wxWave --> wxSound

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@25487 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Robin Dunn
2004-02-03 03:55:05 +00:00
parent 65cf3a4b6a
commit 78862f240c
10 changed files with 136 additions and 89 deletions

109
wxPython/src/_sound.i Normal file
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@@ -0,0 +1,109 @@
/////////////////////////////////////////////////////////////////////////////
// Name: _sound.i
// Purpose: SWIG interface stuff for wxSound
//
// Author: Robin Dunn
//
// Created: 18-June-1999
// RCS-ID: $Id$
// Copyright: (c) 2003 by Total Control Software
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
// Not a %module
//---------------------------------------------------------------------------
%newgroup
%{
#include <wx/sound.h>
%}
//---------------------------------------------------------------------------
enum wxSoundFlags
{
wxSOUND_SYNC = 0,
wxSOUND_ASYNC = 1,
wxSOUND_LOOP = 2
};
%{
#if !wxUSE_SOUND
// A C++ stub class for wxWave for platforms that don't have it.
class wxSound : public wxObject
{
public:
wxSound() {
wxPyBeginBlockThreads();
PyErr_SetString(PyExc_NotImplementedError,
"wxSound is not available on this platform.");
wxPyEndBlockThreads();
}
wxSound(const wxString&, bool) {
wxPyBeginBlockThreads();
PyErr_SetString(PyExc_NotImplementedError,
"wxSound is not available on this platform.");
wxPyEndBlockThreads();
}
wxSound(int, const wxByte*) {
wxPyBeginBlockThreads();
PyErr_SetString(PyExc_NotImplementedError,
"wxSound is not available on this platform.");
wxPyEndBlockThreads();
}
~wxSound() {};
bool Create(const wxString&, bool) { return false; }
bool Create(int, const wxByte*) { return false; };
bool IsOk() { return false; };
bool Play(unsigned) const { return false; }
static bool Play(const wxString&, unsigned) { return false; }
static void Stop() {}
};
#endif
%}
class wxSound /*: public wxObject*/
{
public:
%nokwargs wxSound;
wxSound();
wxSound(const wxString& fileName, bool isResource = false);
wxSound(int size, const wxByte* data);
~wxSound();
%nokwargs Create;
%nokwargs Play;
// Create from resource or file
bool Create(const wxString& fileName, bool isResource = false);
// Create from data
bool Create(int size, const wxByte* data);
bool IsOk();
// Play the sound:
bool Play(unsigned flags = wxSOUND_ASYNC) const;
// Plays sound from filename:
%name(PlaySound)static bool Play(const wxString& filename, unsigned flags = wxSOUND_ASYNC);
static void Stop();
%pythoncode { def __nonzero__(self): return self.IsOk() }
};
//---------------------------------------------------------------------------