rebaked everything, fixes problems with OpenGL samples makefiles

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@50703 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2007-12-15 00:25:59 +00:00
parent fce127d758
commit 7379e47609
595 changed files with 3052 additions and 1067 deletions

View File

@@ -199,6 +199,9 @@ __THREAD_DEFINE_p =
__THREAD_DEFINE_p = -dwxNO_THREADS
!endif
__UNICODE_DEFINE_p =
!ifeq UNICODE 0
__UNICODE_DEFINE_p = -dwxUSE_UNICODE=0
!endif
!ifeq UNICODE 1
__UNICODE_DEFINE_p = -d_UNICODE
!endif
@@ -263,7 +266,7 @@ $(OBJS)\penguin.exe : $(PENGUIN_OBJECTS) $(OBJS)\penguin_penguin.res
@%append $(OBJS)\penguin.lbc option caseexact
@%append $(OBJS)\penguin.lbc $(LDFLAGS) $(__DEBUGINFO_1) libpath $(LIBDIRNAME) system nt_win ref '_WinMain@16'
@for %i in ($(PENGUIN_OBJECTS)) do @%append $(OBJS)\penguin.lbc file %i
@for %i in ( wx$(PORTNAME)$(WXUNIVNAME)$(WX_RELEASE_NODOT)$(WXUNICODEFLAG)$(WXDEBUGFLAG)$(WX_LIB_FLAVOUR)_gl.lib opengl32.lib glu32.lib $(__WXLIB_CORE_p) $(__WXLIB_BASE_p) $(__WXLIB_MONO_p) $(__LIB_TIFF_p) $(__LIB_JPEG_p) $(__LIB_PNG_p) wxzlib$(WXDEBUGFLAG).lib wxregex$(WXUNICODEFLAG)$(WXDEBUGFLAG).lib wxexpat$(WXDEBUGFLAG).lib $(EXTRALIBS_FOR_BASE) $(__GDIPLUS_LIB_p) kernel32.lib user32.lib gdi32.lib comdlg32.lib winspool.lib winmm.lib shell32.lib comctl32.lib ole32.lib oleaut32.lib uuid.lib rpcrt4.lib advapi32.lib wsock32.lib odbc32.lib) do @%append $(OBJS)\penguin.lbc library %i
@for %i in ( wx$(PORTNAME)$(WXUNIVNAME)$(WX_RELEASE_NODOT)$(WXUNICODEFLAG)$(WXDEBUGFLAG)$(WX_LIB_FLAVOUR)_gl.lib opengl32.lib glu32.lib $(__WXLIB_CORE_p) $(__WXLIB_BASE_p) $(__WXLIB_MONO_p) $(__LIB_TIFF_p) $(__LIB_JPEG_p) $(__LIB_PNG_p) wxzlib$(WXDEBUGFLAG).lib wxregex$(WXUNICODEFLAG)$(WXDEBUGFLAG).lib wxexpat$(WXDEBUGFLAG).lib $(EXTRALIBS_FOR_BASE) $(__GDIPLUS_LIB_p) kernel32.lib user32.lib gdi32.lib comdlg32.lib winspool.lib winmm.lib shell32.lib comctl32.lib ole32.lib oleaut32.lib uuid.lib rpcrt4.lib advapi32.lib wsock32.lib) do @%append $(OBJS)\penguin.lbc library %i
@%append $(OBJS)\penguin.lbc option resource=$(OBJS)\penguin_penguin.res
@for %i in () do @%append $(OBJS)\penguin.lbc option stack=%i
wlink @$(OBJS)\penguin.lbc