Replaced inadvertant C++ comments with standard 'C' comments for VisualAge fixups (VA will not compile non-ANSI C code anymore)
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@4213 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
@@ -19,7 +19,7 @@ OS2LIBFLAGS=/NOL /NOE
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OS2LIBS=CPPOM30.lib CPPOOC3.LIB OS2386.LIB
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OS2LIBS=CPPOM30.lib CPPOOC3.LIB OS2386.LIB
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# Change WXDIR or WXWIN to wherever wxWindows is found
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# Change WXDIR or WXWIN to wherever wxWindows is found
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WXDIR = j:\dev\wx2\wxWindows
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WXDIR = h:\dev\wx2\wxWindows
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OS2ZLIBDIR=$(WXDIR)\src\zlib
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OS2ZLIBDIR=$(WXDIR)\src\zlib
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OS2ZLIBINC=$(WINPNGDIR)
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OS2ZLIBINC=$(WINPNGDIR)
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@@ -18,7 +18,7 @@
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#define DO16(buf) DO8(buf,0); DO8(buf,8);
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#define DO16(buf) DO8(buf,0); DO8(buf,8);
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/* ========================================================================= */
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/* ========================================================================= */
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#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
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#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
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uLong ZEXPORT adler32 (uLong adler, const Bytef* buf, uInt len)
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uLong ZEXPORT adler32 (uLong adler, const Bytef* buf, uInt len)
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#else
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#else
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uLong ZEXPORT adler32(adler, buf, len)
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uLong ZEXPORT adler32(adler, buf, len)
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@@ -18,7 +18,7 @@
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memory, Z_BUF_ERROR if there was not enough room in the output buffer,
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memory, Z_BUF_ERROR if there was not enough room in the output buffer,
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Z_STREAM_ERROR if the level parameter is invalid.
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Z_STREAM_ERROR if the level parameter is invalid.
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*/
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*/
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#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
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#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
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int ZEXPORT compress2 (Bytef* dest, uLongf* destLen, const Bytef* source, uLong sourceLen, int level)
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int ZEXPORT compress2 (Bytef* dest, uLongf* destLen, const Bytef* source, uLong sourceLen, int level)
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#else
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#else
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int ZEXPORT compress2 (dest, destLen, source, sourceLen, level)
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int ZEXPORT compress2 (dest, destLen, source, sourceLen, level)
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@@ -62,7 +62,7 @@ int ZEXPORT compress2 (dest, destLen, source, sourceLen, level)
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/* ===========================================================================
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/* ===========================================================================
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*/
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*/
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#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
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#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
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int ZEXPORT compress (Bytef* dest, uLongf* destLen, const Bytef* source, uLong sourceLen)
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int ZEXPORT compress (Bytef* dest, uLongf* destLen, const Bytef* source, uLong sourceLen)
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#else
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#else
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int ZEXPORT compress (dest, destLen, source, sourceLen)
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int ZEXPORT compress (dest, destLen, source, sourceLen)
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@@ -139,7 +139,7 @@ const uLongf * ZEXPORT get_crc_table()
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#define DO8(buf) DO4(buf); DO4(buf);
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#define DO8(buf) DO4(buf); DO4(buf);
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/* ========================================================================= */
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/* ========================================================================= */
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#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
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#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
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uLong ZEXPORT crc32(uLong crc, const Bytef* buf, uInt len)
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uLong ZEXPORT crc32(uLong crc, const Bytef* buf, uInt len)
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#else
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#else
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uLong ZEXPORT crc32(crc, buf, len)
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uLong ZEXPORT crc32(crc, buf, len)
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@@ -187,7 +187,7 @@ struct static_tree_desc_s {int dummy;}; /* for buggy compilers */
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zmemzero((Bytef *)s->head, (unsigned)(s->hash_size-1)*sizeof(*s->head));
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zmemzero((Bytef *)s->head, (unsigned)(s->hash_size-1)*sizeof(*s->head));
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/* ========================================================================= */
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/* ========================================================================= */
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#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
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#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
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int ZEXPORT deflateInit_(z_streamp strm, int level, const char* version, int stream_size)
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int ZEXPORT deflateInit_(z_streamp strm, int level, const char* version, int stream_size)
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#else
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#else
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int ZEXPORT deflateInit_(strm, level, version, stream_size)
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int ZEXPORT deflateInit_(strm, level, version, stream_size)
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@@ -203,7 +203,7 @@ int ZEXPORT deflateInit_(strm, level, version, stream_size)
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}
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}
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/* ========================================================================= */
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/* ========================================================================= */
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#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
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#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
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int ZEXPORT deflateInit2_(z_streamp strm, int level, int method, int windowBits,
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int ZEXPORT deflateInit2_(z_streamp strm, int level, int method, int windowBits,
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int memLevel, int strategy, const char* version, int stream_size)
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int memLevel, int strategy, const char* version, int stream_size)
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#else
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#else
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@@ -297,7 +297,7 @@ int ZEXPORT deflateInit2_(strm, level, method, windowBits, memLevel, strategy,
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}
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}
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/* ========================================================================= */
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/* ========================================================================= */
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#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
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#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
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int ZEXPORT deflateSetDictionary (z_streamp strm, const Bytef* dictionary, uInt dictLength)
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int ZEXPORT deflateSetDictionary (z_streamp strm, const Bytef* dictionary, uInt dictLength)
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#else
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#else
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int ZEXPORT deflateSetDictionary (strm, dictionary, dictLength)
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int ZEXPORT deflateSetDictionary (strm, dictionary, dictLength)
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@@ -342,7 +342,7 @@ int ZEXPORT deflateSetDictionary (strm, dictionary, dictLength)
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}
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}
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/* ========================================================================= */
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/* ========================================================================= */
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#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
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#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
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int ZEXPORT deflateReset (z_streamp strm)
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int ZEXPORT deflateReset (z_streamp strm)
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#else
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#else
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int ZEXPORT deflateReset (strm)
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int ZEXPORT deflateReset (strm)
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@@ -376,7 +376,7 @@ int ZEXPORT deflateReset (strm)
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}
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}
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/* ========================================================================= */
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/* ========================================================================= */
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#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
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#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
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int ZEXPORT deflateParams(z_streamp strm, int level, int strategy)
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int ZEXPORT deflateParams(z_streamp strm, int level, int strategy)
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#else
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#else
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int ZEXPORT deflateParams(strm, level, strategy)
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int ZEXPORT deflateParams(strm, level, strategy)
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@@ -420,7 +420,7 @@ int ZEXPORT deflateParams(strm, level, strategy)
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* IN assertion: the stream state is correct and there is enough room in
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* IN assertion: the stream state is correct and there is enough room in
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* pending_buf.
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* pending_buf.
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*/
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*/
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#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
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#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
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local void putShortMSB (deflate_state* s, uInt b)
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local void putShortMSB (deflate_state* s, uInt b)
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#else
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#else
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local void putShortMSB (s, b)
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local void putShortMSB (s, b)
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@@ -438,7 +438,7 @@ local void putShortMSB (s, b)
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* to avoid allocating a large strm->next_out buffer and copying into it.
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* to avoid allocating a large strm->next_out buffer and copying into it.
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* (See also read_buf()).
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* (See also read_buf()).
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*/
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*/
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#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
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#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
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local void flush_pending(z_streamp strm)
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local void flush_pending(z_streamp strm)
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#else
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#else
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local void flush_pending(strm)
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local void flush_pending(strm)
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@@ -462,7 +462,7 @@ local void flush_pending(strm)
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}
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}
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/* ========================================================================= */
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/* ========================================================================= */
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#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
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#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
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int ZEXPORT deflate (z_streamp strm, int flush)
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int ZEXPORT deflate (z_streamp strm, int flush)
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#else
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#else
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int ZEXPORT deflate (strm, flush)
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int ZEXPORT deflate (strm, flush)
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@@ -600,7 +600,7 @@ int ZEXPORT deflate (strm, flush)
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}
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}
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/* ========================================================================= */
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/* ========================================================================= */
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#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
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#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
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int ZEXPORT deflateEnd (z_streamp strm)
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int ZEXPORT deflateEnd (z_streamp strm)
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#else
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#else
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int ZEXPORT deflateEnd (strm)
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int ZEXPORT deflateEnd (strm)
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@@ -634,7 +634,7 @@ int ZEXPORT deflateEnd (strm)
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* To simplify the source, this is not supported for 16-bit MSDOS (which
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* To simplify the source, this is not supported for 16-bit MSDOS (which
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* doesn't have enough memory anyway to duplicate compression states).
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* doesn't have enough memory anyway to duplicate compression states).
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*/
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*/
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#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
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#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
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int ZEXPORT deflateCopy (z_streamp dest, z_streamp source)
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int ZEXPORT deflateCopy (z_streamp dest, z_streamp source)
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#else
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#else
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int ZEXPORT deflateCopy (dest, source)
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int ZEXPORT deflateCopy (dest, source)
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@@ -698,7 +698,7 @@ int ZEXPORT deflateCopy (dest, source)
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* allocating a large strm->next_in buffer and copying from it.
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* allocating a large strm->next_in buffer and copying from it.
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* (See also flush_pending()).
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* (See also flush_pending()).
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*/
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*/
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#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
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#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
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local int read_buf(z_streamp strm, Bytef* buf, unsigned size)
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local int read_buf(z_streamp strm, Bytef* buf, unsigned size)
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#else
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#else
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local int read_buf(strm, buf, size)
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local int read_buf(strm, buf, size)
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@@ -727,7 +727,7 @@ local int read_buf(strm, buf, size)
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/* ===========================================================================
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/* ===========================================================================
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* Initialize the "longest match" routines for a new zlib stream
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* Initialize the "longest match" routines for a new zlib stream
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*/
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*/
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#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
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#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
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local void lm_init (deflate_state* s)
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local void lm_init (deflate_state* s)
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#else
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#else
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local void lm_init (s)
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local void lm_init (s)
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@@ -770,7 +770,7 @@ local void lm_init (s)
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* match.S. The code will be functionally equivalent.
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* match.S. The code will be functionally equivalent.
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*/
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*/
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#ifndef FASTEST
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#ifndef FASTEST
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#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
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#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
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local uInt longest_match(deflate_state* s, IPos cur_match)
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local uInt longest_match(deflate_state* s, IPos cur_match)
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#else
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#else
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local uInt longest_match(s, cur_match)
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local uInt longest_match(s, cur_match)
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@@ -916,7 +916,7 @@ local uInt longest_match(s, cur_match)
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/* ---------------------------------------------------------------------------
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/* ---------------------------------------------------------------------------
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* Optimized version for level == 1 only
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* Optimized version for level == 1 only
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*/
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*/
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#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
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#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
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local uInt longest_match(deflate_state* s, IPos cur_match)
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local uInt longest_match(deflate_state* s, IPos cur_match)
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#else
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#else
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local uInt longest_match(s, cur_match)
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local uInt longest_match(s, cur_match)
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@@ -979,7 +979,7 @@ local uInt longest_match(s, cur_match)
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/* ===========================================================================
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/* ===========================================================================
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* Check that the match at match_start is indeed a match.
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* Check that the match at match_start is indeed a match.
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*/
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*/
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#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
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#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
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local void check_match(deflate_state* s, IPos start, IPos match, int length)
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local void check_match(deflate_state* s, IPos start, IPos match, int length)
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#else
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#else
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local void check_match(s, start, match, length)
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local void check_match(s, start, match, length)
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@@ -1017,7 +1017,7 @@ local void check_match(s, start, match, length)
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* performed for at least two bytes (required for the zip translate_eol
|
* performed for at least two bytes (required for the zip translate_eol
|
||||||
* option -- not supported here).
|
* option -- not supported here).
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*/
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*/
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#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
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#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
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local void fill_window(deflate_state* s)
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local void fill_window(deflate_state* s)
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#else
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#else
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local void fill_window(s)
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local void fill_window(s)
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@@ -1141,7 +1141,7 @@ local void fill_window(s)
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* NOTE: this function should be optimized to avoid extra copying from
|
* NOTE: this function should be optimized to avoid extra copying from
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* window to pending_buf.
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* window to pending_buf.
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*/
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*/
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#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
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#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
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local block_state deflate_stored(deflate_state* s, int flush)
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local block_state deflate_stored(deflate_state* s, int flush)
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#else
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#else
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local block_state deflate_stored(s, flush)
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local block_state deflate_stored(s, flush)
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@@ -1203,7 +1203,7 @@ local block_state deflate_stored(s, flush)
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* new strings in the dictionary only for unmatched strings or for short
|
* new strings in the dictionary only for unmatched strings or for short
|
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* matches. It is used only for the fast compression options.
|
* matches. It is used only for the fast compression options.
|
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*/
|
*/
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#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
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#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
|
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local block_state deflate_fast(deflate_state* s, int flush)
|
local block_state deflate_fast(deflate_state* s, int flush)
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#else
|
#else
|
||||||
local block_state deflate_fast(s, flush)
|
local block_state deflate_fast(s, flush)
|
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@@ -1303,7 +1303,7 @@ local block_state deflate_fast(s, flush)
|
|||||||
* evaluation for matches: a match is finally adopted only if there is
|
* evaluation for matches: a match is finally adopted only if there is
|
||||||
* no better match at the next window position.
|
* no better match at the next window position.
|
||||||
*/
|
*/
|
||||||
#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
|
#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
|
||||||
local block_state deflate_slow(deflate_state* s, int flush)
|
local block_state deflate_slow(deflate_state* s, int flush)
|
||||||
#else
|
#else
|
||||||
local block_state deflate_slow(s, flush)
|
local block_state deflate_slow(s, flush)
|
||||||
|
@@ -70,7 +70,7 @@ local uLong getLong OF((gz_stream *s));
|
|||||||
can be checked to distinguish the two cases (if errno is zero, the
|
can be checked to distinguish the two cases (if errno is zero, the
|
||||||
zlib error is Z_MEM_ERROR).
|
zlib error is Z_MEM_ERROR).
|
||||||
*/
|
*/
|
||||||
#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
|
#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
|
||||||
local gzFile gz_open (const char* path, const char* mode, int fd)
|
local gzFile gz_open (const char* path, const char* mode, int fd)
|
||||||
#else
|
#else
|
||||||
local gzFile gz_open (path, mode, fd)
|
local gzFile gz_open (path, mode, fd)
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||||||
@@ -184,7 +184,7 @@ local gzFile gz_open (path, mode, fd)
|
|||||||
/* ===========================================================================
|
/* ===========================================================================
|
||||||
Opens a gzip (.gz) file for reading or writing.
|
Opens a gzip (.gz) file for reading or writing.
|
||||||
*/
|
*/
|
||||||
#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
|
#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
|
||||||
gzFile ZEXPORT gzopen (const char* path, const char* mode)
|
gzFile ZEXPORT gzopen (const char* path, const char* mode)
|
||||||
#else
|
#else
|
||||||
gzFile ZEXPORT gzopen (path, mode)
|
gzFile ZEXPORT gzopen (path, mode)
|
||||||
@@ -199,7 +199,7 @@ gzFile ZEXPORT gzopen (path, mode)
|
|||||||
Associate a gzFile with the file descriptor fd. fd is not dup'ed here
|
Associate a gzFile with the file descriptor fd. fd is not dup'ed here
|
||||||
to mimic the behavio(u)r of fdopen.
|
to mimic the behavio(u)r of fdopen.
|
||||||
*/
|
*/
|
||||||
#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
|
#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
|
||||||
gzFile ZEXPORT gzdopen (int fd, const char* mode)
|
gzFile ZEXPORT gzdopen (int fd, const char* mode)
|
||||||
#else
|
#else
|
||||||
gzFile ZEXPORT gzdopen (fd, mode)
|
gzFile ZEXPORT gzdopen (fd, mode)
|
||||||
@@ -218,7 +218,7 @@ gzFile ZEXPORT gzdopen (fd, mode)
|
|||||||
/* ===========================================================================
|
/* ===========================================================================
|
||||||
* Update the compression level and strategy
|
* Update the compression level and strategy
|
||||||
*/
|
*/
|
||||||
#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
|
#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
|
||||||
int ZEXPORT gzsetparams (gzFile file, int level, int strategy)
|
int ZEXPORT gzsetparams (gzFile file, int level, int strategy)
|
||||||
#else
|
#else
|
||||||
int ZEXPORT gzsetparams (file, level, strategy)
|
int ZEXPORT gzsetparams (file, level, strategy)
|
||||||
@@ -249,7 +249,7 @@ int ZEXPORT gzsetparams (file, level, strategy)
|
|||||||
for end of file.
|
for end of file.
|
||||||
IN assertion: the stream s has been sucessfully opened for reading.
|
IN assertion: the stream s has been sucessfully opened for reading.
|
||||||
*/
|
*/
|
||||||
#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
|
#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
|
||||||
local int get_byte(gz_stream* s)
|
local int get_byte(gz_stream* s)
|
||||||
#else
|
#else
|
||||||
local int get_byte(s)
|
local int get_byte(s)
|
||||||
@@ -280,7 +280,7 @@ local int get_byte(s)
|
|||||||
s->stream.avail_in is zero for the first time, but may be non-zero
|
s->stream.avail_in is zero for the first time, but may be non-zero
|
||||||
for concatenated .gz files.
|
for concatenated .gz files.
|
||||||
*/
|
*/
|
||||||
#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
|
#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
|
||||||
local void check_header(gz_stream* s)
|
local void check_header(gz_stream* s)
|
||||||
#else
|
#else
|
||||||
local void check_header(s)
|
local void check_header(s)
|
||||||
@@ -337,7 +337,7 @@ local void check_header(s)
|
|||||||
* Cleanup then free the given gz_stream. Return a zlib error code.
|
* Cleanup then free the given gz_stream. Return a zlib error code.
|
||||||
Try freeing in the reverse order of allocations.
|
Try freeing in the reverse order of allocations.
|
||||||
*/
|
*/
|
||||||
#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
|
#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
|
||||||
local int destroy (gz_stream* s)
|
local int destroy (gz_stream* s)
|
||||||
#else
|
#else
|
||||||
local int destroy (s)
|
local int destroy (s)
|
||||||
@@ -380,7 +380,7 @@ local int destroy (s)
|
|||||||
Reads the given number of uncompressed bytes from the compressed file.
|
Reads the given number of uncompressed bytes from the compressed file.
|
||||||
gzread returns the number of bytes actually read (0 for end of file).
|
gzread returns the number of bytes actually read (0 for end of file).
|
||||||
*/
|
*/
|
||||||
#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
|
#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
|
||||||
int ZEXPORT gzread (gzFile file, voidp buf, unsigned len)
|
int ZEXPORT gzread (gzFile file, voidp buf, unsigned len)
|
||||||
#else
|
#else
|
||||||
int ZEXPORT gzread (file, buf, len)
|
int ZEXPORT gzread (file, buf, len)
|
||||||
@@ -474,7 +474,7 @@ int ZEXPORT gzread (file, buf, len)
|
|||||||
Reads one byte from the compressed file. gzgetc returns this byte
|
Reads one byte from the compressed file. gzgetc returns this byte
|
||||||
or -1 in case of end of file or error.
|
or -1 in case of end of file or error.
|
||||||
*/
|
*/
|
||||||
#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
|
#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
|
||||||
int ZEXPORT gzgetc(gzFile file)
|
int ZEXPORT gzgetc(gzFile file)
|
||||||
#else
|
#else
|
||||||
int ZEXPORT gzgetc(file)
|
int ZEXPORT gzgetc(file)
|
||||||
@@ -496,7 +496,7 @@ int ZEXPORT gzgetc(file)
|
|||||||
|
|
||||||
The current implementation is not optimized at all.
|
The current implementation is not optimized at all.
|
||||||
*/
|
*/
|
||||||
#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
|
#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
|
||||||
char* ZEXPORT gzgets(gzFile file, char* buf, int len)
|
char* ZEXPORT gzgets(gzFile file, char* buf, int len)
|
||||||
#else
|
#else
|
||||||
char * ZEXPORT gzgets(file, buf, len)
|
char * ZEXPORT gzgets(file, buf, len)
|
||||||
@@ -519,7 +519,7 @@ char * ZEXPORT gzgets(file, buf, len)
|
|||||||
Writes the given number of uncompressed bytes into the compressed file.
|
Writes the given number of uncompressed bytes into the compressed file.
|
||||||
gzwrite returns the number of bytes actually written (0 in case of error).
|
gzwrite returns the number of bytes actually written (0 in case of error).
|
||||||
*/
|
*/
|
||||||
#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
|
#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
|
||||||
int ZEXPORT gzwrite (gzFile file, const voidp buf, unsigned len)
|
int ZEXPORT gzwrite (gzFile file, const voidp buf, unsigned len)
|
||||||
#else
|
#else
|
||||||
int ZEXPORT gzwrite (file, buf, len)
|
int ZEXPORT gzwrite (file, buf, len)
|
||||||
@@ -582,7 +582,7 @@ int ZEXPORTVA gzprintf (gzFile file, const char *format, /* args */ ...)
|
|||||||
}
|
}
|
||||||
#else /* not ANSI C */
|
#else /* not ANSI C */
|
||||||
|
|
||||||
#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
|
#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
|
||||||
int ZEXPORTVA gzprintf (gzFile file const char* format, int a1, int a2, int a3, int a4,
|
int ZEXPORTVA gzprintf (gzFile file const char* format, int a1, int a2, int a3, int a4,
|
||||||
int a5, int a6, int a7, int a8, int a9, int a10, int a11, int a12
|
int a5, int a6, int a7, int a8, int a9, int a10, int a11, int a12
|
||||||
int a13, int a14, int a15, int a16, int a17, int a18, int a19, int a20)
|
int a13, int a14, int a15, int a16, int a17, int a18, int a19, int a20)
|
||||||
@@ -616,7 +616,7 @@ int ZEXPORTVA gzprintf (file, format, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10,
|
|||||||
Writes c, converted to an unsigned char, into the compressed file.
|
Writes c, converted to an unsigned char, into the compressed file.
|
||||||
gzputc returns the value that was written, or -1 in case of error.
|
gzputc returns the value that was written, or -1 in case of error.
|
||||||
*/
|
*/
|
||||||
#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
|
#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
|
||||||
int ZEXPORT gzputc(gzFile file, int c)
|
int ZEXPORT gzputc(gzFile file, int c)
|
||||||
#else
|
#else
|
||||||
int ZEXPORT gzputc(file, c)
|
int ZEXPORT gzputc(file, c)
|
||||||
@@ -635,7 +635,7 @@ int ZEXPORT gzputc(file, c)
|
|||||||
the terminating null character.
|
the terminating null character.
|
||||||
gzputs returns the number of characters written, or -1 in case of error.
|
gzputs returns the number of characters written, or -1 in case of error.
|
||||||
*/
|
*/
|
||||||
#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
|
#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
|
||||||
int ZEXPORT gzputs(gzFile file, const char* s)
|
int ZEXPORT gzputs(gzFile file, const char* s)
|
||||||
#else
|
#else
|
||||||
int ZEXPORT gzputs(file, s)
|
int ZEXPORT gzputs(file, s)
|
||||||
@@ -651,7 +651,7 @@ int ZEXPORT gzputs(file, s)
|
|||||||
Flushes all pending output into the compressed file. The parameter
|
Flushes all pending output into the compressed file. The parameter
|
||||||
flush is as in the deflate() function.
|
flush is as in the deflate() function.
|
||||||
*/
|
*/
|
||||||
#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
|
#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
|
||||||
local int do_flush (gzFile file, int flush)
|
local int do_flush (gzFile file, int flush)
|
||||||
#else
|
#else
|
||||||
local int do_flush (file, flush)
|
local int do_flush (file, flush)
|
||||||
@@ -694,7 +694,7 @@ local int do_flush (file, flush)
|
|||||||
return s->z_err == Z_STREAM_END ? Z_OK : s->z_err;
|
return s->z_err == Z_STREAM_END ? Z_OK : s->z_err;
|
||||||
}
|
}
|
||||||
|
|
||||||
#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
|
#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
|
||||||
int ZEXPORT gzflush (gzFile file, int flush)
|
int ZEXPORT gzflush (gzFile file, int flush)
|
||||||
#else
|
#else
|
||||||
int ZEXPORT gzflush (file, flush)
|
int ZEXPORT gzflush (file, flush)
|
||||||
@@ -719,7 +719,7 @@ int ZEXPORT gzflush (file, flush)
|
|||||||
SEEK_END is not implemented, returns error.
|
SEEK_END is not implemented, returns error.
|
||||||
In this version of the library, gzseek can be extremely slow.
|
In this version of the library, gzseek can be extremely slow.
|
||||||
*/
|
*/
|
||||||
#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
|
#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
|
||||||
z_off_t ZEXPORT gzseek (gzFile file, z_off_t offset, int whence)
|
z_off_t ZEXPORT gzseek (gzFile file, z_off_t offset, int whence)
|
||||||
#else
|
#else
|
||||||
z_off_t ZEXPORT gzseek (file, offset, whence)
|
z_off_t ZEXPORT gzseek (file, offset, whence)
|
||||||
@@ -804,7 +804,7 @@ z_off_t ZEXPORT gzseek (file, offset, whence)
|
|||||||
/* ===========================================================================
|
/* ===========================================================================
|
||||||
Rewinds input file.
|
Rewinds input file.
|
||||||
*/
|
*/
|
||||||
#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
|
#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
|
||||||
int ZEXPORT gzrewind (gzFile file)
|
int ZEXPORT gzrewind (gzFile file)
|
||||||
#else
|
#else
|
||||||
int ZEXPORT gzrewind (file)
|
int ZEXPORT gzrewind (file)
|
||||||
@@ -834,7 +834,7 @@ int ZEXPORT gzrewind (file)
|
|||||||
given compressed file. This position represents a number of bytes in the
|
given compressed file. This position represents a number of bytes in the
|
||||||
uncompressed data stream.
|
uncompressed data stream.
|
||||||
*/
|
*/
|
||||||
#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
|
#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
|
||||||
z_off_t ZEXPORT gztell (gzFile file)
|
z_off_t ZEXPORT gztell (gzFile file)
|
||||||
#else
|
#else
|
||||||
z_off_t ZEXPORT gztell (file)
|
z_off_t ZEXPORT gztell (file)
|
||||||
@@ -848,7 +848,7 @@ z_off_t ZEXPORT gztell (file)
|
|||||||
Returns 1 when EOF has previously been detected reading the given
|
Returns 1 when EOF has previously been detected reading the given
|
||||||
input stream, otherwise zero.
|
input stream, otherwise zero.
|
||||||
*/
|
*/
|
||||||
#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
|
#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
|
||||||
int ZEXPORT gzeof (gzFile file)
|
int ZEXPORT gzeof (gzFile file)
|
||||||
#else
|
#else
|
||||||
int ZEXPORT gzeof (file)
|
int ZEXPORT gzeof (file)
|
||||||
@@ -863,7 +863,7 @@ int ZEXPORT gzeof (file)
|
|||||||
/* ===========================================================================
|
/* ===========================================================================
|
||||||
Outputs a long in LSB order to the given file
|
Outputs a long in LSB order to the given file
|
||||||
*/
|
*/
|
||||||
#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
|
#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
|
||||||
local void putLong (FILE* file, uLong x)
|
local void putLong (FILE* file, uLong x)
|
||||||
#else
|
#else
|
||||||
local void putLong (file, x)
|
local void putLong (file, x)
|
||||||
@@ -881,7 +881,7 @@ local void putLong (file, x)
|
|||||||
/* ===========================================================================
|
/* ===========================================================================
|
||||||
Reads a long in LSB order from the given gz_stream. Sets
|
Reads a long in LSB order from the given gz_stream. Sets
|
||||||
*/
|
*/
|
||||||
#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
|
#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
|
||||||
local uLong getLong (gz_stream* s)
|
local uLong getLong (gz_stream* s)
|
||||||
#else
|
#else
|
||||||
local uLong getLong (s)
|
local uLong getLong (s)
|
||||||
@@ -903,7 +903,7 @@ local uLong getLong (s)
|
|||||||
Flushes all pending output if necessary, closes the compressed file
|
Flushes all pending output if necessary, closes the compressed file
|
||||||
and deallocates all the (de)compression state.
|
and deallocates all the (de)compression state.
|
||||||
*/
|
*/
|
||||||
#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
|
#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
|
||||||
int ZEXPORT gzclose (gzFile file)
|
int ZEXPORT gzclose (gzFile file)
|
||||||
#else
|
#else
|
||||||
int ZEXPORT gzclose (file)
|
int ZEXPORT gzclose (file)
|
||||||
@@ -936,7 +936,7 @@ int ZEXPORT gzclose (file)
|
|||||||
errnum is set to Z_ERRNO and the application may consult errno
|
errnum is set to Z_ERRNO and the application may consult errno
|
||||||
to get the exact error code.
|
to get the exact error code.
|
||||||
*/
|
*/
|
||||||
#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
|
#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
|
||||||
const char* ZEXPORT gzerror (gzFile file, int* errnum)
|
const char* ZEXPORT gzerror (gzFile file, int* errnum)
|
||||||
#else
|
#else
|
||||||
const char* ZEXPORT gzerror (file, errnum)
|
const char* ZEXPORT gzerror (file, errnum)
|
||||||
|
@@ -65,7 +65,7 @@ local const uInt border[] = { /* Order of the bit length code lengths */
|
|||||||
*/
|
*/
|
||||||
|
|
||||||
|
|
||||||
#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
|
#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
|
||||||
void inflate_blocks_reset(inflate_blocks_statef* s, z_streamp z, uLongf* c)
|
void inflate_blocks_reset(inflate_blocks_statef* s, z_streamp z, uLongf* c)
|
||||||
#else
|
#else
|
||||||
void inflate_blocks_reset(s, z, c)
|
void inflate_blocks_reset(s, z, c)
|
||||||
@@ -89,7 +89,7 @@ uLongf *c;
|
|||||||
Tracev((stderr, "inflate: blocks reset\n"));
|
Tracev((stderr, "inflate: blocks reset\n"));
|
||||||
}
|
}
|
||||||
|
|
||||||
#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
|
#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
|
||||||
inflate_blocks_statef *inflate_blocks_new(z_streamp z, check_func c, uInt w)
|
inflate_blocks_statef *inflate_blocks_new(z_streamp z, check_func c, uInt w)
|
||||||
#else
|
#else
|
||||||
inflate_blocks_statef *inflate_blocks_new(z, c, w)
|
inflate_blocks_statef *inflate_blocks_new(z, c, w)
|
||||||
@@ -123,7 +123,7 @@ uInt w;
|
|||||||
return s;
|
return s;
|
||||||
}
|
}
|
||||||
|
|
||||||
#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
|
#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
|
||||||
int inflate_blocks(inflate_blocks_statef* s, z_streamp z, int r)
|
int inflate_blocks(inflate_blocks_statef* s, z_streamp z, int r)
|
||||||
#else
|
#else
|
||||||
int inflate_blocks(s, z, r)
|
int inflate_blocks(s, z, r)
|
||||||
@@ -380,7 +380,7 @@ int r;
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
|
#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
|
||||||
int inflate_blocks_free(inflate_blocks_statef* s, z_streamp z)
|
int inflate_blocks_free(inflate_blocks_statef* s, z_streamp z)
|
||||||
#else
|
#else
|
||||||
int inflate_blocks_free(s, z)
|
int inflate_blocks_free(s, z)
|
||||||
@@ -396,7 +396,7 @@ z_streamp z;
|
|||||||
return Z_OK;
|
return Z_OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
|
#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
|
||||||
void inflate_set_dictionary(inflate_blocks_statef* s, const Bytef* d, uInt n)
|
void inflate_set_dictionary(inflate_blocks_statef* s, const Bytef* d, uInt n)
|
||||||
#else
|
#else
|
||||||
void inflate_set_dictionary(s, d, n)
|
void inflate_set_dictionary(s, d, n)
|
||||||
@@ -413,7 +413,7 @@ uInt n;
|
|||||||
* by Z_SYNC_FLUSH or Z_FULL_FLUSH.
|
* by Z_SYNC_FLUSH or Z_FULL_FLUSH.
|
||||||
* IN assertion: s != Z_NULL
|
* IN assertion: s != Z_NULL
|
||||||
*/
|
*/
|
||||||
#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
|
#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
|
||||||
int inflate_blocks_sync_point(inflate_blocks_statef* s)
|
int inflate_blocks_sync_point(inflate_blocks_statef* s)
|
||||||
#else
|
#else
|
||||||
int inflate_blocks_sync_point(s)
|
int inflate_blocks_sync_point(s)
|
||||||
|
@@ -55,7 +55,7 @@ struct inflate_codes_state {
|
|||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
|
#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
|
||||||
inflate_codes_statef* inflate_codes_new(uInt bl, uInt bd, inflate_huft* tl, inflate_huft* td, z_streamp z)
|
inflate_codes_statef* inflate_codes_new(uInt bl, uInt bd, inflate_huft* tl, inflate_huft* td, z_streamp z)
|
||||||
#else
|
#else
|
||||||
inflate_codes_statef *inflate_codes_new(bl, bd, tl, td, z)
|
inflate_codes_statef *inflate_codes_new(bl, bd, tl, td, z)
|
||||||
@@ -80,7 +80,7 @@ z_streamp z;
|
|||||||
return c;
|
return c;
|
||||||
}
|
}
|
||||||
|
|
||||||
#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
|
#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
|
||||||
int inflate_codes(inflate_blocks_statef* s, z_streamp z, int r)
|
int inflate_codes(inflate_blocks_statef* s, z_streamp z, int r)
|
||||||
#else
|
#else
|
||||||
int inflate_codes(s, z, r)
|
int inflate_codes(s, z, r)
|
||||||
@@ -246,7 +246,7 @@ int r;
|
|||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
|
#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
|
||||||
void inflate_codes_free(inflate_codes_statef* c, z_streamp z)
|
void inflate_codes_free(inflate_codes_statef* c, z_streamp z)
|
||||||
#else
|
#else
|
||||||
void inflate_codes_free(c, z)
|
void inflate_codes_free(c, z)
|
||||||
|
@@ -25,7 +25,7 @@ struct inflate_codes_state {int dummy;}; /* for buggy compilers */
|
|||||||
at least ten. The ten bytes are six bytes for the longest length/
|
at least ten. The ten bytes are six bytes for the longest length/
|
||||||
distance pair plus four bytes for overloading the bit buffer. */
|
distance pair plus four bytes for overloading the bit buffer. */
|
||||||
|
|
||||||
#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
|
#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
|
||||||
int inflate_fast(uInt bl, uInt bd, inflate_huft* tl, inflate_huft* td, inflate_blocks_statef* s, z_streamp z)
|
int inflate_fast(uInt bl, uInt bd, inflate_huft* tl, inflate_huft* td, inflate_blocks_statef* s, z_streamp z)
|
||||||
#else
|
#else
|
||||||
int inflate_fast(bl, bd, tl, td, s, z)
|
int inflate_fast(bl, bd, tl, td, s, z)
|
||||||
|
@@ -50,7 +50,7 @@ struct internal_state {
|
|||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
|
#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
|
||||||
int ZEXPORT inflateReset(z_streamp z)
|
int ZEXPORT inflateReset(z_streamp z)
|
||||||
#else
|
#else
|
||||||
int ZEXPORT inflateReset(z)
|
int ZEXPORT inflateReset(z)
|
||||||
@@ -68,7 +68,7 @@ z_streamp z;
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
|
#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
|
||||||
int ZEXPORT inflateEnd(z_streamp z)
|
int ZEXPORT inflateEnd(z_streamp z)
|
||||||
#else
|
#else
|
||||||
int ZEXPORT inflateEnd(z)
|
int ZEXPORT inflateEnd(z)
|
||||||
@@ -85,7 +85,7 @@ z_streamp z;
|
|||||||
return Z_OK;
|
return Z_OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
|
#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
|
||||||
int ZEXPORT inflateInit2_(z_streamp z, int w, const char* version, int stream_size)
|
int ZEXPORT inflateInit2_(z_streamp z, int w, const char* version, int stream_size)
|
||||||
#else
|
#else
|
||||||
int ZEXPORT inflateInit2_(z, w, version, stream_size)
|
int ZEXPORT inflateInit2_(z, w, version, stream_size)
|
||||||
@@ -145,7 +145,7 @@ int stream_size;
|
|||||||
return Z_OK;
|
return Z_OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
|
#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
|
||||||
int ZEXPORT inflateInit_(z_streamp z, const char* version, int stream_size)
|
int ZEXPORT inflateInit_(z_streamp z, const char* version, int stream_size)
|
||||||
#else
|
#else
|
||||||
int ZEXPORT inflateInit_(z, version, stream_size)
|
int ZEXPORT inflateInit_(z, version, stream_size)
|
||||||
@@ -160,7 +160,7 @@ int stream_size;
|
|||||||
#define NEEDBYTE {if(z->avail_in==0)return r;r=f;}
|
#define NEEDBYTE {if(z->avail_in==0)return r;r=f;}
|
||||||
#define NEXTBYTE (z->avail_in--,z->total_in++,*z->next_in++)
|
#define NEXTBYTE (z->avail_in--,z->total_in++,*z->next_in++)
|
||||||
|
|
||||||
#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
|
#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
|
||||||
int ZEXPORT inflate(z_streamp z, int f)
|
int ZEXPORT inflate(z_streamp z, int f)
|
||||||
#else
|
#else
|
||||||
int ZEXPORT inflate(z, f)
|
int ZEXPORT inflate(z, f)
|
||||||
@@ -291,7 +291,7 @@ int f;
|
|||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
|
#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
|
||||||
int ZEXPORT inflateSetDictionary(z_streamp z, const Bytef* dictionary, uInt dictLength)
|
int ZEXPORT inflateSetDictionary(z_streamp z, const Bytef* dictionary, uInt dictLength)
|
||||||
#else
|
#else
|
||||||
int ZEXPORT inflateSetDictionary(z, dictionary, dictLength)
|
int ZEXPORT inflateSetDictionary(z, dictionary, dictLength)
|
||||||
@@ -318,7 +318,7 @@ uInt dictLength;
|
|||||||
return Z_OK;
|
return Z_OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
|
#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
|
||||||
int ZEXPORT inflateSync(z_streamp z)
|
int ZEXPORT inflateSync(z_streamp z)
|
||||||
#else
|
#else
|
||||||
int ZEXPORT inflateSync(z)
|
int ZEXPORT inflateSync(z)
|
||||||
@@ -379,7 +379,7 @@ z_streamp z;
|
|||||||
* decompressing, PPP checks that at the end of input packet, inflate is
|
* decompressing, PPP checks that at the end of input packet, inflate is
|
||||||
* waiting for these length bytes.
|
* waiting for these length bytes.
|
||||||
*/
|
*/
|
||||||
#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
|
#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
|
||||||
int ZEXPORT inflateSyncPoint(z_streamp z)
|
int ZEXPORT inflateSyncPoint(z_streamp z)
|
||||||
#else
|
#else
|
||||||
int ZEXPORT inflateSyncPoint(z)
|
int ZEXPORT inflateSyncPoint(z)
|
||||||
|
@@ -89,7 +89,7 @@ local const uInt cpdext[30] = { /* Extra bits for distance codes */
|
|||||||
/* If BMAX needs to be larger than 16, then h and x[] should be uLong. */
|
/* If BMAX needs to be larger than 16, then h and x[] should be uLong. */
|
||||||
#define BMAX 15 /* maximum bit length of any code */
|
#define BMAX 15 /* maximum bit length of any code */
|
||||||
|
|
||||||
#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
|
#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
|
||||||
local int huft_build(uIntf* b, uInt n, uInt s, const uIntf* d, const uIntf* e,
|
local int huft_build(uIntf* b, uInt n, uInt s, const uIntf* d, const uIntf* e,
|
||||||
inflate_huft* FAR *t, uIntf* m, inflate_huft* hp, uInt* hn, uIntf* v)
|
inflate_huft* FAR *t, uIntf* m, inflate_huft* hp, uInt* hn, uIntf* v)
|
||||||
#else
|
#else
|
||||||
@@ -294,7 +294,7 @@ uIntf *v; /* working area: values in order of bit length */
|
|||||||
return y != 0 && g != 1 ? Z_BUF_ERROR : Z_OK;
|
return y != 0 && g != 1 ? Z_BUF_ERROR : Z_OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
|
#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
|
||||||
int inflate_trees_bits(uIntf* c, uIntf* bb, inflate_huft* FAR *tb, inflate_huft* hp, z_streamp z)
|
int inflate_trees_bits(uIntf* c, uIntf* bb, inflate_huft* FAR *tb, inflate_huft* hp, z_streamp z)
|
||||||
#else
|
#else
|
||||||
int inflate_trees_bits(c, bb, tb, hp, z)
|
int inflate_trees_bits(c, bb, tb, hp, z)
|
||||||
@@ -324,7 +324,7 @@ z_streamp z; /* for messages */
|
|||||||
return r;
|
return r;
|
||||||
}
|
}
|
||||||
|
|
||||||
#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
|
#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
|
||||||
int inflate_trees_dynamic(uInt nl, uInt nd, uInt* c, uInt* bl, uInt *bd, inflate_huft* FAR *tl,
|
int inflate_trees_dynamic(uInt nl, uInt nd, uInt* c, uInt* bl, uInt *bd, inflate_huft* FAR *tl,
|
||||||
inflate_huft* FAR *td, inflate_huft* hp, z_streamp z)
|
inflate_huft* FAR *td, inflate_huft* hp, z_streamp z)
|
||||||
#else
|
#else
|
||||||
@@ -405,7 +405,7 @@ local inflate_huft *fixed_td;
|
|||||||
#include "inffixed.h"
|
#include "inffixed.h"
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
|
#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
|
||||||
int inflate_trees_fixed(uIntf* bl, uIntf *bd, inflate_huft* FAR *tl,
|
int inflate_trees_fixed(uIntf* bl, uIntf *bd, inflate_huft* FAR *tl,
|
||||||
inflate_huft* FAR *td, z_streamp z)
|
inflate_huft* FAR *td, z_streamp z)
|
||||||
#else
|
#else
|
||||||
|
@@ -20,7 +20,7 @@ uInt inflate_mask[17] = {
|
|||||||
|
|
||||||
|
|
||||||
/* copy as much as possible from the sliding window to the output area */
|
/* copy as much as possible from the sliding window to the output area */
|
||||||
#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
|
#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
|
||||||
int inflate_flush(inflate_blocks_statef* s, z_streamp z, int r)
|
int inflate_flush(inflate_blocks_statef* s, z_streamp z, int r)
|
||||||
#else
|
#else
|
||||||
int inflate_flush(s, z, r)
|
int inflate_flush(s, z, r)
|
||||||
|
@@ -189,7 +189,7 @@ local void gen_trees_header OF((void));
|
|||||||
#ifdef __WXDEBUG__
|
#ifdef __WXDEBUG__
|
||||||
local void send_bits OF((deflate_state *s, int value, int length));
|
local void send_bits OF((deflate_state *s, int value, int length));
|
||||||
|
|
||||||
#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
|
#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
|
||||||
local void send_bits(deflate_state* s, int value, int length)
|
local void send_bits(deflate_state* s, int value, int length)
|
||||||
#else
|
#else
|
||||||
local void send_bits(s, value, length)
|
local void send_bits(s, value, length)
|
||||||
@@ -377,7 +377,7 @@ void gen_trees_header()
|
|||||||
/* ===========================================================================
|
/* ===========================================================================
|
||||||
* Initialize the tree data structures for a new zlib stream.
|
* Initialize the tree data structures for a new zlib stream.
|
||||||
*/
|
*/
|
||||||
#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
|
#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
|
||||||
void _tr_init(deflate_state* s)
|
void _tr_init(deflate_state* s)
|
||||||
#else
|
#else
|
||||||
void _tr_init(s)
|
void _tr_init(s)
|
||||||
@@ -411,7 +411,7 @@ void _tr_init(s)
|
|||||||
/* ===========================================================================
|
/* ===========================================================================
|
||||||
* Initialize a new block.
|
* Initialize a new block.
|
||||||
*/
|
*/
|
||||||
#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
|
#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
|
||||||
local void init_block(deflate_state* s)
|
local void init_block(deflate_state* s)
|
||||||
#else
|
#else
|
||||||
local void init_block(s)
|
local void init_block(s)
|
||||||
@@ -459,7 +459,7 @@ local void init_block(s)
|
|||||||
* when the heap property is re-established (each father smaller than its
|
* when the heap property is re-established (each father smaller than its
|
||||||
* two sons).
|
* two sons).
|
||||||
*/
|
*/
|
||||||
#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
|
#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
|
||||||
local void pqdownheap(deflate_state* s, ct_data* tree, int k)
|
local void pqdownheap(deflate_state* s, ct_data* tree, int k)
|
||||||
#else
|
#else
|
||||||
local void pqdownheap(s, tree, k)
|
local void pqdownheap(s, tree, k)
|
||||||
@@ -498,7 +498,7 @@ local void pqdownheap(s, tree, k)
|
|||||||
* The length opt_len is updated; static_len is also updated if stree is
|
* The length opt_len is updated; static_len is also updated if stree is
|
||||||
* not null.
|
* not null.
|
||||||
*/
|
*/
|
||||||
#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
|
#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
|
||||||
local void gen_bitlen(deflate_state* s, tree_desc* desc)
|
local void gen_bitlen(deflate_state* s, tree_desc* desc)
|
||||||
#else
|
#else
|
||||||
local void gen_bitlen(s, desc)
|
local void gen_bitlen(s, desc)
|
||||||
@@ -589,7 +589,7 @@ local void gen_bitlen(s, desc)
|
|||||||
* OUT assertion: the field code is set for all tree elements of non
|
* OUT assertion: the field code is set for all tree elements of non
|
||||||
* zero code length.
|
* zero code length.
|
||||||
*/
|
*/
|
||||||
#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
|
#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
|
||||||
local void gen_codes (ct_data* tree, int max_code, ushf* bl_count)
|
local void gen_codes (ct_data* tree, int max_code, ushf* bl_count)
|
||||||
#else
|
#else
|
||||||
local void gen_codes (tree, max_code, bl_count)
|
local void gen_codes (tree, max_code, bl_count)
|
||||||
@@ -635,7 +635,7 @@ local void gen_codes (tree, max_code, bl_count)
|
|||||||
* and corresponding code. The length opt_len is updated; static_len is
|
* and corresponding code. The length opt_len is updated; static_len is
|
||||||
* also updated if stree is not null. The field max_code is set.
|
* also updated if stree is not null. The field max_code is set.
|
||||||
*/
|
*/
|
||||||
#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
|
#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
|
||||||
local void build_tree(deflate_state* s, tree_desc* desc)
|
local void build_tree(deflate_state* s, tree_desc* desc)
|
||||||
#else
|
#else
|
||||||
local void build_tree(s, desc)
|
local void build_tree(s, desc)
|
||||||
@@ -726,7 +726,7 @@ local void build_tree(s, desc)
|
|||||||
* Scan a literal or distance tree to determine the frequencies of the codes
|
* Scan a literal or distance tree to determine the frequencies of the codes
|
||||||
* in the bit length tree.
|
* in the bit length tree.
|
||||||
*/
|
*/
|
||||||
#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
|
#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
|
||||||
local void scan_tree (deflate_state* s, ct_data* tree, int max_code)
|
local void scan_tree (deflate_state* s, ct_data* tree, int max_code)
|
||||||
#else
|
#else
|
||||||
local void scan_tree (s, tree, max_code)
|
local void scan_tree (s, tree, max_code)
|
||||||
@@ -775,7 +775,7 @@ local void scan_tree (s, tree, max_code)
|
|||||||
* Send a literal or distance tree in compressed form, using the codes in
|
* Send a literal or distance tree in compressed form, using the codes in
|
||||||
* bl_tree.
|
* bl_tree.
|
||||||
*/
|
*/
|
||||||
#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
|
#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
|
||||||
local void send_tree (deflate_state* s, ct_data* tree, int max_code)
|
local void send_tree (deflate_state* s, ct_data* tree, int max_code)
|
||||||
#else
|
#else
|
||||||
local void send_tree (s, tree, max_code)
|
local void send_tree (s, tree, max_code)
|
||||||
@@ -830,7 +830,7 @@ local void send_tree (s, tree, max_code)
|
|||||||
* Construct the Huffman tree for the bit lengths and return the index in
|
* Construct the Huffman tree for the bit lengths and return the index in
|
||||||
* bl_order of the last bit length code to send.
|
* bl_order of the last bit length code to send.
|
||||||
*/
|
*/
|
||||||
#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
|
#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
|
||||||
local int build_bl_tree( deflate_state* s)
|
local int build_bl_tree( deflate_state* s)
|
||||||
#else
|
#else
|
||||||
local int build_bl_tree(s)
|
local int build_bl_tree(s)
|
||||||
@@ -869,7 +869,7 @@ local int build_bl_tree(s)
|
|||||||
* lengths of the bit length codes, the literal tree and the distance tree.
|
* lengths of the bit length codes, the literal tree and the distance tree.
|
||||||
* IN assertion: lcodes >= 257, dcodes >= 1, blcodes >= 4.
|
* IN assertion: lcodes >= 257, dcodes >= 1, blcodes >= 4.
|
||||||
*/
|
*/
|
||||||
#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
|
#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
|
||||||
local void send_all_trees(deflate_state* s, int lcodes, int dcodes, int blcodes)
|
local void send_all_trees(deflate_state* s, int lcodes, int dcodes, int blcodes)
|
||||||
#else
|
#else
|
||||||
local void send_all_trees(s, lcodes, dcodes, blcodes)
|
local void send_all_trees(s, lcodes, dcodes, blcodes)
|
||||||
@@ -902,7 +902,7 @@ local void send_all_trees(s, lcodes, dcodes, blcodes)
|
|||||||
/* ===========================================================================
|
/* ===========================================================================
|
||||||
* Send a stored block
|
* Send a stored block
|
||||||
*/
|
*/
|
||||||
#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
|
#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
|
||||||
void _tr_stored_block(deflate_state* s, charf* buf, ulg stored_len, int eof)
|
void _tr_stored_block(deflate_state* s, charf* buf, ulg stored_len, int eof)
|
||||||
#else
|
#else
|
||||||
void _tr_stored_block(s, buf, stored_len, eof)
|
void _tr_stored_block(s, buf, stored_len, eof)
|
||||||
@@ -930,7 +930,7 @@ void _tr_stored_block(s, buf, stored_len, eof)
|
|||||||
* To simplify the code, we assume the worst case of last real code encoded
|
* To simplify the code, we assume the worst case of last real code encoded
|
||||||
* on one bit only.
|
* on one bit only.
|
||||||
*/
|
*/
|
||||||
#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
|
#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
|
||||||
void _tr_align(deflate_state* s)
|
void _tr_align(deflate_state* s)
|
||||||
#else
|
#else
|
||||||
void _tr_align(s)
|
void _tr_align(s)
|
||||||
@@ -960,7 +960,7 @@ void _tr_align(s)
|
|||||||
* trees or store, and output the encoded block to the zip file. This function
|
* trees or store, and output the encoded block to the zip file. This function
|
||||||
* returns the total compressed length for the file so far.
|
* returns the total compressed length for the file so far.
|
||||||
*/
|
*/
|
||||||
#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
|
#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
|
||||||
ulg _tr_flush_block(deflate_state* s, charf* buf, ulg stored_len, int eof)
|
ulg _tr_flush_block(deflate_state* s, charf* buf, ulg stored_len, int eof)
|
||||||
#else
|
#else
|
||||||
ulg _tr_flush_block(s, buf, stored_len, eof)
|
ulg _tr_flush_block(s, buf, stored_len, eof)
|
||||||
@@ -1076,7 +1076,7 @@ ulg _tr_flush_block(s, buf, stored_len, eof)
|
|||||||
* Save the match info and tally the frequency counts. Return true if
|
* Save the match info and tally the frequency counts. Return true if
|
||||||
* the current block must be flushed.
|
* the current block must be flushed.
|
||||||
*/
|
*/
|
||||||
#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
|
#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
|
||||||
int _tr_tally (deflate_state* s, unsigned dist, unsigned lc)
|
int _tr_tally (deflate_state* s, unsigned dist, unsigned lc)
|
||||||
#else
|
#else
|
||||||
int _tr_tally (s, dist, lc)
|
int _tr_tally (s, dist, lc)
|
||||||
@@ -1130,7 +1130,7 @@ int _tr_tally (s, dist, lc)
|
|||||||
/* ===========================================================================
|
/* ===========================================================================
|
||||||
* Send the block data compressed using the given Huffman trees
|
* Send the block data compressed using the given Huffman trees
|
||||||
*/
|
*/
|
||||||
#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
|
#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
|
||||||
local void compress_block(deflate_state* s, ct_data* ltree, ct_data* dtree)
|
local void compress_block(deflate_state* s, ct_data* ltree, ct_data* dtree)
|
||||||
#else
|
#else
|
||||||
local void compress_block(s, ltree, dtree)
|
local void compress_block(s, ltree, dtree)
|
||||||
@@ -1187,7 +1187,7 @@ local void compress_block(s, ltree, dtree)
|
|||||||
* IN assertion: the fields freq of dyn_ltree are set and the total of all
|
* IN assertion: the fields freq of dyn_ltree are set and the total of all
|
||||||
* frequencies does not exceed 64K (to fit in an int on 16 bit machines).
|
* frequencies does not exceed 64K (to fit in an int on 16 bit machines).
|
||||||
*/
|
*/
|
||||||
#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
|
#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
|
||||||
local void set_data_type(deflate_state* s)
|
local void set_data_type(deflate_state* s)
|
||||||
#else
|
#else
|
||||||
local void set_data_type(s)
|
local void set_data_type(s)
|
||||||
@@ -1208,7 +1208,7 @@ local void set_data_type(s)
|
|||||||
* method would use a table)
|
* method would use a table)
|
||||||
* IN assertion: 1 <= len <= 15
|
* IN assertion: 1 <= len <= 15
|
||||||
*/
|
*/
|
||||||
#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
|
#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
|
||||||
local unsigned bi_reverse(unsigned code, int len)
|
local unsigned bi_reverse(unsigned code, int len)
|
||||||
#else
|
#else
|
||||||
local unsigned bi_reverse(code, len)
|
local unsigned bi_reverse(code, len)
|
||||||
@@ -1227,7 +1227,7 @@ local unsigned bi_reverse(code, len)
|
|||||||
/* ===========================================================================
|
/* ===========================================================================
|
||||||
* Flush the bit buffer, keeping at most 7 bits in it.
|
* Flush the bit buffer, keeping at most 7 bits in it.
|
||||||
*/
|
*/
|
||||||
#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
|
#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
|
||||||
local void bi_flush(deflate_state* s)
|
local void bi_flush(deflate_state* s)
|
||||||
#else
|
#else
|
||||||
local void bi_flush(s)
|
local void bi_flush(s)
|
||||||
@@ -1248,7 +1248,7 @@ local void bi_flush(s)
|
|||||||
/* ===========================================================================
|
/* ===========================================================================
|
||||||
* Flush the bit buffer and align the output on a byte boundary
|
* Flush the bit buffer and align the output on a byte boundary
|
||||||
*/
|
*/
|
||||||
#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
|
#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
|
||||||
local void bi_windup(deflate_state* s)
|
local void bi_windup(deflate_state* s)
|
||||||
#else
|
#else
|
||||||
local void bi_windup(s)
|
local void bi_windup(s)
|
||||||
@@ -1271,7 +1271,7 @@ local void bi_windup(s)
|
|||||||
* Copy a stored block, storing first the length and its
|
* Copy a stored block, storing first the length and its
|
||||||
* one's complement if requested.
|
* one's complement if requested.
|
||||||
*/
|
*/
|
||||||
#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
|
#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
|
||||||
local void copy_block(deflate_state* s, charf* buf, unsigned len, int header)
|
local void copy_block(deflate_state* s, charf* buf, unsigned len, int header)
|
||||||
#else
|
#else
|
||||||
local void copy_block(s, buf, len, header)
|
local void copy_block(s, buf, len, header)
|
||||||
|
@@ -22,7 +22,7 @@
|
|||||||
enough memory, Z_BUF_ERROR if there was not enough room in the output
|
enough memory, Z_BUF_ERROR if there was not enough room in the output
|
||||||
buffer, or Z_DATA_ERROR if the input data was corrupted.
|
buffer, or Z_DATA_ERROR if the input data was corrupted.
|
||||||
*/
|
*/
|
||||||
#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
|
#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
|
||||||
int ZEXPORT uncompress (Bytef* dest, uLongf* destLen, const Bytef* source, uLong sourceLen)
|
int ZEXPORT uncompress (Bytef* dest, uLongf* destLen, const Bytef* source, uLong sourceLen)
|
||||||
#else
|
#else
|
||||||
int ZEXPORT uncompress (dest, destLen, source, sourceLen)
|
int ZEXPORT uncompress (dest, destLen, source, sourceLen)
|
||||||
|
@@ -38,7 +38,7 @@ const char * ZEXPORT zlibVersion()
|
|||||||
# endif
|
# endif
|
||||||
int z_verbose = verbose;
|
int z_verbose = verbose;
|
||||||
|
|
||||||
#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
|
#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
|
||||||
void z_error (char* m)
|
void z_error (char* m)
|
||||||
#else
|
#else
|
||||||
void z_error (m)
|
void z_error (m)
|
||||||
@@ -53,7 +53,7 @@ void z_error (m)
|
|||||||
/* exported to allow conversion of error code to string for compress() and
|
/* exported to allow conversion of error code to string for compress() and
|
||||||
* uncompress()
|
* uncompress()
|
||||||
*/
|
*/
|
||||||
#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
|
#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
|
||||||
const char* ZEXPORT zError(int err)
|
const char* ZEXPORT zError(int err)
|
||||||
#else
|
#else
|
||||||
const char * ZEXPORT zError(err)
|
const char * ZEXPORT zError(err)
|
||||||
@@ -66,7 +66,7 @@ const char * ZEXPORT zError(err)
|
|||||||
|
|
||||||
#ifndef HAVE_MEMCPY
|
#ifndef HAVE_MEMCPY
|
||||||
|
|
||||||
#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
|
#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
|
||||||
void zmemcpy(Bytef* dest, Bytef* source, Uint len)
|
void zmemcpy(Bytef* dest, Bytef* source, Uint len)
|
||||||
#else
|
#else
|
||||||
void zmemcpy(dest, source, len)
|
void zmemcpy(dest, source, len)
|
||||||
@@ -81,7 +81,7 @@ void zmemcpy(dest, source, len)
|
|||||||
} while (--len != 0);
|
} while (--len != 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
|
#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
|
||||||
int zmemcmp(Bytef* s1, Bytef* s2, int len)
|
int zmemcmp(Bytef* s1, Bytef* s2, int len)
|
||||||
#else
|
#else
|
||||||
int zmemcmp(s1, s2, len)
|
int zmemcmp(s1, s2, len)
|
||||||
@@ -98,7 +98,7 @@ int zmemcmp(s1, s2, len)
|
|||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
|
#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
|
||||||
void zmemzero(Bytef* dest, uInt len)
|
void zmemzero(Bytef* dest, uInt len)
|
||||||
#else
|
#else
|
||||||
void zmemzero(dest, len)
|
void zmemzero(dest, len)
|
||||||
@@ -225,7 +225,7 @@ extern voidp calloc OF((uInt items, uInt size));
|
|||||||
extern void free OF((voidpf ptr));
|
extern void free OF((voidpf ptr));
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
|
#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
|
||||||
voidpf zcalloc (voidpf opaque, unsigned items, unsigned size)
|
voidpf zcalloc (voidpf opaque, unsigned items, unsigned size)
|
||||||
#else
|
#else
|
||||||
voidpf zcalloc (opaque, items, size)
|
voidpf zcalloc (opaque, items, size)
|
||||||
@@ -238,7 +238,7 @@ voidpf zcalloc (opaque, items, size)
|
|||||||
return (voidpf)calloc(items, size);
|
return (voidpf)calloc(items, size);
|
||||||
}
|
}
|
||||||
|
|
||||||
#if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
|
#if defined(__VISAGECPP__) /* Visualage can't handle this antiquated interface */
|
||||||
void zcfree(voidpf opaque, voidpf ptr)
|
void zcfree(voidpf opaque, voidpf ptr)
|
||||||
#else
|
#else
|
||||||
void zcfree (opaque, ptr)
|
void zcfree (opaque, ptr)
|
||||||
|
Reference in New Issue
Block a user