Name change replacements
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/branches/WX_2_4_BRANCH@27091 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
@@ -2,7 +2,7 @@
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<HTML>
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<HEAD>
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<TITLE>wxWindows 2 for Windows FAQ</TITLE>
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<TITLE>wxWidgets 2 for Windows FAQ</TITLE>
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</HEAD>
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<BODY BGCOLOR=#FFFFFF TEXT=#000000 VLINK="#00376A" LINK="#00529C" ALINK="#313063">
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@@ -13,7 +13,7 @@
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<tr>
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<td bgcolor="#004080" align=left height=24 background="images/bluetitlegradient.gif">
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<font size=+1 face="Arial, Lucida Sans, Helvetica" color="#FFFFFF">
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<b>wxWindows 2 for Windows FAQ</b>
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<b>wxWidgets 2 for Windows FAQ</b>
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</font>
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</td>
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</tr>
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@@ -29,18 +29,19 @@ See also <a href="faq.htm">top-level FAQ page</a>.
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<li><a href="#wince">What about Windows CE?</a></li>
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<li><a href="#winxp">What do I need to do for Windows XP?</a></li>
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<li><a href="#compilers">What compilers are supported?</a></li>
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<li><a href="#bestcompiler">Which is the best compiler to use with wxWindows 2?</a></li>
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<li><a href="#bestcompiler">Which is the best compiler to use with wxWidgets 2?</a></li>
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<li><a href="#unicode">Is Unicode supported?</a></li>
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<li><a href="#doublebyte">Does wxWindows support double byte fonts (Chinese/Japanese/Korean etc.)?</a></li>
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<li><a href="#dll">Can you compile wxWindows 2 as a DLL?</a></li>
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<li><a href="#doublebyte">Does wxWidgets support double byte fonts (Chinese/Japanese/Korean etc.)?</a></li>
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<li><a href="#dll">Can you compile wxWidgets 2 as a DLL?</a></li>
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<li><a href="#exesize">How can I reduce executable size?</a></li>
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<li><a href="#mfc">Is wxWindows compatible with MFC?</a></li>
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<li><a href="#mfc">Is wxWidgets compatible with MFC?</a></li>
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<li><a href="#setuph">Why do I get errors about setup.h not being found?</a></li>
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<li><a href="#asuffix">Why do I get errors about FooBarA when I only use FooBar in my program?</a></li>
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<li><a href="#newerrors">Why my code fails to compile with strange errors about new operator?</a></li>
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<li><a href="#mfcport">How do I port MFC applications to wxWindows?</a></li>
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<li><a href="#mfcport">How do I port MFC applications to wxWidgets?</a></li>
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<li><a href="#crash">Why do I sometimes get bizarre crash problems using VC++ 5/6?</a></li>
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<li><a href="#makefiles">How are the wxWindows makefiles edited under Windows?</a></li>
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<li><a href="#vcdebug">How do you use VC++'s memory leak checking instead of that in wxWindows?</a></li>
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<li><a href="#makefiles">How are the wxWidgets makefiles edited under Windows?</a></li>
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<li><a href="#vcdebug">How do you use VC++'s memory leak checking instead of that in wxWidgets?</a></li>
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<li><a href="#shortcutproblem">Why are menu hotkeys or shortcuts not working in my application?</a></li>
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<li><a href="#regconfig">Why can I not write to the HKLM part of the registry with wxRegConfig?</a></li>
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<li><a href="#access">Is MS Active Accessibility supported?</a></li>
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@@ -49,11 +50,11 @@ See also <a href="faq.htm">top-level FAQ page</a>.
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<h3><a name="platforms">Which Windows platforms are supported?</a></h3>
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wxWindows 2 can be used to develop and deliver applications on Windows 3.1, Win32s,
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wxWidgets 2 can be used to develop and deliver applications on Windows 3.1, Win32s,
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Windows 95, Windows 98, Windows NT, Windows 2000, and Windows XP. A Windows CE
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version is being looked into (see below).<P>
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wxWindows 2 is designed to make use of WIN32 features and controls. However, unlike Microsoft,
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wxWidgets 2 is designed to make use of WIN32 features and controls. However, unlike Microsoft,
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we have not forgotten users of 16-bit Windows. Most features
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work under Windows 3.1, including wxTreeCtrl and wxListCtrl using the generic implementation.
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However, don't expect very Windows-95-specific classes to work, such as wxTaskBarIcon. The wxRegConfig
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@@ -63,23 +64,23 @@ makefiles to see what other files have been left out.
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16-bit compilation is supported under Visual C++ 1.5, and Borland BC++ 4 to 5.
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<P>
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wxWindows 2 for Windows will also compile on Unix with gcc using Wine from <a href="http://www.winehq.org" target=_top>WineHQ</a>.
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wxWidgets 2 for Windows will also compile on Unix with gcc using Wine from <a href="http://www.winehq.org" target=_top>WineHQ</a>.
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The resulting executables are Unix binaries that work with the Wine Windows API emulator.<P>
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You can also compile wxWindows 2 for Windows on Unix with Cygwin or Mingw32, resulting
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You can also compile wxWidgets 2 for Windows on Unix with Cygwin or Mingw32, resulting
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in executables that will run on Windows. So in theory you could write your applications
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using wxGTK or wxMotif, then check/debug your wxWindows for Windows
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using wxGTK or wxMotif, then check/debug your wxWidgets for Windows
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programs with Wine, and finally produce an ix86 Windows executable using Cygwin/Mingw32,
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without ever needing a copy of Microsoft Windows. See the Technical Note on the Web site detailing cross-compilation.<P>
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<h3><a name="wince">What about Windows CE?</a></h3>
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This is under consideration, though we need to get wxWindows Unicode-aware first.
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This is under consideration, though we need to get wxWidgets Unicode-aware first.
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There are other interesting issues, such as how to combine the menubar and toolbar APIs
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as Windows CE requires. But there's no doubt that it will be possible, albeit
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by mostly cutting down wxWindows 2 API functionality, and adding a few classes here
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and there. Since wxWindows for 2 produces small binaries (less than 300K for
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the statically-linked 'minimal' sample), shoehorning wxWindows 2 into a Windows CE device's limited
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by mostly cutting down wxWidgets 2 API functionality, and adding a few classes here
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and there. Since wxWidgets for 2 produces small binaries (less than 300K for
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the statically-linked 'minimal' sample), shoehorning wxWidgets 2 into a Windows CE device's limited
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storage should not be a problem.<P>
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<h3><a name="winxp">What do I need to do for Windows XP?</a></h3>
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@@ -121,7 +122,7 @@ line:<P>
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1 24 "winxp.manifest"
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</PRE>
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In wxWindows 2.5, this will be in the wx/msw/wx.rc and
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In wxWidgets 2.5, this will be in the wx/msw/wx.rc and
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so will happen automatically so long as you include wx.rc
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in your own .rc file.<P>
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@@ -132,7 +133,7 @@ article</a>.
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<h3><a name="compilers">What compilers are supported?</a></h3>
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Please see the wxWindows 2 for Windows install.txt file for up-to-date information, but
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Please see the wxWidgets 2 for Windows install.txt file for up-to-date information, but
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currently the following are known to work:<P>
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<ul>
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@@ -149,18 +150,18 @@ currently the following are known to work:<P>
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There is a linking problem with Symantec C++ which I hope someone can help solve.
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<P>
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<h3><a name="bestcompiler">Which is the best compiler to use with wxWindows 2?</a></h3>
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<h3><a name="bestcompiler">Which is the best compiler to use with wxWidgets 2?</a></h3>
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It's partly a matter of taste, but I (JACS) prefer Visual C++ since the debugger is very
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good, it's very stable, the documentation is extensive, and it generates small executables.
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Since project files are plain text, it's easy for me to generate appropriate project files
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for wxWindows samples.<P>
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for wxWidgets samples.<P>
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Borland C++ is fine - and very fast - but it's hard (impossible?) to use the debugger without using project files, and
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the debugger is nowhere near up to VC++'s quality. The IDE isn't great.<P>
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C++Builder's power isn't really used with wxWindows since it needs integration with its
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own class library (VCL). For wxWindows, I've only used it with makefiles, in which case
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C++Builder's power isn't really used with wxWidgets since it needs integration with its
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own class library (VCL). For wxWidgets, I've only used it with makefiles, in which case
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it's almost identical to BC++ 5.0 (the same makefiles can be used).<P>
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You can't beat Cygwin's price (free), and you can debug adequately using gdb. However, it's
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@@ -173,45 +174,45 @@ Watcom C++ is a little slow and the debugger is not really up to today's sta
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Among the free compilers the best choice seem to be Borland C++ command line
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tools and mingw32 (port of gcc to Win32). Both of them are supported by
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wxWindows.
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wxWidgets.
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<h3><a name="unicode">Is Unicode supported?</a></h3>
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Yes, Unicode is fully supported under Windows NT/2000 (Windows 9x don't
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have Unicode support anyhow).
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<h3><a name="doublebyte">Does wxWindows support double byte fonts (Chinese/Japanese/Korean etc.)?</a></h3>
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<h3><a name="doublebyte">Does wxWidgets support double byte fonts (Chinese/Japanese/Korean etc.)?</a></h3>
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An answer from <a href="mailto:goedde@logosoft.de">Klaus Goedde</a>:<p>
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"For Japanese under Win2000, it seems that wxWindows has no problems to work with double byte char sets
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"For Japanese under Win2000, it seems that wxWidgets has no problems to work with double byte char sets
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(I mean DBCS, that's not Unicode). First you have to install Japanese support on your Win2K system
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and choose for ANSI translation
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HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Nls\CodePage=932 (default is 1252 for Western).
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Then you can see all the funny Japanese letters under wxWindows too.<P>
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Then you can see all the funny Japanese letters under wxWidgets too.<P>
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In a wxTextCtrl control you have to set the window style "wxTE_RICH", otherwise this control shows the wrong
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letters.
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I don't now whether it works on non W2K systems, because I'm just starting using wxWindows."
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I don't now whether it works on non W2K systems, because I'm just starting using wxWidgets."
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<P>
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<h3><a name="dll">Can you compile wxWindows 2 as a DLL?</a></h3>
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<h3><a name="dll">Can you compile wxWidgets 2 as a DLL?</a></h3>
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Yes (using the Visual C++ or Borland C++ makefile), but be aware that distributing DLLs is a thorny issue
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and you may be better off compiling statically-linked applications, unless you're
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delivering a suite of separate programs, or you're compiling a lot of wxWindows applications
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delivering a suite of separate programs, or you're compiling a lot of wxWidgets applications
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and have limited hard disk space.<P>
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With a DLL approach, and with different versions and configurations of wxWindows
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With a DLL approach, and with different versions and configurations of wxWidgets
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needing to be catered for, the end user may end up with a host of large DLLs in his or her Windows system directory,
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negating the point of using DLLs. Of course, this is not a problem just associated with
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wxWindows!
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wxWidgets!
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<P>
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<h3><a name="exesize">How can I reduce executable size?</a></h3>
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You can compile wxWindows as a DLL (see above, VC++/BC++ only at present). You should also
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You can compile wxWidgets as a DLL (see above, VC++/BC++ only at present). You should also
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compile your programs for release using non-debugging and space-optimisation options, but
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take with VC++ 5/6 space optimisation: it can sometimes cause problems.<P>
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@@ -224,24 +225,39 @@ use DLLs. Another good compression tool (probably better than Petite) is <a href
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Please do not be surprised if MinGW produces a statically-linked minimal executable of 1 MB. Firstly, gcc
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produces larger executables than some compilers. Secondly, this figure will
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include most of the overhead of wxWindows, so as your application becomes more
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include most of the overhead of wxWidgets, so as your application becomes more
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complex, the overhead becomes proportionally less significant. And thirdly, trading executable compactness
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for the enormous increase in productivity you get with wxWindows is almost always well worth it.<P>
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for the enormous increase in productivity you get with wxWidgets is almost always well worth it.<P>
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If you have a really large executable compiled with MinGW (for example 20MB) then
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you need to configure wxWindows to compile without debugging information: see
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you need to configure wxWidgets to compile without debugging information: see
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docs/msw/install.txt for details. You may find that using configure instead
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of makefile.g95 is easier, particularly since you can maintain debug and
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release versions of the library simultaneously, in different directories.
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Also, run 'strip' after linking to remove all traces of debug info.
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<P>
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<H3><a name="mfc">Is wxWindows compatible with MFC?</a></H3>
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<H3><a name="mfc">Is wxWidgets compatible with MFC?</a></H3>
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There is a sample which demonstrates MFC and wxWindows code co-existing in the same
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application. However, don't expect to be able to enable wxWindows windows with OLE-2
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There is a sample which demonstrates MFC and wxWidgets code co-existing in the same
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application. However, don't expect to be able to enable wxWidgets windows with OLE-2
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functionality using MFC.<P>
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<H3><a name="setuph">Why do I get errors about setup.h not being found?</a></H3>
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When you build the wxWidgets library, setup.h is copied
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from include/wx/msw/setup.h to e.g. lib/mswd/wx/setup.h (the path
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depends on the configuration you're building). So you need to add
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this include path if building using the static Debug library:<P>
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lib/mswd<P>
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or if building the static Release library, lib/msw.<P>
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See also the <a href="http://wiki.wxwindows.org/wiki.pl?Table_Of_Contents">wxWiki Contents</a>
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for more information.<P>
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<H3><a name="asuffix">Why do I get errors about FooBarA when I only use FooBar in my program?</H3>
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If you get errors like
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@@ -271,16 +287,16 @@ The most common cause of this problem is the memory debugging settings in
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setting <tt>wxUSE_GLOBAL_MEMORY_OPERATORS</tt> and
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<tt>wxUSE_DEBUG_NEW_ALWAYS</tt> to 0 in this file
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<li> Or leave them on but do <tt>#undef new</tt> after including any
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wxWindows headers, like this the memory debugging will be still on
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for wxWindows sources but off for your own code
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wxWidgets headers, like this the memory debugging will be still on
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for wxWidgets sources but off for your own code
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</ul>
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Notice that IMHO the first solution is preferable for VC++ users who can use
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the <a href="#vcdebug">VC++ CRT memory debugging features</a> instead.
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<H3><a name="mfcport">How do I port MFC applications to wxWindows?</a></H3>
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<H3><a name="mfcport">How do I port MFC applications to wxWidgets?</a></H3>
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Set up your interface from scratch using wxWindows (especially <a href="http://www.robeling.de" target=_top>wxDesigner</a>
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Set up your interface from scratch using wxWidgets (especially <a href="http://www.robeling.de" target=_top>wxDesigner</a>
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or <a href="http://www.anthemion.co.uk/dialogblocks/" target=_new>DialogBlocks</a> --
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it'll save you a <i>lot</i> of time) and when you have a shell prepared, you can start
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'pouring in' code from the MFC app, with appropriate
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@@ -288,14 +304,14 @@ modifications. This is the approach I have used, and I found
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it very satisfactory. A two-step process then - reproduce the bare
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interface first, then wire it up afterwards. That way you deal
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with each area of complexity separately. Don't try to think MFC
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and wxWindows simultaneously from the beginning - it is easier to
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and wxWidgets simultaneously from the beginning - it is easier to
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reproduce the initial UI by looking at the behaviour of the MFC
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app, not its code.
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<H3><a name="crash">Why do I sometimes get bizarre crash problems using VC++ 5/6?</a></H3>
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Some crash problems can be due to inconsistent compiler
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options (and of course this isn't limited to wxWindows).
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options (and of course this isn't limited to wxWidgets).
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If strange/weird/impossible things start to happen please
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check (dumping IDE project file as makefile and doing text comparison
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if necessary) that the project settings, especially the list of defined
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@@ -308,13 +324,13 @@ Editor, in Release mode with optimizations on. If in doubt,
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switch off optimisations, although this will result in much
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larger executables. It seems possible that the library can be created with
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strong optimization, so long as the application is not strongly
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optimized. For example, in wxWindows project, set to 'Minimum
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optimized. For example, in wxWidgets project, set to 'Minimum
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Size'. In Dialog Editor project, set to 'Customize: Favor Small
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Code' (and no others). This will then work.<P>
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<H3><a name="makefiles">How are the wxWindows makefiles edited under Windows?</a></H3>
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<H3><a name="makefiles">How are the wxWidgets makefiles edited under Windows?</a></H3>
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As of wxWindows 2.1, there is a new system written by Vadim Zeitlin, that
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As of wxWidgets 2.1, there is a new system written by Vadim Zeitlin, that
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generates the makefiles from templates using tmake.<P>
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Here are Vadim's notes:<P>
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@@ -360,7 +376,7 @@ files to be compiled. Some of them are only compiled in 16/32 bit mode.
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Some other are only compiled with some compilers (others can't compile
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them) - all this info is contained in this file.<P>
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So now adding a new file to wxWindows is as easy as modifying filelist.txt
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So now adding a new file to wxWidgets is as easy as modifying filelist.txt
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(and Makefile.ams for Unix ports) and regenerating the makefiles - no
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need to modify all files manually any more.<P>
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@@ -370,11 +386,11 @@ I don't need it and can't test it, but it should be trivial to create
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one from vc6.t - probably the only things to change would be the
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version number in the very beginning and the /Z option - VC5 doesn't
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support edit-and=continue). This is not an officially supported way
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of building wxWindows (that is, nobody guarantees that it will work),
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of building wxWidgets (that is, nobody guarantees that it will work),
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but it has been very useful to me and I hope it will be also for
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others. To generate wxWindows.dsp run<P>
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others. To generate wxWidgets.dsp run<P>
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<pre>tmake -t vc6 wxwin.pro -o ../../wxWindows.dsp</pre><P>
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<pre>tmake -t vc6 wxwin.pro -o ../../wxWidgets.dsp</pre><P>
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Then just include this project in any workspace or open it from VC IDE
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and it will create a new workspace for you.<P>
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@@ -388,13 +404,13 @@ directory by 10 (and the number of files to be maintained too).
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<P>
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<H3><a name="vcdebug">How do you use VC++'s memory leak checking instead of that in wxWindows?</a></H3>
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<H3><a name="vcdebug">How do you use VC++'s memory leak checking instead of that in wxWidgets?</a></H3>
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Vadim Zeitlin:
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<pre>
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On the VC++ level, it's just the matter of calling _CrtSetDbgFlag() in the very
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beginning of the program. In wxWindows, this is done automatically when
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beginning of the program. In wxWidgets, this is done automatically when
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compiling with VC++ in debug mode unless wxUSE_GLOBAL_MEMORY_OPERATORS or
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__NO_VC_CRTDBG__ are defined - this check is done in wx/msw/msvcrt.h which
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is included from app.cpp which then calls wxCrtSetDbgFlag() without any
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@@ -431,7 +447,7 @@ Currently this is not possible because the wxConfig family of classes is
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supposed to deal with per-user application configuration data, and HKLM is
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only supposed to be writeable by a user with Administrator privileges. In theory,
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only installers should write to HKLM. This is still a point debated by the
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wxWindows developers. There are at least two ways to work around it if you really
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wxWidgets developers. There are at least two ways to work around it if you really
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need to write to HKLM.<P>
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First, you can use wxRegKey directly, for example:
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Reference in New Issue
Block a user