improve wxMessageOutputBest console output under Windows (closes 9146)
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@53730 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -65,6 +65,23 @@ public:
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virtual GSocketManager *GetSocketManager() { return ms_manager; }
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#endif // wxUSE_SOCKETS
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#ifndef __WXWINCE__
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// console helpers
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// ---------------
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// this method can be overridden by a derived class to always return true
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// or false to force [not] using the console for output to stderr
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//
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// by default console applications always return true from here while the
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// GUI ones only return true if they're being run from console and there is
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// no other activity happening in this console
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virtual bool CanUseStderr() = 0;
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// write text to the console, return true if ok or false on error
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virtual bool WriteToStderr(const wxString& text) = 0;
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#endif // !__WXWINCE__
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protected:
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// implementation of WaitForThread() for the console applications which is
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// also used by the GUI code if it doesn't [yet|already} dispatch events
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@@ -28,6 +28,10 @@ public:
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#endif
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virtual bool DoMessageFromThreadWait();
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virtual WXDWORD WaitForThread(WXHANDLE hThread);
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#ifndef __WXWINCE__
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virtual bool CanUseStderr() { return true; }
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virtual bool WriteToStderr(const wxString& text);
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#endif // !__WXWINCE__
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};
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#if wxUSE_GUI
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@@ -45,9 +49,13 @@ public:
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virtual bool DoMessageFromThreadWait();
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virtual wxPortId GetToolkitVersion(int *majVer = NULL, int *minVer = NULL) const;
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virtual WXDWORD WaitForThread(WXHANDLE hThread);
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#ifndef __WXWINCE__
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virtual bool CanUseStderr();
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virtual bool WriteToStderr(const wxString& text);
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#endif // !__WXWINCE__
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};
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#endif // wxUSE_GUI
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#endif // _WX_MSW_APPTRAIT_H_
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