Removed 'inline' which was causing unresolved symbols
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@15777 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -222,14 +222,14 @@ class WXDLLEXPORT wxCriticalSection
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{
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public:
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// ctor & dtor
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inline wxCriticalSection();
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inline ~wxCriticalSection();
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wxCriticalSection();
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~wxCriticalSection();
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// enter the section (the same as locking a mutex)
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inline void Enter();
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void Enter();
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// leave the critical section (same as unlocking a mutex)
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inline void Leave();
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void Leave();
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private:
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#if wxCRITSECT_IS_MUTEX
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@@ -251,11 +251,11 @@ private:
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#if wxCRITSECT_IS_MUTEX
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// implement wxCriticalSection using mutexes
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inline wxCriticalSection::wxCriticalSection() { }
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inline wxCriticalSection::~wxCriticalSection() { }
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wxCriticalSection::wxCriticalSection() { }
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wxCriticalSection::~wxCriticalSection() { }
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inline void wxCriticalSection::Enter() { (void)m_mutex.Lock(); }
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inline void wxCriticalSection::Leave() { (void)m_mutex.Unlock(); }
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void wxCriticalSection::Enter() { (void)m_mutex.Lock(); }
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void wxCriticalSection::Leave() { (void)m_mutex.Unlock(); }
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#endif // wxCRITSECT_IS_MUTEX
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// wxCriticalSectionLocker is the same to critical sections as wxMutexLocker is
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