reordering in destructor, cursor adaptions
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/branches/WX_2_4_BRANCH@19480 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -187,10 +187,23 @@ wxWindowMac::~wxWindowMac()
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gFocusWindow = NULL ;
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}
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// CS: copied from MSW :
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// VS: destroy children first and _then_ detach *this from its parent.
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// If we'd do it the other way around, children wouldn't be able
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// find their parent frame (see above).
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DestroyChildren();
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if ( m_parent )
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m_parent->RemoveChild(this);
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DestroyChildren();
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// delete our drop target if we've got one
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#if wxUSE_DRAG_AND_DROP
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if ( m_dropTarget != NULL )
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{
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delete m_dropTarget;
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m_dropTarget = NULL;
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}
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#endif // wxUSE_DRAG_AND_DROP
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}
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// Constructor
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@@ -1491,7 +1504,6 @@ bool wxWindowMac::MacGetWindowFromPoint( const wxPoint &screenpoint , wxWindowMa
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return FALSE ;
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}
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extern int wxBusyCursorCount ;
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static wxWindow *gs_lastWhich = NULL;
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bool wxWindowMac::MacSetupCursor( const wxPoint& pt)
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@@ -187,10 +187,23 @@ wxWindowMac::~wxWindowMac()
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gFocusWindow = NULL ;
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}
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// CS: copied from MSW :
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// VS: destroy children first and _then_ detach *this from its parent.
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// If we'd do it the other way around, children wouldn't be able
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// find their parent frame (see above).
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DestroyChildren();
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if ( m_parent )
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m_parent->RemoveChild(this);
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DestroyChildren();
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// delete our drop target if we've got one
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#if wxUSE_DRAG_AND_DROP
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if ( m_dropTarget != NULL )
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{
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delete m_dropTarget;
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m_dropTarget = NULL;
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}
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#endif // wxUSE_DRAG_AND_DROP
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}
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// Constructor
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@@ -1491,7 +1504,6 @@ bool wxWindowMac::MacGetWindowFromPoint( const wxPoint &screenpoint , wxWindowMa
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return FALSE ;
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}
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extern int wxBusyCursorCount ;
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static wxWindow *gs_lastWhich = NULL;
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bool wxWindowMac::MacSetupCursor( const wxPoint& pt)
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