wxNativeFontInfo changes
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@8949 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -12,6 +12,8 @@
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#ifndef _WX_FONTENC_H_
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#define _WX_FONTENC_H_
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#include "wx/string.h"
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// font encodings
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enum wxFontEncoding
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{
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@@ -68,4 +70,44 @@ enum wxFontEncoding
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wxFONTENCODING_MAX
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};
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// ----------------------------------------------------------------------------
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// types
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// ----------------------------------------------------------------------------
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// This private structure specifies all the parameters needed to create a font
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// with the given encoding on this platform.
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//
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// Under X, it contains the last 2 elements of the font specifications
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// (registry and encoding).
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//
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// Under Windows, it contains a number which is one of predefined CHARSET_XXX
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// values.
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//
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// Under all platforms it also contains a facename string which should be
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// used, if not empty, to create fonts in this encoding (this is the only way
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// to create a font of non-standard encoding (like KOI8) under Windows - the
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// facename specifies the encoding then)
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struct WXDLLEXPORT wxNativeEncodingInfo
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{
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wxString facename; // may be empty meaning "any"
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wxFontEncoding encoding; // so that we know what this struct represents
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#if defined(__WXMSW__) || defined(__WXPM__) || defined(__WXMAC__)
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wxNativeEncodingInfo() { charset = 0; /* ANSI_CHARSET */ }
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int charset;
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#elif defined(_WX_X_FONTLIKE)
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wxString xregistry,
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xencoding;
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#else
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#error "Unsupported toolkit"
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#endif
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// this struct is saved in config by wxFontMapper, so it should know to
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// serialise itself (implemented in platform-specific code)
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bool FromString(const wxString& s);
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wxString ToString() const;
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};
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#endif // _WX_FONTENC_H_
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