corrections for event handling changes in wxWindows
renamed Cell and CellBox to LifeCell and LifeCellBox to avoid conflict with Classic Mac OS Toolbox type git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@9297 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
@@ -54,7 +54,7 @@
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#define CELLBOX 8 // cells in a cellbox (do not change!)
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class CellBox
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class LifeCellBox
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{
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public:
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// members
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@@ -62,21 +62,21 @@ public:
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inline bool SetCell(int dx, int dy, bool alive);
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// attributes
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wxInt32 m_x, m_y; // position in universe
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wxUint32 m_live1, m_live2; // alive cells (1 bit per cell)
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wxUint32 m_old1, m_old2; // old values for m_live1, 2
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wxUint32 m_on[8]; // neighbouring info
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wxUint32 m_dead; // been dead for n generations
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CellBox *m_up, *m_dn, *m_lf, *m_rt; // neighbour CellBoxes
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CellBox *m_prev, *m_next; // in linked list
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CellBox *m_hprev, *m_hnext; // in hash table
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wxInt32 m_x, m_y; // position in universe
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wxUint32 m_live1, m_live2; // alive cells (1 bit per cell)
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wxUint32 m_old1, m_old2; // old values for m_live1, 2
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wxUint32 m_on[8]; // neighbouring info
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wxUint32 m_dead; // been dead for n generations
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LifeCellBox *m_up, *m_dn, *m_lf, *m_rt; // neighbour CellBoxes
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LifeCellBox *m_prev, *m_next; // in linked list
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LifeCellBox *m_hprev, *m_hnext; // in hash table
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};
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// IsAlive:
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// Returns whether cell dx, dy in this box is alive
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//
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bool CellBox::IsAlive(int dx, int dy) const
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bool LifeCellBox::IsAlive(int dx, int dy) const
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{
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if (dy > 3)
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return (m_live2 & 1 << ((dy - 4) * 8 + dx));
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@@ -88,7 +88,7 @@ bool CellBox::IsAlive(int dx, int dy) const
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// Sets cell dx, dy in this box to 'alive', returns TRUE if
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// the previous value was different, FALSE if it was the same.
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//
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bool CellBox::SetCell(int dx, int dy, bool alive)
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bool LifeCellBox::SetCell(int dx, int dy, bool alive)
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{
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if (IsAlive(dx, dy) != alive)
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{
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@@ -124,14 +124,14 @@ Life::Life()
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// pattern data
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m_numcells = 0;
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m_boxes = new CellBox *[HASHSIZE];
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m_boxes = new LifeCellBox *[HASHSIZE];
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m_head = NULL;
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m_available = NULL;
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for (int i = 0; i < HASHSIZE; i++)
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m_boxes[i] = NULL;
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// state vars for BeginFind & FindMore
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m_cells = new Cell[ARRAYSIZE];
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m_cells = new LifeCell[ARRAYSIZE];
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m_ncells = 0;
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m_findmore = FALSE;
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m_changed = FALSE;
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@@ -150,7 +150,7 @@ Life::~Life()
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//
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void Life::Clear()
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{
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CellBox *c, *nc;
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LifeCellBox *c, *nc;
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// clear the hash table pointers
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for (int i = 0; i < HASHSIZE; i++)
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@@ -192,7 +192,7 @@ void Life::Clear()
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//
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bool Life::IsAlive(wxInt32 x, wxInt32 y)
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{
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CellBox *c = LinkBox(x, y, FALSE);
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LifeCellBox *c = LinkBox(x, y, FALSE);
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return (c && c->IsAlive( x - c->m_x, y - c->m_y ));
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}
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@@ -202,7 +202,7 @@ bool Life::IsAlive(wxInt32 x, wxInt32 y)
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//
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void Life::SetCell(wxInt32 x, wxInt32 y, bool alive)
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{
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CellBox *c = LinkBox(x, y);
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LifeCellBox *c = LinkBox(x, y);
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wxUint32 dx = x - c->m_x;
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wxUint32 dy = y - c->m_y;
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@@ -257,15 +257,15 @@ void Life::SetPattern(const LifePattern& pattern)
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// Creates a box in x, y, either taking it from the list
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// of available boxes, or allocating a new one.
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//
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CellBox* Life::CreateBox(wxInt32 x, wxInt32 y, wxUint32 hv)
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LifeCellBox* Life::CreateBox(wxInt32 x, wxInt32 y, wxUint32 hv)
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{
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CellBox *c;
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LifeCellBox *c;
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// if there are no available boxes, alloc a few more
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if (!m_available)
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for (int i = 1; i <= ALLOCBOXES; i++)
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{
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c = new CellBox();
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c = new LifeCellBox();
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if (!c)
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{
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@@ -289,7 +289,7 @@ CellBox* Life::CreateBox(wxInt32 x, wxInt32 y, wxUint32 hv)
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m_available = c->m_next;
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// reset everything
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memset((void *) c, 0, sizeof(CellBox));
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memset((void *) c, 0, sizeof(LifeCellBox));
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c->m_x = x;
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c->m_y = y;
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@@ -311,10 +311,10 @@ CellBox* Life::CreateBox(wxInt32 x, wxInt32 y, wxUint32 hv)
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// it returns NULL or creates a new one, depending on the value
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// of the 'create' parameter.
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//
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CellBox* Life::LinkBox(wxInt32 x, wxInt32 y, bool create)
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LifeCellBox* Life::LinkBox(wxInt32 x, wxInt32 y, bool create)
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{
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wxUint32 hv;
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CellBox *c;
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LifeCellBox *c;
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x &= 0xfffffff8;
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y &= 0xfffffff8;
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@@ -325,14 +325,14 @@ CellBox* Life::LinkBox(wxInt32 x, wxInt32 y, bool create)
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if ((c->m_x == x) && (c->m_y == y)) return c;
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// if not found, and (create == TRUE), create a new one
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return create? CreateBox(x, y, hv) : (CellBox*) NULL;
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return create? CreateBox(x, y, hv) : (LifeCellBox*) NULL;
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}
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// KillBox:
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// Removes this box from the list and the hash table and
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// puts it in the list of available boxes.
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//
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void Life::KillBox(CellBox *c)
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void Life::KillBox(LifeCellBox *c)
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{
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wxUint32 hv = HASH(c->m_x, c->m_y);
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@@ -365,7 +365,7 @@ void Life::KillBox(CellBox *c)
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// Navigation
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// --------------------------------------------------------------------------
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Cell Life::FindCenter()
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LifeCell Life::FindCenter()
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{
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double sx, sy;
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int n;
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@@ -373,7 +373,7 @@ Cell Life::FindCenter()
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sy = 0.0;
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n = 0;
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CellBox *c;
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LifeCellBox *c;
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for (c = m_head; c; c = c->m_next)
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if (!c->m_dead)
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{
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@@ -388,18 +388,18 @@ Cell Life::FindCenter()
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sy = (sy / n) + CELLBOX / 2;
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}
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Cell cell;
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LifeCell cell;
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cell.i = (wxInt32) sx;
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cell.j = (wxInt32) sy;
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return cell;
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}
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Cell Life::FindNorth()
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LifeCell Life::FindNorth()
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{
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wxInt32 x = 0, y = 0;
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bool first = TRUE;
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CellBox *c;
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LifeCellBox *c;
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for (c = m_head; c; c = c->m_next)
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if (!c->m_dead && ((first) || (c->m_y < y)))
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{
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@@ -408,18 +408,18 @@ Cell Life::FindNorth()
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first = FALSE;
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}
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Cell cell;
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LifeCell cell;
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cell.i = first? 0 : x + CELLBOX / 2;
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cell.j = first? 0 : y + CELLBOX / 2;
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return cell;
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}
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Cell Life::FindSouth()
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LifeCell Life::FindSouth()
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{
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wxInt32 x = 0, y = 0;
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bool first = TRUE;
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CellBox *c;
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LifeCellBox *c;
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for (c = m_head; c; c = c->m_next)
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if (!c->m_dead && ((first) || (c->m_y > y)))
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{
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@@ -428,18 +428,18 @@ Cell Life::FindSouth()
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first = FALSE;
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}
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Cell cell;
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LifeCell cell;
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cell.i = first? 0 : x + CELLBOX / 2;
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cell.j = first? 0 : y + CELLBOX / 2;
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return cell;
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}
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Cell Life::FindWest()
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LifeCell Life::FindWest()
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{
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wxInt32 x = 0, y = 0;
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bool first = TRUE;
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CellBox *c;
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LifeCellBox *c;
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for (c = m_head; c; c = c->m_next)
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if (!c->m_dead && ((first) || (c->m_x < x)))
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{
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@@ -448,18 +448,18 @@ Cell Life::FindWest()
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first = FALSE;
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}
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Cell cell;
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LifeCell cell;
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cell.i = first? 0 : x + CELLBOX / 2;
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cell.j = first? 0 : y + CELLBOX / 2;
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return cell;
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}
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Cell Life::FindEast()
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LifeCell Life::FindEast()
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{
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wxInt32 x = 0, y = 0;
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bool first = TRUE;
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CellBox *c;
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LifeCellBox *c;
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for (c = m_head; c; c = c->m_next)
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if (!c->m_dead && ((first) || (c->m_x > x)))
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{
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@@ -468,7 +468,7 @@ Cell Life::FindEast()
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first = FALSE;
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}
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Cell cell;
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LifeCell cell;
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cell.i = first? 0 : x + CELLBOX / 2;
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cell.j = first? 0 : y + CELLBOX / 2;
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return cell;
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@@ -517,9 +517,9 @@ void Life::BeginFind(wxInt32 x0, wxInt32 y0, wxInt32 x1, wxInt32 y1, bool change
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m_changed = changed;
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}
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bool Life::FindMore(Cell *cells[], size_t *ncells)
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bool Life::FindMore(LifeCell *cells[], size_t *ncells)
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{
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CellBox *c;
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LifeCellBox *c;
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*cells = m_cells;
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m_ncells = 0;
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@@ -592,7 +592,7 @@ extern int g_tab2[];
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//
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bool Life::NextTic()
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{
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CellBox *c, *up, *dn, *lf, *rt;
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LifeCellBox *c, *up, *dn, *lf, *rt;
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wxUint32 t1, t2, t3, t4;
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bool changed = FALSE;
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@@ -896,7 +896,7 @@ bool Life::NextTic()
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}
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else
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{
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CellBox *aux = c->m_next;
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LifeCellBox *aux = c->m_next;
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if (c->m_dead++ > MAXDEAD)
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KillBox(c);
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