Name and version changes
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@27404 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -6,7 +6,7 @@
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// Created: 25/10/98
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// RCS-ID: $Id$
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// Copyright: (c) Julian Smart, Vaclav Slavik
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// Licence: wxWindows licence
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// Licence: wxWidgets licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_SOUND_H_
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@@ -106,10 +106,10 @@ private:
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// ----------------------------------------------------------------------------
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// This is interface to sound playing implementation. There are multiple
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// sound architectures in use on Unix platforms and wxWindows can use several
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// sound architectures in use on Unix platforms and wxWidgets can use several
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// of them for playback, depending on their availability at runtime; hence
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// the need for backends. This class is for use by wxWindows and people writing
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// additional backends only, it is _not_ for use by applications!
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// the need for backends. This class is for use by wxWidgets and people writing
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// additional backends only, it is _not_ for use by applications!
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// Structure that holds playback status information
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struct wxSoundPlaybackStatus
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@@ -137,7 +137,7 @@ public:
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virtual bool IsAvailable() const = 0;
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// Returns true if the backend is capable of playing sound asynchronously.
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// If false, then wxWindows creates a playback thread and handles async
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// If false, then wxWidgets creates a playback thread and handles async
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// playback, otherwise it is left up to the backend (will usually be more
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// effective).
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virtual bool HasNativeAsyncPlayback() const = 0;
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