Name change replacements
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/branches/WX_2_4_BRANCH@27091 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -12,7 +12,7 @@ objects in the application.
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\end{itemize}
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You should use the macro IMPLEMENT\_APP(appClass) in your application implementation
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file to tell wxWindows how to create an instance of your application class.
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file to tell wxWidgets how to create an instance of your application class.
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Use DECLARE\_APP(appClass) in a header file if you want the wxGetApp function (which returns
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a reference to your application object) to be visible to other files.
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@@ -104,7 +104,7 @@ Returns the application name.
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\wxheading{Remarks}
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wxWindows sets this to a reasonable default before
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wxWidgets sets this to a reasonable default before
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calling \helpref{wxApp::OnInit}{wxapponinit}, but the application can reset it at will.
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\membersection{wxApp::GetAuto3D}\label{wxappgetauto3d}
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@@ -194,7 +194,7 @@ dialogs to pop up before the main loop has been entered).
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\func{int}{MainLoop}{\void}
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Called by wxWindows on creation of the application. Override this if you wish
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Called by wxWidgets on creation of the application. Override this if you wish
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to provide your own (environment-dependent) main loop.
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\wxheading{Return value}
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@@ -269,7 +269,7 @@ was used}
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Provide this member function for any processing which needs to be
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done as the application is about to exit. OnExit is called after
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destroying all application windows and controls, but before
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wxWindows cleanup.
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wxWidgets cleanup.
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\membersection{wxApp::OnCmdLineError}\label{wxapponcmdlineerror}
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@@ -346,11 +346,11 @@ work and, in fact, probably won't.
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%%since this forwards OnIdle events to windows and also performs garbage collection for
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%%windows whose destruction has been delayed.
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%%
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%%wxWindows' strategy for OnIdle processing is as follows. After pending user interface events for an
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%%application have all been processed, wxWindows sends an OnIdle event to the application object. wxApp::OnIdle itself
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%%wxWidgets' strategy for OnIdle processing is as follows. After pending user interface events for an
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%%application have all been processed, wxWidgets sends an OnIdle event to the application object. wxApp::OnIdle itself
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%%sends an OnIdle event to each application window, allowing windows to do idle processing such as updating
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%%their appearance. If either wxApp::OnIdle or a window OnIdle function requested more time, by
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%%calling \helpref{wxIdleEvent::RequestMore}{wxidleeventrequestmore}, wxWindows will send another OnIdle
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%%calling \helpref{wxIdleEvent::RequestMore}{wxidleeventrequestmore}, wxWidgets will send another OnIdle
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%%event to the application object. This will occur in a loop until either a user event is found to be
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%%pending, or OnIdle requests no more time. Then all pending user events are processed until the system
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%%goes idle again, when OnIdle is called, and so on.
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@@ -395,7 +395,7 @@ application's main window, optionally calling
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\helpref{wxApp::SetTopWindow}{wxappsettopwindow}.
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Notice that if you want to to use the command line processing provided by
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wxWindows you have to call the base class version in the derived class
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wxWidgets you have to call the base class version in the derived class
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OnInit().
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Return TRUE to continue processing, FALSE to exit the application.
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@@ -451,14 +451,14 @@ Under Windows, OnQueryEndSession is called in response to the WM\_QUERYENDSESSIO
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Windows-only function for processing a message. This function
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is called from the main message loop, checking for windows that
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may wish to process it. The function returns TRUE if the message
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was processed, FALSE otherwise. If you use wxWindows with another class
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was processed, FALSE otherwise. If you use wxWidgets with another class
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library with its own message loop, you should make sure that this
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function is called to allow wxWindows to receive messages. For example,
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function is called to allow wxWidgets to receive messages. For example,
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to allow co-existence with the Microsoft Foundation Classes, override
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the PreTranslateMessage function:
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\begin{verbatim}
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// Provide wxWindows message loop compatibility
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// Provide wxWidgets message loop compatibility
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BOOL CTheApp::PreTranslateMessage(MSG *msg)
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{
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if (wxTheApp && wxTheApp->ProcessMessage((WXMSW *)msg))
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@@ -505,7 +505,7 @@ If TRUE is returned, more OnIdle processing is requested by one or more window.
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Sets the name of the application. The name may be used in dialogs
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(for example by the document/view framework). A default name is set by
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wxWindows.
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wxWidgets.
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\wxheading{See also}
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@@ -563,10 +563,10 @@ deleted. If FALSE, the application will continue to run.}
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\func{void}{SetTopWindow}{\param{wxWindow* }{window}}
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Sets the `top' window. You can call this from within \helpref{wxApp::OnInit}{wxapponinit} to
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let wxWindows know which is the main window. You don't have to set the top window;
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let wxWidgets know which is the main window. You don't have to set the top window;
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it is only a convenience so that (for example) certain dialogs without parents can use a
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specific window as the top window. If no top window is specified by the application,
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wxWindows just uses the first frame or dialog in its top-level window list, when it
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wxWidgets just uses the first frame or dialog in its top-level window list, when it
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needs to use the top window.
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\wxheading{Parameters}
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@@ -584,7 +584,7 @@ needs to use the top window.
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Sets the name of application's vendor. The name will be used
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in registry access. A default name is set by
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wxWindows.
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wxWidgets.
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\wxheading{See also}
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