1. Implemented support for different icons for different states (expanded,
selected, combination of them) for the tree control (and doc'd it) 2. removed code which was sending extra event if wxFrame::SetSize() was used 3. important changes to wxWizard interface 4. small compilation corrections git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@3756 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -33,19 +33,19 @@
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#include "math.h"
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//#ifdef __WXMSW__
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#ifdef __WXMSW__
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#define NO_MULTIPLE_SELECTION
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#define NO_VARIABLE_HEIGHT
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//#endif
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#endif
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#include "treetest.h"
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// under Windows the icons are in the .rc file
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#ifndef __WXMSW__
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#ifdef NO_VARIABLE_HEIGHT
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#include "icon1.xpm"
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#endif
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#include "icon2.xpm"
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#include "icon3.xpm"
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#include "icon4.xpm"
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#include "mondrian.xpm"
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#endif
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@@ -92,7 +92,9 @@ BEGIN_EVENT_TABLE(MyTreeCtrl, wxTreeCtrl)
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EVT_TREE_BEGIN_LABEL_EDIT(TreeTest_Ctrl, MyTreeCtrl::OnBeginLabelEdit)
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EVT_TREE_END_LABEL_EDIT(TreeTest_Ctrl, MyTreeCtrl::OnEndLabelEdit)
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EVT_TREE_DELETE_ITEM(TreeTest_Ctrl, MyTreeCtrl::OnDeleteItem)
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#if 0 // there are so many of those that logging them causes flicker
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EVT_TREE_GET_INFO(TreeTest_Ctrl, MyTreeCtrl::OnGetInfo)
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#endif
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EVT_TREE_SET_INFO(TreeTest_Ctrl, MyTreeCtrl::OnSetInfo)
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EVT_TREE_ITEM_EXPANDED(TreeTest_Ctrl, MyTreeCtrl::OnItemExpanded)
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EVT_TREE_ITEM_EXPANDING(TreeTest_Ctrl, MyTreeCtrl::OnItemExpanding)
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@@ -187,12 +189,12 @@ MyFrame::MyFrame(const wxString& title, int x, int y, int w, int h)
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wxTR_HAS_BUTTONS |
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wxTR_EDIT_LABELS |
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#ifndef NO_MULTIPLE_SELECTION
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wxTR_MULTIPLE |
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wxTR_MULTIPLE |
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#endif
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#ifndef NO_VARIABLE_HEIGHT
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wxTR_HAS_VARIABLE_ROW_HEIGHT |
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wxTR_HAS_VARIABLE_ROW_HEIGHT |
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#endif
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wxSUNKEN_BORDER);
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wxSUNKEN_BORDER);
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wxTextCtrl *textCtrl = new wxTextCtrl(this, -1, "",
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wxDefaultPosition, wxDefaultSize,
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wxTE_MULTILINE | wxSUNKEN_BORDER);
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@@ -440,6 +442,9 @@ MyTreeCtrl::MyTreeCtrl(wxWindow *parent, const wxWindowID id,
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m_imageListNormal->Add(wxBitmap("bitmap1", wxBITMAP_TYPE_BMP_RESOURCE));
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# endif
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m_imageListNormal->Add(wxBitmap("bitmap2", wxBITMAP_TYPE_BMP_RESOURCE));
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m_imageListNormal->Add(wxBitmap("bitmap3", wxBITMAP_TYPE_BMP_RESOURCE));
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m_imageListNormal->Add(wxBitmap("bitmap4", wxBITMAP_TYPE_BMP_RESOURCE));
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m_imageListNormal->Add(wxBitmap("bitmap5", wxBITMAP_TYPE_BMP_RESOURCE));
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#else
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# ifndef NO_VARIABLE_HEIGHT
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m_imageListNormal->Add(image.ConvertToBitmap());
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@@ -447,6 +452,9 @@ MyTreeCtrl::MyTreeCtrl(wxWindow *parent, const wxWindowID id,
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m_imageListNormal->Add(wxICON(icon1));
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# endif
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m_imageListNormal->Add(wxICON(icon2));
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m_imageListNormal->Add(wxICON(icon3));
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m_imageListNormal->Add(wxICON(icon4));
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m_imageListNormal->Add(wxICON(icon5));
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#endif
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SetImageList(m_imageListNormal);
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@@ -481,21 +489,32 @@ void MyTreeCtrl::AddItemsRecursively(const wxTreeItemId& idParent,
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{
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if ( depth > 0 )
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{
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bool hasChildren = depth > 1;
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wxString str;
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for ( size_t n = 0; n < numChildren; n++ )
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{
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// at depth 1 elements won't have any more children
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if (depth == 1)
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str.Printf("%s child %d.%d", "File", folder, n + 1);
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else
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if ( hasChildren )
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str.Printf("%s child %d", "Folder", n + 1);
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else
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str.Printf("%s child %d.%d", "File", folder, n + 1);
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// here we pass to AppendItem() normal and selected item images (we
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// suppose that selected image follows the normal one in the enum)
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int image = depth == 1 ? TreeCtrlIcon_File : TreeCtrlIcon_Folder;
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wxTreeItemId id = AppendItem(idParent, str, image, image,
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wxTreeItemId id = AppendItem(idParent, str, image, image + 1,
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new MyTreeItemData(str));
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// and now we also set the expanded one (only for the folders)
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if ( hasChildren )
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{
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SetItemImage(id, TreeCtrlIcon_FolderOpened,
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wxTreeItemIcon_Expanded);
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}
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// remember the last child for OnEnsureVisible()
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if ( depth == 1 && n == numChildren - 1 )
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if ( !hasChildren && n == numChildren - 1 )
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{
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m_lastItem = id;
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}
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@@ -512,6 +531,7 @@ void MyTreeCtrl::AddTestItemsToTree(size_t numChildren,
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wxTreeItemId rootId = AddRoot("Root",
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TreeCtrlIcon_Folder, TreeCtrlIcon_Folder,
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new MyTreeItemData("Root item"));
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SetItemImage(rootId, TreeCtrlIcon_FolderOpened, wxTreeItemIcon_Expanded);
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AddItemsRecursively(rootId, numChildren, depth, 0);
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}
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