added wxNode::IndexOf and wxList::IndexOf (patch by Frank McIngvale)
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@1096 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -144,6 +144,13 @@ Returns the node whose stored key matches {\it key}. Use on a keyed list only.
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Returns the first node in the list (NULL if the list is empty).
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\membersection{wxList::IndexOf}
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\func{int}{IndexOf}{\param{wxObject*}{ obj }}
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Returns the index of {\it obj} within the list or NOT\_FOUND if {\it obj}
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is not found in the list.
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\membersection{wxList::Insert}
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\func{wxNode *}{Insert}{\param{wxObject *}{object}}
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@@ -38,4 +38,10 @@ Retrieves the previous node (NULL if at start of list).
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Sets the data associated with the node (usually the pointer will have been
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set when the node was created).
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\membersection{wxNode::IndexOf}
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\func{int}{IndexOf}{\void}
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Returns the zero-based index of this node within the list. The return value
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will be NOT\_FOUND if the node has not been added to a list yet.
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@@ -163,6 +163,9 @@ protected:
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void *GetData() const { return m_data; }
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void SetData(void *data) { m_data = data; }
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// get 0-based index of this node within the list or NOT_FOUND
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int IndexOf() const;
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virtual void DeleteData() { }
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private:
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@@ -257,6 +260,9 @@ protected:
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// by key
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wxNodeBase *Find(const wxListKey& key) const;
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// get 0-based index of object or NOT_FOUND
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int IndexOf( void *object ) const;
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// this function allows the sorting of arbitrary lists by giving
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// a function to compare two list elements. The list is sorted in place.
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void Sort(const wxSortCompareFunction compfunc);
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@@ -377,6 +383,9 @@ private:
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virtual nodetype *Find(const wxListKey& key) const \
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{ return (nodetype *)wxListBase::Find(key); } \
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\
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int IndexOf( T *object ) const \
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{ return wxListBase::IndexOf(object); } \
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\
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void Sort(wxSortFuncFor_##name func) \
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{ wxListBase::Sort((wxSortCompareFunction)func); } \
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\
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@@ -119,6 +119,25 @@ wxNodeBase::~wxNodeBase()
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}
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}
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int wxNodeBase::IndexOf() const
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{
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wxCHECK_MSG( m_list, NOT_FOUND, "node doesn't belong to a list in IndexOf");
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// It would be more efficient to implement IndexOf() completely inside
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// wxListBase (only traverse the list once), but this is probably a more
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// reusable way of doing it. Can always be optimized at a later date (since
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// IndexOf() resides in wxListBase as well) if efficiency is a problem.
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int i;
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wxNodeBase *prev = m_previous;
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for( i = 0; prev; i++ )
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{
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prev = prev->m_previous;
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}
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return i;
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}
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// -----------------------------------------------------------------------------
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// wxListBase
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// -----------------------------------------------------------------------------
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@@ -304,6 +323,13 @@ wxNodeBase *wxListBase::Find(void *object) const
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return (wxNodeBase *)NULL;
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}
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int wxListBase::IndexOf(void *object) const
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{
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wxNodeBase *node = Find( object );
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return node ? node->IndexOf() : NOT_FOUND;
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}
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void wxListBase::DoDeleteNode(wxNodeBase *node)
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{
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// free node's data
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