wxWave --> wxSound
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@25487 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -259,7 +259,10 @@
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%rename(JOY_BUTTON4) wxJOY_BUTTON4;
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%rename(Joystick) wxJoystick;
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%rename(JoystickEvent) wxJoystickEvent;
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%rename(Wave) wxWave;
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%rename(SOUND_SYNC) wxSOUND_SYNC;
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%rename(SOUND_ASYNC) wxSOUND_ASYNC;
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%rename(SOUND_LOOP) wxSOUND_LOOP;
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%rename(Sound) wxSound;
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%rename(MAILCAP_STANDARD) wxMAILCAP_STANDARD;
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%rename(MAILCAP_NETSCAPE) wxMAILCAP_NETSCAPE;
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%rename(MAILCAP_KDE) wxMAILCAP_KDE;
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109
wxPython/src/_sound.i
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109
wxPython/src/_sound.i
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@@ -0,0 +1,109 @@
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/////////////////////////////////////////////////////////////////////////////
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// Name: _sound.i
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// Purpose: SWIG interface stuff for wxSound
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//
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// Author: Robin Dunn
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//
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// Created: 18-June-1999
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// RCS-ID: $Id$
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// Copyright: (c) 2003 by Total Control Software
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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// Not a %module
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//---------------------------------------------------------------------------
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%newgroup
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%{
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#include <wx/sound.h>
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%}
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//---------------------------------------------------------------------------
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enum wxSoundFlags
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{
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wxSOUND_SYNC = 0,
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wxSOUND_ASYNC = 1,
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wxSOUND_LOOP = 2
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};
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%{
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#if !wxUSE_SOUND
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// A C++ stub class for wxWave for platforms that don't have it.
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class wxSound : public wxObject
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{
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public:
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wxSound() {
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wxPyBeginBlockThreads();
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PyErr_SetString(PyExc_NotImplementedError,
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"wxSound is not available on this platform.");
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wxPyEndBlockThreads();
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}
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wxSound(const wxString&, bool) {
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wxPyBeginBlockThreads();
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PyErr_SetString(PyExc_NotImplementedError,
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"wxSound is not available on this platform.");
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wxPyEndBlockThreads();
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}
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wxSound(int, const wxByte*) {
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wxPyBeginBlockThreads();
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PyErr_SetString(PyExc_NotImplementedError,
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"wxSound is not available on this platform.");
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wxPyEndBlockThreads();
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}
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~wxSound() {};
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bool Create(const wxString&, bool) { return false; }
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bool Create(int, const wxByte*) { return false; };
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bool IsOk() { return false; };
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bool Play(unsigned) const { return false; }
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static bool Play(const wxString&, unsigned) { return false; }
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static void Stop() {}
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};
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#endif
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%}
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class wxSound /*: public wxObject*/
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{
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public:
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%nokwargs wxSound;
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wxSound();
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wxSound(const wxString& fileName, bool isResource = false);
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wxSound(int size, const wxByte* data);
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~wxSound();
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%nokwargs Create;
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%nokwargs Play;
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// Create from resource or file
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bool Create(const wxString& fileName, bool isResource = false);
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// Create from data
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bool Create(int size, const wxByte* data);
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bool IsOk();
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// Play the sound:
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bool Play(unsigned flags = wxSOUND_ASYNC) const;
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// Plays sound from filename:
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%name(PlaySound)static bool Play(const wxString& filename, unsigned flags = wxSOUND_ASYNC);
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static void Stop();
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%pythoncode { def __nonzero__(self): return self.IsOk() }
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};
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//---------------------------------------------------------------------------
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@@ -1,76 +0,0 @@
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/////////////////////////////////////////////////////////////////////////////
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// Name: _joystick.i
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// Purpose: SWIG interface stuff for wxWave
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//
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// Author: Robin Dunn
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//
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// Created: 18-June-1999
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// RCS-ID: $Id$
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// Copyright: (c) 2003 by Total Control Software
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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// Not a %module
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//---------------------------------------------------------------------------
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%newgroup
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%{
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#include <wx/wave.h>
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%}
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//---------------------------------------------------------------------------
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%{
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#if !wxUSE_SOUND
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// A C++ stub class for wxWave for platforms that don't have it.
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class wxWave : public wxObject
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{
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public:
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wxWave(const wxString& fileName, bool isResource = False) {
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wxPyBeginBlockThreads();
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PyErr_SetString(PyExc_NotImplementedError,
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"wxWave is not available on this platform.");
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wxPyEndBlockThreads();
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}
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wxWave(int size, const wxByte* data) {
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wxPyBeginBlockThreads();
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PyErr_SetString(PyExc_NotImplementedError,
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"wxWave is not available on this platform.");
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wxPyEndBlockThreads();
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}
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~wxWave() {}
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bool IsOk() const { return False; }
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bool Play(bool async = True, bool looped = False) const { return False; }
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};
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#endif
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%}
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class wxWave /*: public wxObject*/
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{
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public:
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wxWave(const wxString& fileName, bool isResource = False);
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%extend {
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%name(WaveData) wxWave(const wxString& data) {
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return new wxWave(data.Len(), (wxByte*)data.c_str());
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}
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}
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~wxWave();
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bool IsOk() const;
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bool Play(bool async = True, bool looped = False);
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%pythoncode { def __nonzero__(self): return self.IsOk() }
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};
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//---------------------------------------------------------------------------
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@@ -42,7 +42,7 @@ MAKE_CONST_WXSTRING_NOSWIG(EmptyString);
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%include _log.i
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%include _process.i
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%include _joystick.i
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%include _wave.i
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%include _sound.i
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%include _mimetype.i
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%include _artprov.i
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%include _config.i
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