Move getting the unit test event count from wxTestableFrame to the EventCounter class. This reduces the need to have wxTestableFrame pointers all over the unit testing code and should reduce bugs caused by counting the wrong events.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@70871 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -120,10 +120,7 @@ void HtmlWindowTestCase::Title()
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#if wxUSE_UIACTIONSIMULATOR
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void HtmlWindowTestCase::CellClick()
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{
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wxTestableFrame* frame = wxStaticCast(wxTheApp->GetTopWindow(),
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wxTestableFrame);
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EventCounter count1(m_win, wxEVT_COMMAND_HTML_CELL_CLICKED);
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EventCounter clicked(m_win, wxEVT_COMMAND_HTML_CELL_CLICKED);
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wxUIActionSimulator sim;
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@@ -137,15 +134,12 @@ void HtmlWindowTestCase::CellClick()
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sim.MouseClick();
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wxYield();
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CPPUNIT_ASSERT_EQUAL(1, frame->GetEventCount());
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CPPUNIT_ASSERT_EQUAL(1, clicked.GetCount());
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}
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void HtmlWindowTestCase::LinkClick()
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{
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wxTestableFrame* frame = wxStaticCast(wxTheApp->GetTopWindow(),
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wxTestableFrame);
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EventCounter count1(m_win, wxEVT_COMMAND_HTML_LINK_CLICKED);
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EventCounter clicked(m_win, wxEVT_COMMAND_HTML_LINK_CLICKED);
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wxUIActionSimulator sim;
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@@ -159,7 +153,7 @@ void HtmlWindowTestCase::LinkClick()
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sim.MouseClick();
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wxYield();
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CPPUNIT_ASSERT_EQUAL(1, frame->GetEventCount());
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CPPUNIT_ASSERT_EQUAL(1, clicked.GetCount());
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}
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#endif // wxUSE_UIACTIONSIMULATOR
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