wxWave --> wxSound

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@25487 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Robin Dunn
2004-02-03 03:55:05 +00:00
parent 65cf3a4b6a
commit 78862f240c
10 changed files with 136 additions and 89 deletions

View File

@@ -209,8 +209,8 @@ _treeList = [
'OGL',
'PrintFramework',
'ShapedWindow',
'Sound',
'Unicode',
'Wave',
]),
# need libs not coming with the demo

View File

@@ -18,16 +18,16 @@ class TestPanel(wx.Panel):
def OnButton1(self, evt):
try:
wave = wx.Wave(opj('data/anykey.wav'))
wave.Play()
sound = wx.Sound(opj('data/anykey.wav'))
sound.Play()
except NotImplementedError, v:
wx.MessageBox(str(v), "Exception Message")
def OnButton2(self, evt):
try:
wave = wx.Wave(opj('data/plan.wav'))
wave.Play()
sound = wx.Sound(opj('data/plan.wav'))
sound.Play()
except NotImplementedError, v:
wx.MessageBox(str(v), "Exception Message")
@@ -40,14 +40,16 @@ def runTest(frame, nb, log):
#----------------------------------------------------------------------
overview = """\
overview = """<html><body>
<h2>Sound</h2>
This class represents a short wave file, in Windows WAV format, that can
be stored in memory and played. Currently this class is implemented on Windows
and GTK (Linux) only.
<p>
This demo offers two examples, both driven by buttons, but obviously the event
that drives the playing of the sound can come from anywhere.
</body></html>
"""