reverted previous commit and added a comment explaining why CByteArrayFormat should be kept
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@45390 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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		@@ -241,6 +241,33 @@ void MBConvTestCase::WC2CP1250()
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    }
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}
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// Print an unsigned character array as a C unsigned character array.
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// NB: Please don't remove this function even though it's not used anywhere,
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//     it's very useful when debugging a failed test.
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wxString CByteArrayFormat( const void* data, size_t len, const wxChar* name )
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{
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    const unsigned char* bytes = (unsigned char*)data;
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    wxString result;
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    result.Printf( _T("const static unsigned char %s[%i] = \n{"), name, (int)len );
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    for ( size_t i = 0; i < len; i++ )
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    {
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        if ( i != 0 )
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        {
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            result.append( _T(",") );
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        }
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        if ((i%16)==0)
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        {
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            result.append( _T("\n    ") );
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        }
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        wxString byte = wxString::Format( _T("0x%02x"), bytes[i] );
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        result.append(byte);
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    }
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    result.append( _T("\n};\n") );
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    return result;
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}
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// The following bytes represent the same string, containing Japanese and English 
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// characters, encoded in several different formats.
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