Avoid referencing WinInitialize/Finalize for non-PM builds.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@24483 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -26,6 +26,7 @@
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#include <stdio.h>
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#include <stdio.h>
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#include "wx/app.h"
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#include "wx/app.h"
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#include "wx/apptrait.h"
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#include "wx/module.h"
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#include "wx/module.h"
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#include "wx/intl.h"
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#include "wx/intl.h"
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#include "wx/utils.h"
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#include "wx/utils.h"
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@@ -409,10 +410,13 @@ void wxThreadInternal::OS2ThreadStart(
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}
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}
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else // do run thread
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else // do run thread
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{
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{
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HAB vHab;
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wxAppTraits *traits = wxTheApp ? wxTheApp->GetTraits() : NULL;
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vHab = ::WinInitialize(0);
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unsigned long ulHab;
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if (traits)
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traits->InitializeGui(ulHab);
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dwRet = (DWORD)pThread->Entry();
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dwRet = (DWORD)pThread->Entry();
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::WinTerminate(vHab);
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if (traits)
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traits->TerminateGui(ulHab);
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// enter m_critsect before changing the thread state
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// enter m_critsect before changing the thread state
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pThread->m_critsect.Enter();
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pThread->m_critsect.Enter();
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