (c) 2002 Vadim Zeitlin <vadim@wxwindows.org>
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// Licence: wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_WXEXEC_CPP_
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#define _WX_WXEXEC_CPP_
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// this file should never be compiled directly, just included by other code
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#ifndef _WX_USED_BY_WXEXECUTE_
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#error "Please don't exclude this file from build!"
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#endif
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// ----------------------------------------------------------------------------
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// wxStreamTempInputBuffer
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// ----------------------------------------------------------------------------
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/*
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wxStreamTempInputBuffer is a hack which we need to solve the problem of
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executing a child process synchronously with IO redirecting: when we do
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this, the child writes to a pipe we open to it but when the pipe buffer
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(which has finite capacity, e.g. commonly just 4Kb) becomes full we have to
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read data from it because the child blocks in its write() until then and if
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it blocks we are never going to return from wxExecute() so we dead lock.
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So here is the fix: we now read the output as soon as it appears into a temp
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buffer (wxStreamTempInputBuffer object) and later just stuff it back into
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the stream when the process terminates. See supporting code in wxExecute()
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itself as well.
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Note that this is horribly inefficient for large amounts of output (count
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the number of times we copy the data around) and so a better API is badly
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needed! However it's not easy to devise a way to do this keeping backwards
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compatibility with the existing wxExecute(wxEXEC_SYNC)...
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*/
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class wxStreamTempInputBuffer
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{
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public:
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wxStreamTempInputBuffer();
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// call to associate a stream with this buffer, otherwise nothing happens
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// at all
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void Init(wxPipeInputStream *stream);
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// check for input on our stream and cache it in our buffer if any
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void Update();
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~wxStreamTempInputBuffer();
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private:
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// the stream we're buffering, if NULL we don't do anything at all
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wxPipeInputStream *m_stream;
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// the buffer of size m_size (NULL if m_size == 0)
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void *m_buffer;
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// the size of the buffer
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size_t m_size;
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};
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inline wxStreamTempInputBuffer::wxStreamTempInputBuffer()
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{
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m_stream = NULL;
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m_buffer = NULL;
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m_size = 0;
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}
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inline void wxStreamTempInputBuffer::Init(wxPipeInputStream *stream)
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{
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m_stream = stream;
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}
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void wxStreamTempInputBuffer::Update()
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{
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if ( m_stream && m_stream->IsAvailable() )
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{
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// realloc in blocks of 4Kb: this is the default (and minimal) buffer
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// size of the Unix pipes so it should be the optimal step
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static const size_t incSize = 4096;
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void *buf = realloc(m_buffer, m_size + incSize);
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if ( !buf )
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{
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// don't read any more, we don't have enough memory to do it
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m_stream = NULL;
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}
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else // got memory for the buffer
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{
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m_buffer = buf;
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m_stream->Read((char *)m_buffer + m_size, incSize);
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m_size += m_stream->LastRead();
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}
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}
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}
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wxStreamTempInputBuffer::~wxStreamTempInputBuffer()
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{
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if ( m_buffer )
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{
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m_stream->Ungetch(m_buffer, m_size);
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free(m_buffer);
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}
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}
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// ----------------------------------------------------------------------------
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// platform-dependent parts of wxProcess implementation included
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// ----------------------------------------------------------------------------
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bool wxProcess::IsInputOpened() const
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{
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return m_inputStream && ((wxPipeInputStream *)m_inputStream)->IsOpened();
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}
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bool wxProcess::IsInputAvailable() const
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{
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return m_inputStream && ((wxPipeInputStream *)m_inputStream)->IsAvailable();
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}
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bool wxProcess::IsErrorAvailable() const
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{
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return m_errorStream && ((wxPipeInputStream *)m_errorStream)->IsAvailable();
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}
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#endif // _WX_WXEXEC_CPP_
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