Move getting the unit test event count from wxTestableFrame to the EventCounter class. This reduces the need to have wxTestableFrame pointers all over the unit testing code and should reduce bugs caused by counting the wrong events.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@70871 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -97,10 +97,7 @@ void WindowTestCase::tearDown()
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void WindowTestCase::ShowHideEvent()
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{
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#if defined(__WXMSW__) || defined (__WXPM__)
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wxTestableFrame* frame = wxStaticCast(wxTheApp->GetTopWindow(),
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wxTestableFrame);
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EventCounter count(m_window, wxEVT_SHOW);
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EventCounter show(m_window, wxEVT_SHOW);
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CPPUNIT_ASSERT(m_window->IsShown());
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@@ -112,19 +109,16 @@ void WindowTestCase::ShowHideEvent()
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CPPUNIT_ASSERT(m_window->IsShown());
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CPPUNIT_ASSERT_EQUAL(2, frame->GetEventCount());
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CPPUNIT_ASSERT_EQUAL(2, show.GetCount());
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#endif
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}
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void WindowTestCase::KeyEvent()
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{
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#if wxUSE_UIACTIONSIMULATOR
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wxTestableFrame* frame = wxStaticCast(wxTheApp->GetTopWindow(),
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wxTestableFrame);
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EventCounter count(m_window, wxEVT_KEY_DOWN);
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EventCounter count1(m_window, wxEVT_KEY_UP);
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EventCounter count2(m_window, wxEVT_CHAR);
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EventCounter keydown(m_window, wxEVT_KEY_DOWN);
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EventCounter keyup(m_window, wxEVT_KEY_UP);
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EventCounter keychar(m_window, wxEVT_CHAR);
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wxUIActionSimulator sim;
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@@ -134,31 +128,28 @@ void WindowTestCase::KeyEvent()
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sim.Char(WXK_SHIFT);
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wxYield();
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CPPUNIT_ASSERT_EQUAL(5, frame->GetEventCount(wxEVT_KEY_DOWN));
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CPPUNIT_ASSERT_EQUAL(5, frame->GetEventCount(wxEVT_KEY_UP));
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CPPUNIT_ASSERT_EQUAL(4, frame->GetEventCount(wxEVT_CHAR));
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CPPUNIT_ASSERT_EQUAL(5, keydown.GetCount());
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CPPUNIT_ASSERT_EQUAL(5, keyup.GetCount());
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CPPUNIT_ASSERT_EQUAL(4, keychar.GetCount());
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#endif
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}
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void WindowTestCase::FocusEvent()
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{
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#ifndef __WXOSX__
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wxTestableFrame* frame = wxStaticCast(wxTheApp->GetTopWindow(),
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wxTestableFrame);
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EventCounter count(m_window, wxEVT_SET_FOCUS);
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EventCounter count1(m_window, wxEVT_KILL_FOCUS);
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EventCounter setfocus(m_window, wxEVT_SET_FOCUS);
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EventCounter killfocus(m_window, wxEVT_KILL_FOCUS);
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m_window->SetFocus();
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CPPUNIT_ASSERT_EQUAL(1, frame->GetEventCount(wxEVT_SET_FOCUS));
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CPPUNIT_ASSERT_EQUAL(1, setfocus.GetCount());
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CPPUNIT_ASSERT(m_window->HasFocus());
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wxButton* button = new wxButton(wxTheApp->GetTopWindow(), wxID_ANY);
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button->SetFocus();
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CPPUNIT_ASSERT_EQUAL(1, frame->GetEventCount(wxEVT_KILL_FOCUS));
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CPPUNIT_ASSERT_EQUAL(1, killfocus.GetCount());
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CPPUNIT_ASSERT(!m_window->HasFocus());
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#endif
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}
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