Latex doc compilation fixes
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@6638 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
@@ -32,7 +32,7 @@ wx/sndfile.h
|
||||
It constructs a new file decoder object which will send
|
||||
audio data to the specified sound stream.
|
||||
The {\it stream} is the input stream to be decoded. The
|
||||
{\it io_sound} is the destination sound stream.
|
||||
{\it io\_sound} is the destination sound stream.
|
||||
Once it has been constructed, you cannot change any of
|
||||
the specified streams nor the direction of the stream.
|
||||
|
||||
@@ -42,7 +42,7 @@ You will have access to the playback functions.
|
||||
|
||||
It constructs a new file coder object which will get
|
||||
data to be recorded from the specified sound stream.
|
||||
The {\it stream} is the output wxStream. The {\it io_sound}
|
||||
The {\it stream} is the output wxStream. The {\it io\_sound}
|
||||
is the source sound stream of the audio data. Once
|
||||
it has been constructed, you cannot change any of
|
||||
the specified streams nor the direction of the stream.
|
||||
@@ -68,7 +68,7 @@ It starts recording data from the sound stream and writing them
|
||||
to the output stream. You have to precise the recording length in
|
||||
parameter. This length is expressed in seconds. If you want to
|
||||
control the record length (using \helpref{Stop}{wxsoundfilestreamstop}),
|
||||
you can set it to wxSOUND_INFINITE_TIME.
|
||||
you can set it to wxSOUND\_INFINITE\_TIME.
|
||||
|
||||
On success, it returns TRUE.
|
||||
|
||||
@@ -193,40 +193,36 @@ want to build a player (But also in some other case).
|
||||
You should use this function to test whether this file codec can read
|
||||
the stream you passed to it.
|
||||
|
||||
|
||||
\membersection{wxSoundFileStream::PrepareToPlay}\label{wxsoundfilestreampreparetoplay}
|
||||
\func{bool}{PrepareToPlay}{\void}
|
||||
|
||||
It is called by wxSoundFileStream to prepare the specific file loader
|
||||
to prepare itself to play the file. Actually, this includes reading
|
||||
headers and setting the various parameters of the sound format.
|
||||
This should not be called by an external user but it should be
|
||||
implemented when you inherit wxSoundFileStream to build a new codec.
|
||||
|
||||
It must return when the file is identified and the parameters have
|
||||
been set. In all other cases, you must return FALSE.
|
||||
|
||||
\membersection{wxSoundFileStream::PrepareToRecord}\label{wxsoundfilestreampreparetorecord}
|
||||
\func{bool}{PrepareToRecord}{\param{wxUint32 }{time}}
|
||||
|
||||
|
||||
\membersection{wxSoundFileStream::FinishRecording}\label{wxsoundfilestreamfinishrecording}
|
||||
\func{bool}{FinishRecording}{\void}
|
||||
|
||||
|
||||
\membersection{wxSoundFileStream::RepositionStream}\label{wxsoundfilestreamrepositionstream}
|
||||
|
||||
\func{bool}{RepositionStream}{\param{wxUint32 }{position}}
|
||||
|
||||
|
||||
\membersection{wxSoundFileStream::FinishPreparation}\label{wxsoundfilestreamfinishpreparation}
|
||||
|
||||
\func{void}{FinishPreparation}{\param{wxUint32 }{len}}
|
||||
|
||||
|
||||
\membersection{wxSoundFileStream::GetData}\label{wxsoundfilestreamgetdata}
|
||||
|
||||
\func{wxUint32}{GetData}{\param{void* }{buffer}, \param{wxUint32 }{len}}
|
||||
|
||||
|
||||
\membersection{wxSoundFileStream::PutData}\label{wxsoundfilestreamputdata}
|
||||
|
||||
\func{wxUint32}{PutData}{\param{const void* }{buffer}, \param{wxUint32 }{len}}
|
||||
|
||||
|
||||
\membersection{wxSoundFileStream::OnSoundEvent}\label{wxsoundfilestreamonsoundevent}
|
||||
|
||||
\func{void}{OnSoundEvent}{\param{int }{evt}}
|
||||
|
||||
|
Reference in New Issue
Block a user