reset one shot timer internal state instead of leaving it thinking that it's still running (mdified patch 1730597)

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@46324 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2007-06-04 13:34:54 +00:00
parent c49f887978
commit 74e10fcc6a
3 changed files with 21 additions and 2 deletions

View File

@@ -159,6 +159,11 @@ void wxTimerScheduler::NotifyExpired()
wxUnixTimerImpl * const timer = s->m_timer;
if ( timer->IsOneShot() )
{
// the timer needs to be stopped but don't call its Stop() from
// here as it would attempt to remove the timer from our list and
// we had already done it, so we just need to reset its state
timer->MarkStopped();
// don't need it any more
delete s;
}