Fixed DoShowModal again, to check that the oldFocus object isn't dead.

Added integer handling for wxTextCtrls in wxGenericValidator.
Added virtual function to wxGenericDragImage so it can do _really_ smooth
dragging under app control.


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/branches/WX_2_2_BRANCH@7657 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Julian Smart
2000-06-29 20:28:53 +00:00
parent 97d80a31a7
commit 741ca84241
5 changed files with 55 additions and 15 deletions

View File

@@ -137,6 +137,10 @@ public:
// Attributes
////////////////////////////////////////////////////////////////////////////
// For efficiency, tell wxGenericDragImage to use a bitmap that's already
// created (e.g. from last drag)
void SetBackingBitmap(wxBitmap* bitmap) { m_pBackingBitmap = bitmap; }
// Operations
////////////////////////////////////////////////////////////////////////////
@@ -191,6 +195,14 @@ public:
// Override this if you are using a virtual image (drawing your own image)
virtual bool DoDrawImage(wxDC& dc, const wxPoint& pos) const;
// Override this if you wish to draw the window contents to the backing bitmap
// yourself. This can be desirable if you wish to avoid flicker by not having to
// redraw the window itself before dragging in order to be graphic-minus-dragged-objects.
// Instead, paint the drag image's backing bitmap to be correct, and leave the window
// to be updated only when dragging the objects away (thus giving a smoother appearance).
virtual bool UpdateBackingFromWindow(wxDC& windowDC, wxMemoryDC& destDC,
const wxRect& sourceRect, const wxRect& destRect) const;
// Erase and redraw simultaneously if possible
virtual bool RedrawImage(const wxPoint& oldPos, const wxPoint& newPos, bool eraseOld, bool drawNew);
@@ -209,6 +221,8 @@ protected:
// Stores the window contents while we're dragging the image around
wxBitmap m_backingBitmap;
wxBitmap* m_pBackingBitmap; // Pointer to existing backing bitmap
// (pass to wxGenericDragImage as an efficiency measure)
// A temporary bitmap for repairing/redrawing
wxBitmap m_repairBitmap;