Move getting the unit test event count from wxTestableFrame to the EventCounter class. This reduces the need to have wxTestableFrame pointers all over the unit testing code and should reduce bugs caused by counting the wrong events.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@70871 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -80,12 +80,9 @@ void ButtonTestCase::tearDown()
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void ButtonTestCase::Click()
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{
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wxTestableFrame* frame = wxStaticCast(wxTheApp->GetTopWindow(),
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wxTestableFrame);
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//We use the internal class EventCounter which handles connecting and
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//disconnecting the control to the wxTestableFrame
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EventCounter count(m_button, wxEVT_COMMAND_BUTTON_CLICKED);
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EventCounter clicked(m_button, wxEVT_COMMAND_BUTTON_CLICKED);
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wxUIActionSimulator sim;
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@@ -97,15 +94,12 @@ void ButtonTestCase::Click()
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sim.MouseClick();
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wxYield();
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CPPUNIT_ASSERT_EQUAL( 1, frame->GetEventCount() );
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CPPUNIT_ASSERT_EQUAL( 1, clicked.GetCount() );
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}
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void ButtonTestCase::Disabled()
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{
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wxTestableFrame* frame = wxStaticCast(wxTheApp->GetTopWindow(),
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wxTestableFrame);
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EventCounter count(m_button, wxEVT_COMMAND_BUTTON_CLICKED);
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EventCounter clicked(m_button, wxEVT_COMMAND_BUTTON_CLICKED);
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wxUIActionSimulator sim;
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@@ -118,7 +112,7 @@ void ButtonTestCase::Disabled()
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sim.MouseClick();
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wxYield();
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CPPUNIT_ASSERT_EQUAL( 0, frame->GetEventCount() );
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CPPUNIT_ASSERT_EQUAL( 0, clicked.GetCount() );
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}
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#endif // wxUSE_UIACTIONSIMULATOR
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