Only use scaled content factor for bitmaps on Mac
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@@ -4660,7 +4660,12 @@ void wxPropertyGrid::OnResize( wxSizeEvent& event )
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if ( !HasExtraStyle(wxPG_EX_NATIVE_DOUBLE_BUFFERING) )
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{
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// Scaled bitmaps only work on Mac currently
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#ifdef __WXOSX_COCOA__
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double scaleFactor = GetContentScaleFactor();
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#else
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double scaleFactor = 1.0;
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#endif
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int dblh = (m_lineHeight*2);
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if ( !m_doubleBuffer )
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{
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@@ -12681,8 +12681,11 @@ bool wxRichTextImage::LoadAndScaleImageCache(wxImage& image, const wxSize& sz, w
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else
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{
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double scaleFactor = 1.0;
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// Scaled bitmaps only work on Mac currently
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#ifdef __WXOSX_COCOA__
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if (context.GetBuffer() && context.GetBuffer()->GetRichTextCtrl())
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scaleFactor = context.GetBuffer()->GetRichTextCtrl()->GetContentScaleFactor();
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#endif
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// If the original width and height is small, e.g. 400 or below,
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// scale up and then down to improve image quality. This can make
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