wxNativeFontInfo changes
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@8949 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -26,47 +26,35 @@
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#include "wx/font.h" // for wxFont and wxFontEncoding
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// for our purposes here, GDK and X are identical
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#if defined(__WXGTK__) || defined(__X__)
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#define _WX_X_FONTLIKE
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#endif
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// ----------------------------------------------------------------------------
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// types
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// ----------------------------------------------------------------------------
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// This private structure specifies all the parameters needed to create a font
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// with the given encoding on this platform.
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//
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// Under X, it contains the last 2 elements of the font specifications
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// (registry and encoding).
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//
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// Under Windows, it contains a number which is one of predefined CHARSET_XXX
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// values.
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//
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// Under all platforms it also contains a facename string which should be
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// used, if not empty, to create fonts in this encoding (this is the only way
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// to create a font of non-standard encoding (like KOI8) under Windows - the
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// facename specifies the encoding then)
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struct WXDLLEXPORT wxNativeEncodingInfo
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// wxNativeFontInfo is platform-specific font representation: this struct
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// should be considered as opaque font description only used by the native
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// functions, the user code can only get the objects of this type from
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// somewhere and pass it somewhere else (possibly save them somewhere using
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// ToString() and restore them using FromString())
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struct WXDLLEXPORT wxNativeFontInfo
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{
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wxString facename; // may be empty meaning "any"
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wxFontEncoding encoding; // so that we know what this struct represents
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#if defined(__WXGTK__)
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wxString xFontName;
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#else // other platforms
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//
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// This is a generic implementation that should work on all ports
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// without specific support by the port.
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//
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int pointSize;
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int family;
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int style;
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int weight;
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bool underlined;
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wxString faceName;
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wxFontEncoding encoding;
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#endif // platforms
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#if defined(__WXMSW__) || defined(__WXPM__) || defined(__WXMAC__)
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wxNativeEncodingInfo() { charset = 0; /* ANSI_CHARSET */ }
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int charset;
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#elif defined(_WX_X_FONTLIKE)
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wxString xregistry,
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xencoding;
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#else
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#error "Unsupported toolkit"
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#endif
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// this struct is saved in config by wxFontMapper, so it should know to
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// serialise itself (implemented in platform-specific code)
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// it is important to be able to serialize wxNativeFontInfo objects to be
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// able to store them (in config file, for example)
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bool FromString(const wxString& s);
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wxString ToString() const;
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};
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