remaining t*h interface revisions

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@56076 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Francesco Montorsi
2008-10-04 11:55:28 +00:00
parent c6cf894ae2
commit 78e87bf7b8
5 changed files with 573 additions and 408 deletions

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@@ -1,6 +1,6 @@
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// Name: tglbtn.h // Name: tglbtn.h
// Purpose: interface of wxBitmapToggleButton // Purpose: interface of wxBitmapToggleButton, wxToggleButton
// Author: wxWidgets team // Author: wxWidgets team
// RCS-ID: $Id$ // RCS-ID: $Id$
// Licence: wxWindows license // Licence: wxWindows license
@@ -10,14 +10,12 @@
/** /**
@class wxToggleButton @class wxToggleButton
wxToggleButton is a button that stays pressed when clicked by the user. In wxToggleButton is a button that stays pressed when clicked by the user.
other words, it is similar to wxCheckBox in In other words, it is similar to wxCheckBox in functionality but looks like a wxButton.
functionality but looks like a wxButton.
Since wxWidgets version 2.9.0 this control emits an update UI event. Since wxWidgets version 2.9.0 this control emits an update UI event.
You can see wxToggleButton in action in the sixth page of the You can see wxToggleButton in action in @ref page_samples_controls.
controls() sample.
@beginEventTable{wxCommandEvent} @beginEventTable{wxCommandEvent}
@event{EVT_TOGGLEBUTTON(id, func)} @event{EVT_TOGGLEBUTTON(id, func)}
@@ -48,11 +46,11 @@ public:
@param label @param label
Text to be displayed next to the toggle button. Text to be displayed next to the toggle button.
@param pos @param pos
Toggle button position. If wxDefaultPosition is specified then a Toggle button position.
default position is chosen. If wxDefaultPosition is specified then a default position is chosen.
@param size @param size
Toggle button size. If wxDefaultSize is specified then a Toggle button size.
default size is chosen. If wxDefaultSize is specified then a default size is chosen.
@param style @param style
Window style. See wxToggleButton. Window style. See wxToggleButton.
@param validator @param validator
@@ -76,8 +74,8 @@ public:
virtual ~wxToggleButton(); virtual ~wxToggleButton();
/** /**
Creates the toggle button for two-step construction. See wxToggleButton() Creates the toggle button for two-step construction.
for details. See wxToggleButton() for details.
*/ */
bool Create(wxWindow* parent, wxWindowID id, bool Create(wxWindow* parent, wxWindowID id,
const wxString& label, const wxString& label,
@@ -95,8 +93,8 @@ public:
virtual bool GetValue() const; virtual bool GetValue() const;
/** /**
Sets the toggle button to the given state. This does not cause a Sets the toggle button to the given state.
@c EVT_TOGGLEBUTTON event to be emitted. This does not cause a @c EVT_TOGGLEBUTTON event to be emitted.
@param state @param state
If @true, the button is pressed. If @true, the button is pressed.
@@ -161,8 +159,8 @@ public:
virtual bool GetValue() const; virtual bool GetValue() const;
/** /**
Sets the toggle button to the given state. This does not cause a Sets the toggle button to the given state.
@c EVT_TOGGLEBUTTON event to be emitted. This does not cause a @c EVT_TOGGLEBUTTON event to be emitted.
@param state @param state
If @true, the button is pressed. If @true, the button is pressed.

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@@ -9,27 +9,26 @@
/** /**
@class wxTimer @class wxTimer
The wxTimer class allows you to execute code at specified intervals. Its The wxTimer class allows you to execute code at specified intervals.
precision is platform-dependent, but in general will not be better than 1ms nor Its precision is platform-dependent, but in general will not be better than
worse than 1s. @c 1ms nor worse than @c 1s.
There are three different ways to use this class: There are three different ways to use this class:
You may derive a new class from wxTimer and override the - You may derive a new class from wxTimer and override the
wxTimer::Notify member to perform the required action. wxTimer::Notify member to perform the required action.
Or you may redirect the notifications to any - You may redirect the notifications to any wxEvtHandler derived object by
wxEvtHandler derived object by using the non-default using the non-default constructor or wxTimer::SetOwner.
constructor or wxTimer::SetOwner. Then use the @c EVT_TIMER Then use the @c EVT_TIMER macro to connect it to the event handler which
macro to connect it to the event handler which will receive will receive wxTimerEvent notifications.
wxTimerEvent notifications. - You may use a derived class and the @c EVT_TIMER macro to connect it to
Or you may use a derived class and the @c EVT_TIMER an event handler defined in the derived class. If the default constructor
macro to connect it to an event handler defined in the derived class. is used, the timer object will be its own owner object, since it is
If the default constructor is used, the timer object will be its derived from wxEvtHandler.
own owner object, since it is derived from wxEvtHandler.
In any case, you must start the timer with wxTimer::Start In any case, you must start the timer with wxTimer::Start() after constructing
after constructing it before it actually starts sending notifications. It can it before it actually starts sending notifications.
be stopped later with wxTimer::Stop. It can be stopped later with wxTimer::Stop().
@note A timer can only be used from the main thread. @note A timer can only be used from the main thread.
@@ -41,14 +40,18 @@
class wxTimer : public wxEvtHandler class wxTimer : public wxEvtHandler
{ {
public: public:
//@{
/** /**
Creates a timer and associates it with @e owner. Please see Default constructor.
SetOwner() for the description of parameters. If you use it to construct the object and don't call SetOwner() later,
you must override Notify() method to process the notifications.
*/ */
wxTimer(); wxTimer();
/**
Creates a timer and associates it with @a owner.
Please see SetOwner() for the description of parameters.
*/
wxTimer(wxEvtHandler* owner, int id = -1); wxTimer(wxEvtHandler* owner, int id = -1);
//@}
/** /**
Destructor. Stops the timer if it is running. Destructor. Stops the timer if it is running.
@@ -67,14 +70,15 @@ public:
/** /**
Returns the current @e owner of the timer. Returns the current @e owner of the timer.
If non-@NULL this is the event handler which will receive the If non-@NULL this is the event handler which will receive the
@ref overview_wxtimerevent "timer events" when the timer is running. timer events (see wxTimerEvent) when the timer is running.
*/ */
wxEvtHandler GetOwner() const; wxEvtHandler GetOwner() const;
/** /**
Returns @true if the timer is one shot, i.e. if it will stop after firing the Returns @true if the timer is one shot, i.e. if it will stop after firing
first notification automatically. the first notification automatically.
*/ */
bool IsOneShot() const; bool IsOneShot() const;
@@ -86,14 +90,16 @@ public:
/** /**
This member should be overridden by the user if the default constructor was This member should be overridden by the user if the default constructor was
used and SetOwner() wasn't called. used and SetOwner() wasn't called.
Perform whatever action which is to be taken periodically here. Perform whatever action which is to be taken periodically here.
*/ */
virtual void Notify(); virtual void Notify();
/** /**
Associates the timer with the given @a owner object. When the timer is Associates the timer with the given @a owner object.
running, the owner will receive @ref overview_wxtimerevent "timer events" with
id equal to @a id specified here. When the timer is running, the owner will receive timer events (see wxTimerEvent)
with @a id equal to @a id specified here.
*/ */
void SetOwner(wxEvtHandler* owner, int id = -1); void SetOwner(wxEvtHandler* owner, int id = -1);
@@ -101,19 +107,14 @@ public:
(Re)starts the timer. If @a milliseconds parameter is -1 (value by default), (Re)starts the timer. If @a milliseconds parameter is -1 (value by default),
the previous value is used. Returns @false if the timer could not be started, the previous value is used. Returns @false if the timer could not be started,
@true otherwise (in MS Windows timers are a limited resource). @true otherwise (in MS Windows timers are a limited resource).
If @a oneShot is @false (the default), the Notify()
function will be called repeatedly until the timer is stopped. If @true,
it will be called only once and the timer will stop automatically. To make your
code more readable you may also use the following symbolic constants:
wxTIMER_CONTINUOUS If @a oneShot is @false (the default), the Notify() function will be called
repeatedly until the timer is stopped.
Start a normal, continuously running, timer If @true, it will be called only once and the timer will stop automatically.
wxTIMER_ONE_SHOT
Start a one shot timer
To make your code more readable you may also use the following symbolic constants:
- wxTIMER_CONTINUOUS: Start a normal, continuously running, timer
- wxTIMER_ONE_SHOT: Start a one shot timer
If the timer was already running, it will be stopped by this method before If the timer was already running, it will be stopped by this method before
restarting it. restarting it.
*/ */

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@@ -19,9 +19,9 @@
use it instead of the one returned by wxCreateFileTipProvider(). use it instead of the one returned by wxCreateFileTipProvider().
@library{wxadv} @library{wxadv}
@category{FIXME} @category{misc}
@see @ref overview_tipsoverview "Startup tips overview", ::wxShowTip @see @ref overview_tips, ::wxShowTip
*/ */
class wxTipProvider class wxTipProvider
{ {
@@ -35,26 +35,27 @@ public:
wxTipProvider(size_t currentTip); wxTipProvider(size_t currentTip);
/** /**
Returns the index of the current tip (i.e. the one which would be returned by Returns the index of the current tip (i.e. the one which would be returned by GetTip()).
GetTip).
The program usually remembers the value returned by this function after calling The program usually remembers the value returned by this function after calling
wxShowTip(). Note that it is not the same as the value which wxShowTip(). Note that it is not the same as the value which was passed to
was passed to wxShowTip + 1 because the user might have pressed the "Next" wxShowTip + 1 because the user might have pressed the "Next" button in
button in the tip dialog. the tip dialog.
*/ */
size_t GetCurrentTip() const; size_t GetCurrentTip() const;
/** /**
Return the text of the current tip and pass to the next one. This function is Return the text of the current tip and pass to the next one.
pure virtual, it should be implemented in the derived classes. This function is pure virtual, it should be implemented in the derived classes.
*/ */
wxString GetTip(); wxString GetTip();
/** /**
Returns a modified tip. This function will be called immediately after read, Returns a modified tip.
and before being check whether it is a comment, an empty string or a string
to translate. You can optionally override this in your custom user-derived This function will be called immediately after read, and before being check
class whether it is a comment, an empty string or a string to translate.
You can optionally override this in your custom user-derived class
to optionally to modify the tip as soon as it is read. You can return any to optionally to modify the tip as soon as it is read. You can return any
modification to the string. If you return wxEmptyString, then this tip is modification to the string. If you return wxEmptyString, then this tip is
skipped, and the next one is read. skipped, and the next one is read.

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@@ -9,10 +9,10 @@
/** /**
@class wxTipWindow @class wxTipWindow
Shows simple text in a popup tip window on creation. This is used by Shows simple text in a popup tip window on creation.
wxSimpleHelpProvider to show popup help. The This is used by wxSimpleHelpProvider to show popup help.
window automatically destroys itself when the user clicks on it or it loses the The window automatically destroys itself when the user clicks on it or it
focus. loses the focus.
You may also use this class to emulate the tooltips when you need finer You may also use this class to emulate the tooltips when you need finer
control over them than what the standard tooltips provide. control over them than what the standard tooltips provide.
@@ -34,12 +34,10 @@ public:
The length of each line, in pixels. Set to a very large The length of each line, in pixels. Set to a very large
value to avoid wrapping lines value to avoid wrapping lines
@param windowPtr @param windowPtr
Simply passed to Simply passed to SetTipWindowPtr() below, please see its
SetTipWindowPtr below, please see its
documentation for the description of this parameter documentation for the description of this parameter
@param rectBounds @param rectBounds
If non-@NULL, passed to If non-@NULL, passed to SetBoundingRect() below, please see its
SetBoundingRect below, please see its
documentation for the description of this parameter documentation for the description of this parameter
*/ */
wxTipWindow(wxWindow* parent, const wxString& text, wxTipWindow(wxWindow* parent, const wxString& text,
@@ -51,6 +49,7 @@ public:
By default, the tip window disappears when the user clicks the mouse or presses By default, the tip window disappears when the user clicks the mouse or presses
a keyboard key or if it loses focus in any other way - for example because the a keyboard key or if it loses focus in any other way - for example because the
user switched to another application window. user switched to another application window.
Additionally, if a non-empty @a rectBound is provided, the tip window will Additionally, if a non-empty @a rectBound is provided, the tip window will
also automatically close if the mouse leaves this area. This is useful to also automatically close if the mouse leaves this area. This is useful to
dismiss the tip mouse when the mouse leaves the object it is associated with. dismiss the tip mouse when the mouse leaves the object it is associated with.
@@ -63,7 +62,7 @@ public:
/** /**
When the tip window closes itself (which may happen at any moment and When the tip window closes itself (which may happen at any moment and
unexpectedly to the caller) it may @NULL out the pointer pointed to by unexpectedly to the caller) it may @NULL out the pointer pointed to by
@e it windowPtr. This is helpful to avoid dereferencing the tip window which @a windowPtr. This is helpful to avoid dereferencing the tip window which
had been already closed and deleted. had been already closed and deleted.
*/ */
void SetTipWindowPtr(wxTipWindow** windowPtr); void SetTipWindowPtr(wxTipWindow** windowPtr);