Latex doc compilation fixes

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@6638 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Guilhem Lavaux
2000-03-12 16:10:13 +00:00
parent d6d26e0414
commit 760e231bf0
8 changed files with 541 additions and 260 deletions

View File

@@ -32,7 +32,7 @@ wx/sndfile.h
It constructs a new file decoder object which will send
audio data to the specified sound stream.
The {\it stream} is the input stream to be decoded. The
{\it io_sound} is the destination sound stream.
{\it io\_sound} is the destination sound stream.
Once it has been constructed, you cannot change any of
the specified streams nor the direction of the stream.
@@ -42,7 +42,7 @@ You will have access to the playback functions.
It constructs a new file coder object which will get
data to be recorded from the specified sound stream.
The {\it stream} is the output wxStream. The {\it io_sound}
The {\it stream} is the output wxStream. The {\it io\_sound}
is the source sound stream of the audio data. Once
it has been constructed, you cannot change any of
the specified streams nor the direction of the stream.
@@ -68,7 +68,7 @@ It starts recording data from the sound stream and writing them
to the output stream. You have to precise the recording length in
parameter. This length is expressed in seconds. If you want to
control the record length (using \helpref{Stop}{wxsoundfilestreamstop}),
you can set it to wxSOUND_INFINITE_TIME.
you can set it to wxSOUND\_INFINITE\_TIME.
On success, it returns TRUE.
@@ -193,40 +193,36 @@ want to build a player (But also in some other case).
You should use this function to test whether this file codec can read
the stream you passed to it.
\membersection{wxSoundFileStream::PrepareToPlay}\label{wxsoundfilestreampreparetoplay}
\func{bool}{PrepareToPlay}{\void}
It is called by wxSoundFileStream to prepare the specific file loader
to prepare itself to play the file. Actually, this includes reading
headers and setting the various parameters of the sound format.
This should not be called by an external user but it should be
implemented when you inherit wxSoundFileStream to build a new codec.
It must return when the file is identified and the parameters have
been set. In all other cases, you must return FALSE.
\membersection{wxSoundFileStream::PrepareToRecord}\label{wxsoundfilestreampreparetorecord}
\func{bool}{PrepareToRecord}{\param{wxUint32 }{time}}
\membersection{wxSoundFileStream::FinishRecording}\label{wxsoundfilestreamfinishrecording}
\func{bool}{FinishRecording}{\void}
\membersection{wxSoundFileStream::RepositionStream}\label{wxsoundfilestreamrepositionstream}
\func{bool}{RepositionStream}{\param{wxUint32 }{position}}
\membersection{wxSoundFileStream::FinishPreparation}\label{wxsoundfilestreamfinishpreparation}
\func{void}{FinishPreparation}{\param{wxUint32 }{len}}
\membersection{wxSoundFileStream::GetData}\label{wxsoundfilestreamgetdata}
\func{wxUint32}{GetData}{\param{void* }{buffer}, \param{wxUint32 }{len}}
\membersection{wxSoundFileStream::PutData}\label{wxsoundfilestreamputdata}
\func{wxUint32}{PutData}{\param{const void* }{buffer}, \param{wxUint32 }{len}}
\membersection{wxSoundFileStream::OnSoundEvent}\label{wxsoundfilestreamonsoundevent}
\func{void}{OnSoundEvent}{\param{int }{evt}}