Name and version changes

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@27404 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Julian Smart
2004-05-23 14:56:36 +00:00
parent c829d62b69
commit 77ffb5937e
1979 changed files with 3443 additions and 3463 deletions

View File

@@ -6,7 +6,7 @@
// Created: 25/10/98
// RCS-ID: $Id$
// Copyright: (c) Julian Smart, Vaclav Slavik
// Licence: wxWindows licence
// Licence: wxWidgets licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_SOUND_H_
@@ -106,10 +106,10 @@ private:
// ----------------------------------------------------------------------------
// This is interface to sound playing implementation. There are multiple
// sound architectures in use on Unix platforms and wxWindows can use several
// sound architectures in use on Unix platforms and wxWidgets can use several
// of them for playback, depending on their availability at runtime; hence
// the need for backends. This class is for use by wxWindows and people writing
// additional backends only, it is _not_ for use by applications!
// the need for backends. This class is for use by wxWidgets and people writing
// additional backends only, it is _not_ for use by applications!
// Structure that holds playback status information
struct wxSoundPlaybackStatus
@@ -137,7 +137,7 @@ public:
virtual bool IsAvailable() const = 0;
// Returns true if the backend is capable of playing sound asynchronously.
// If false, then wxWindows creates a playback thread and handles async
// If false, then wxWidgets creates a playback thread and handles async
// playback, otherwise it is left up to the backend (will usually be more
// effective).
virtual bool HasNativeAsyncPlayback() const = 0;