Move getting the unit test event count from wxTestableFrame to the EventCounter class. This reduces the need to have wxTestableFrame pointers all over the unit testing code and should reduce bugs caused by counting the wrong events.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@70871 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Steve Lamerton
2012-03-11 14:32:24 +00:00
parent 6c6b938377
commit 744d91d41f
26 changed files with 294 additions and 466 deletions

View File

@@ -97,10 +97,7 @@ void WindowTestCase::tearDown()
void WindowTestCase::ShowHideEvent()
{
#if defined(__WXMSW__) || defined (__WXPM__)
wxTestableFrame* frame = wxStaticCast(wxTheApp->GetTopWindow(),
wxTestableFrame);
EventCounter count(m_window, wxEVT_SHOW);
EventCounter show(m_window, wxEVT_SHOW);
CPPUNIT_ASSERT(m_window->IsShown());
@@ -112,19 +109,16 @@ void WindowTestCase::ShowHideEvent()
CPPUNIT_ASSERT(m_window->IsShown());
CPPUNIT_ASSERT_EQUAL(2, frame->GetEventCount());
CPPUNIT_ASSERT_EQUAL(2, show.GetCount());
#endif
}
void WindowTestCase::KeyEvent()
{
#if wxUSE_UIACTIONSIMULATOR
wxTestableFrame* frame = wxStaticCast(wxTheApp->GetTopWindow(),
wxTestableFrame);
EventCounter count(m_window, wxEVT_KEY_DOWN);
EventCounter count1(m_window, wxEVT_KEY_UP);
EventCounter count2(m_window, wxEVT_CHAR);
EventCounter keydown(m_window, wxEVT_KEY_DOWN);
EventCounter keyup(m_window, wxEVT_KEY_UP);
EventCounter keychar(m_window, wxEVT_CHAR);
wxUIActionSimulator sim;
@@ -134,31 +128,28 @@ void WindowTestCase::KeyEvent()
sim.Char(WXK_SHIFT);
wxYield();
CPPUNIT_ASSERT_EQUAL(5, frame->GetEventCount(wxEVT_KEY_DOWN));
CPPUNIT_ASSERT_EQUAL(5, frame->GetEventCount(wxEVT_KEY_UP));
CPPUNIT_ASSERT_EQUAL(4, frame->GetEventCount(wxEVT_CHAR));
CPPUNIT_ASSERT_EQUAL(5, keydown.GetCount());
CPPUNIT_ASSERT_EQUAL(5, keyup.GetCount());
CPPUNIT_ASSERT_EQUAL(4, keychar.GetCount());
#endif
}
void WindowTestCase::FocusEvent()
{
#ifndef __WXOSX__
wxTestableFrame* frame = wxStaticCast(wxTheApp->GetTopWindow(),
wxTestableFrame);
EventCounter count(m_window, wxEVT_SET_FOCUS);
EventCounter count1(m_window, wxEVT_KILL_FOCUS);
EventCounter setfocus(m_window, wxEVT_SET_FOCUS);
EventCounter killfocus(m_window, wxEVT_KILL_FOCUS);
m_window->SetFocus();
CPPUNIT_ASSERT_EQUAL(1, frame->GetEventCount(wxEVT_SET_FOCUS));
CPPUNIT_ASSERT_EQUAL(1, setfocus.GetCount());
CPPUNIT_ASSERT(m_window->HasFocus());
wxButton* button = new wxButton(wxTheApp->GetTopWindow(), wxID_ANY);
button->SetFocus();
CPPUNIT_ASSERT_EQUAL(1, frame->GetEventCount(wxEVT_KILL_FOCUS));
CPPUNIT_ASSERT_EQUAL(1, killfocus.GetCount());
CPPUNIT_ASSERT(!m_window->HasFocus());
#endif
}