add wxSize overloads to wxBitmap ctors and to wxBitmap::Create
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@59526 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -87,7 +87,7 @@ class WXDLLIMPEXP_CORE wxBitmap: public wxBitmapBase
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friend class WXDLLIMPEXP_FWD_CORE wxBitmapHandler;
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public:
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wxBitmap(); // Platform-specific
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wxBitmap() {} // Platform-specific
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// Initialize with raw data.
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wxBitmap(const char bits[], int width, int height, int depth = 1);
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@@ -102,7 +102,8 @@ public:
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wxBitmap(const void* data, wxBitmapType type, int width, int height, int depth = 1);
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// If depth is omitted, will create a bitmap compatible with the display
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wxBitmap(int width, int height, int depth = -1);
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wxBitmap(int width, int height, int depth = -1) { (void)Create(width, height, depth); }
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wxBitmap(const wxSize& sz, int depth = -1) { (void)Create(sz, depth); }
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// Convert from wxImage:
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wxBitmap(const wxImage& image, int depth = -1);
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@@ -110,14 +111,17 @@ public:
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// Convert from wxIcon
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wxBitmap(const wxIcon& icon) { CopyFromIcon(icon); }
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virtual ~wxBitmap();
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virtual ~wxBitmap() {}
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wxImage ConvertToImage() const;
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// get the given part of bitmap
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wxBitmap GetSubBitmap( const wxRect& rect ) const;
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virtual bool Create(int width, int height, int depth = -1);
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virtual bool Create(int width, int height, int depth = wxBITMAP_SCREEN_DEPTH);
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virtual bool Create(const wxSize& sz, int depth = wxBITMAP_SCREEN_DEPTH)
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{ return Create(sz.GetWidth(), sz.GetHeight(), depth); }
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virtual bool Create(const void* data, wxBitmapType type, int width, int height, int depth = 1);
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// virtual bool Create( WXHICON icon) ;
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virtual bool LoadFile(const wxString& name, wxBitmapType type = wxBITMAP_DEFAULT_TYPE);
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