Name and version changes
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@27404 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
@@ -6,7 +6,7 @@
|
||||
// Created: 01/02/97
|
||||
// RCS-ID: $Id$
|
||||
// Copyright: (c) Julian Smart
|
||||
// Licence: wxWindows licence
|
||||
// Licence: wxWidgets licence
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef _WX_SETUP_H_
|
||||
@@ -72,7 +72,7 @@
|
||||
// Generic comment about debugging settings: they are very useful if you don't
|
||||
// use any other memory leak detection tools such as Purify/BoundsChecker, but
|
||||
// are probably redundant otherwise. Also, Visual C++ CRT has the same features
|
||||
// as wxWindows memory debugging subsystem built in since version 5.0 and you
|
||||
// as wxWidgets memory debugging subsystem built in since version 5.0 and you
|
||||
// may prefer to use it instead of built in memory debugging code because it is
|
||||
// faster and more fool proof.
|
||||
//
|
||||
@@ -141,7 +141,7 @@
|
||||
// Unicode support
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
// Set wxUSE_UNICODE to 1 to compile wxWindows in Unicode mode: wxChar will be
|
||||
// Set wxUSE_UNICODE to 1 to compile wxWidgets in Unicode mode: wxChar will be
|
||||
// defined as wchar_t, wxString will use Unicode internally. If you set this
|
||||
// to 1, you must use wxT() macro for all literal strings in the program.
|
||||
//
|
||||
@@ -154,7 +154,7 @@
|
||||
// Recommended setting: 0 (unless you only plan to use Windows NT/2000)
|
||||
#define wxUSE_UNICODE 0
|
||||
|
||||
// Set wxUSE_UNICODE_MSLU to 1 if you want to compile wxWindows in Unicode mode
|
||||
// Set wxUSE_UNICODE_MSLU to 1 if you want to compile wxWidgets in Unicode mode
|
||||
// and be able to run compiled apps under Windows 9x as well as NT/2000/XP. This
|
||||
// setting enables use of unicows.dll from MSLU (MS Layer for Unicode, see
|
||||
// http://www.microsoft.com/globaldev/Articles/mslu_announce.asp). Note that you
|
||||
@@ -218,7 +218,7 @@
|
||||
// Recommended setting: 0 unless you do plan to develop MT applications
|
||||
#define wxUSE_THREADS 0
|
||||
|
||||
// If enabled (1), compiles wxWindows streams classes
|
||||
// If enabled (1), compiles wxWidgets streams classes
|
||||
#define wxUSE_STREAMS 1
|
||||
|
||||
// Use standard C++ streams if 1. If 0, use wxWin streams implementation.
|
||||
@@ -360,7 +360,7 @@
|
||||
|
||||
// If enabled, the code written by Apple will be used to write, in a portable
|
||||
// way, float on the disk. See extended.c for the license which is different
|
||||
// from wxWindows one.
|
||||
// from wxWidgets one.
|
||||
//
|
||||
// Default is 1.
|
||||
//
|
||||
@@ -419,7 +419,7 @@
|
||||
// Recommended setting: 1 (may be set to 0)
|
||||
#define wxUSE_TIPWINDOW 1
|
||||
|
||||
// Each of the settings below corresponds to one wxWindows control. They are
|
||||
// Each of the settings below corresponds to one wxWidgets control. They are
|
||||
// all switched on by default but may be disabled if you are sure that your
|
||||
// program (including any standard dialogs it can show!) doesn't need them and
|
||||
// if you desperately want to save some space. If you use any of these you must
|
||||
@@ -897,7 +897,7 @@
|
||||
// Windows-only settings
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
// Set this to 1 if you want to use wxWindows and MFC in the same program. This
|
||||
// Set this to 1 if you want to use wxWidgets and MFC in the same program. This
|
||||
// will override some other settings (see below)
|
||||
//
|
||||
// Default is 0.
|
||||
|
Reference in New Issue
Block a user