remove the object from wxPendingDelete list before deleting it to avoid infinite loop if DeletePendingObject() is reentered from object dtor
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@40821 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -366,11 +366,14 @@ void wxAppBase::DeletePendingObjects()
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{
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{
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wxObject *obj = node->GetData();
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wxObject *obj = node->GetData();
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delete obj;
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// remove it from the list first so that if we get back here somehow
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// during the object deletion (e.g. wxYield called from its dtor) we
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if (wxPendingDelete.Member(obj))
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// wouldn't try to delete it the second time
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if ( wxPendingDelete.Member(obj) )
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wxPendingDelete.Erase(node);
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wxPendingDelete.Erase(node);
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delete obj;
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// Deleting one object may have deleted other pending
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// Deleting one object may have deleted other pending
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// objects, so start from beginning of list again.
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// objects, so start from beginning of list again.
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node = wxPendingDelete.GetFirst();
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node = wxPendingDelete.GetFirst();
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