Rebake everything using bakefile 0.2.7.

Also updated aclocal inputs and regenerated configure.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@62478 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2009-10-22 16:53:10 +00:00
parent 124a5e3e6a
commit 7880889720
1161 changed files with 124960 additions and 119042 deletions

View File

@@ -1,6 +1,6 @@
# =========================================================================
# This makefile was generated by
# Bakefile 0.2.6 (http://www.bakefile.org)
# Bakefile 0.2.7 (http://www.bakefile.org)
# Do not modify, all changes will be overwritten!
# =========================================================================
@@ -10,19 +10,19 @@
# These are configurable options:
# -------------------------------------------------------------------------
# C++ compiler
# C++ compiler
CXX = `$(WX_CONFIG) --cxx`
# Standard flags for C++
CXXFLAGS ?=
# Standard flags for C++
CXXFLAGS ?=
# Standard preprocessor flags (common for CC and CXX)
CPPFLAGS ?=
# Standard preprocessor flags (common for CC and CXX)
CPPFLAGS ?=
# Standard linker flags
LDFLAGS ?=
# Standard linker flags
LDFLAGS ?=
# Location and arguments of wx-config script
# Location and arguments of wx-config script
WX_CONFIG ?= wx-config
# Port of the wx library to build against [gtk1,gtk2,msw,x11,motif,mgl,mac,dfb]
@@ -34,7 +34,7 @@ WX_SHARED ?= $(shell if test -z `$(WX_CONFIG) --query-linkage`; then echo 1; els
# Compile Unicode build of wxWidgets? [0,1]
WX_UNICODE ?= $(shell $(WX_CONFIG) --query-chartype | sed 's/unicode/1/;s/ansi/0/')
# Version of the wx library to build against.
# Version of the wx library to build against.
WX_VERSION ?= $(shell $(WX_CONFIG) --query-version | sed -e 's/\([0-9]*\)\.\([0-9]*\)/\1\2/')
@@ -75,16 +75,16 @@ endif
all: test_for_selected_wxbuild fswatcher
install:
install:
uninstall:
uninstall:
clean:
clean:
rm -f ./*.o
rm -f ./*.d
rm -f fswatcher
test_for_selected_wxbuild:
test_for_selected_wxbuild:
@$(WX_CONFIG) $(WX_CONFIG_FLAGS)
fswatcher: $(FSWATCHER_OBJECTS)