Name and version changes
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@27404 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -6,7 +6,7 @@
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// Created: 01/02/97
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// RCS-ID: $Id$
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// Copyright: (c) Julian Smart
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// Licence: wxWindows licence
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// Licence: wxWidgets licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_SETUP_H_
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@@ -67,7 +67,7 @@
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// Generic comment about debugging settings: they are very useful if you don't
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// use any other memory leak detection tools such as Purify/BoundsChecker, but
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// are probably redundant otherwise. Also, Visual C++ CRT has the same features
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// as wxWindows memory debugging subsystem built in since version 5.0 and you
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// as wxWidgets memory debugging subsystem built in since version 5.0 and you
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// may prefer to use it instead of built in memory debugging code because it is
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// faster and more fool proof.
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//
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@@ -136,7 +136,7 @@
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// Unicode support
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// ----------------------------------------------------------------------------
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// Set wxUSE_UNICODE to 1 to compile wxWindows in Unicode mode: wxChar will be
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// Set wxUSE_UNICODE to 1 to compile wxWidgets in Unicode mode: wxChar will be
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// defined as wchar_t, wxString will use Unicode internally. If you set this
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// to 1, you must use wxT() macro for all literal strings in the program.
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//
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@@ -151,7 +151,7 @@
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#define wxUSE_UNICODE 0
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#endif
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// Set wxUSE_UNICODE_MSLU to 1 if you want to compile wxWindows in Unicode mode
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// Set wxUSE_UNICODE_MSLU to 1 if you want to compile wxWidgets in Unicode mode
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// and be able to run compiled apps under Windows 9x as well as NT/2000/XP.
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// This setting enables use of unicows.dll from MSLU (MS Layer for Unicode, see
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// http://www.microsoft.com/globaldev/handson/dev/mslu_announce.mspx). Note
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@@ -253,7 +253,7 @@
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// Recommended setting: 0 unless you do plan to develop MT applications
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#define wxUSE_THREADS 1
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// If enabled (1), compiles wxWindows streams classes
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// If enabled (1), compiles wxWidgets streams classes
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#define wxUSE_STREAMS 1
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// Use standard C++ streams if 1. If 0, use wxWin streams implementation.
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@@ -400,7 +400,7 @@
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// If enabled, the code written by Apple will be used to write, in a portable
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// way, float on the disk. See extended.c for the license which is different
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// from wxWindows one.
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// from wxWidgets one.
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//
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// Default is 1.
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//
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@@ -494,7 +494,7 @@
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// Recommended setting: 1 (may be set to 0)
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#define wxUSE_TIPWINDOW 1
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// Each of the settings below corresponds to one wxWindows control. They are
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// Each of the settings below corresponds to one wxWidgets control. They are
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// all switched on by default but may be disabled if you are sure that your
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// program (including any standard dialogs it can show!) doesn't need them and
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// if you desperately want to save some space. If you use any of these you must
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@@ -1006,7 +1006,7 @@
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// Windows-only settings
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// ----------------------------------------------------------------------------
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// Set this to 1 if you want to use wxWindows and MFC in the same program. This
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// Set this to 1 if you want to use wxWidgets and MFC in the same program. This
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// will override some other settings (see below)
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//
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// Default is 0.
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