Name and version changes

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@27404 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Julian Smart
2004-05-23 14:56:36 +00:00
parent c829d62b69
commit 77ffb5937e
1979 changed files with 3443 additions and 3463 deletions

View File

@@ -6,7 +6,7 @@
// Created: 01/02/97
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
// Licence: wxWidgets licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_SETUP_H_
@@ -67,7 +67,7 @@
// Generic comment about debugging settings: they are very useful if you don't
// use any other memory leak detection tools such as Purify/BoundsChecker, but
// are probably redundant otherwise. Also, Visual C++ CRT has the same features
// as wxWindows memory debugging subsystem built in since version 5.0 and you
// as wxWidgets memory debugging subsystem built in since version 5.0 and you
// may prefer to use it instead of built in memory debugging code because it is
// faster and more fool proof.
//
@@ -136,7 +136,7 @@
// Unicode support
// ----------------------------------------------------------------------------
// Set wxUSE_UNICODE to 1 to compile wxWindows in Unicode mode: wxChar will be
// Set wxUSE_UNICODE to 1 to compile wxWidgets in Unicode mode: wxChar will be
// defined as wchar_t, wxString will use Unicode internally. If you set this
// to 1, you must use wxT() macro for all literal strings in the program.
//
@@ -151,7 +151,7 @@
#define wxUSE_UNICODE 0
#endif
// Set wxUSE_UNICODE_MSLU to 1 if you want to compile wxWindows in Unicode mode
// Set wxUSE_UNICODE_MSLU to 1 if you want to compile wxWidgets in Unicode mode
// and be able to run compiled apps under Windows 9x as well as NT/2000/XP.
// This setting enables use of unicows.dll from MSLU (MS Layer for Unicode, see
// http://www.microsoft.com/globaldev/handson/dev/mslu_announce.mspx). Note
@@ -253,7 +253,7 @@
// Recommended setting: 0 unless you do plan to develop MT applications
#define wxUSE_THREADS 1
// If enabled (1), compiles wxWindows streams classes
// If enabled (1), compiles wxWidgets streams classes
#define wxUSE_STREAMS 1
// Use standard C++ streams if 1. If 0, use wxWin streams implementation.
@@ -400,7 +400,7 @@
// If enabled, the code written by Apple will be used to write, in a portable
// way, float on the disk. See extended.c for the license which is different
// from wxWindows one.
// from wxWidgets one.
//
// Default is 1.
//
@@ -494,7 +494,7 @@
// Recommended setting: 1 (may be set to 0)
#define wxUSE_TIPWINDOW 1
// Each of the settings below corresponds to one wxWindows control. They are
// Each of the settings below corresponds to one wxWidgets control. They are
// all switched on by default but may be disabled if you are sure that your
// program (including any standard dialogs it can show!) doesn't need them and
// if you desperately want to save some space. If you use any of these you must
@@ -1006,7 +1006,7 @@
// Windows-only settings
// ----------------------------------------------------------------------------
// Set this to 1 if you want to use wxWindows and MFC in the same program. This
// Set this to 1 if you want to use wxWidgets and MFC in the same program. This
// will override some other settings (see below)
//
// Default is 0.