add wxSize overloads to wxBitmap ctors and to wxBitmap::Create
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@59526 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
@@ -148,6 +148,7 @@ public:
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wxBitmap(const wxBitmap& bmp);
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wxBitmap(const char bits[], int width, int height, int depth = 1);
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wxBitmap(int width, int height, int depth = wxBITMAP_SCREEN_DEPTH);
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wxBitmap(const wxSize& sz, int depth = wxBITMAP_SCREEN_DEPTH);
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wxBitmap(const char* const* bits);
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wxBitmap(const wxString &filename, wxBitmapType type = wxBITMAP_TYPE_XPM);
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wxBitmap(const wxImage& image, int depth = wxBITMAP_SCREEN_DEPTH);
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@@ -156,6 +157,7 @@ public:
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*/
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virtual bool Create(int width, int height, int depth = wxBITMAP_SCREEN_DEPTH) = 0;
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virtual bool Create(const wxSize& sz, int depth = wxBITMAP_SCREEN_DEPTH) = 0;
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virtual int GetHeight() const = 0;
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virtual int GetWidth() const = 0;
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@@ -59,9 +59,11 @@ protected:
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WX_NSBitmapImageRep m_cocoaNSBitmapImageRep;
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};
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// ========================================================================
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// wxBitmap
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// ========================================================================
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class WXDLLIMPEXP_CORE wxBitmap: public wxGDIObject
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{
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// ------------------------------------------------------------------------
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@@ -83,10 +85,13 @@ public:
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// Constructor for generalised creation from data
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wxBitmap(const void* data, wxBitmapType type, int width, int height, int depth = 1);
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// If depth is omitted, will create a bitmap compatible with the display
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wxBitmap(int width, int height, int depth = -1);
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wxBitmap(int width, int height, int depth = -1)
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{ (void)Create(width, height, depth); }
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wxBitmap(const wxSize& sz, int depth = -1)
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{ (void)Create(sz, depth); }
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// Convert from wxImage:
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wxBitmap(const wxImage& image, int depth = -1)
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{ CreateFromImage(image, depth); }
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{ CreateFromImage(image, depth); }
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// Convert from wxIcon
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wxBitmap(const wxIcon& icon) { CopyFromIcon(icon); }
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@@ -100,7 +105,10 @@ public:
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// Initialize from wxImage
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bool CreateFromImage(const wxImage& image, int depth=-1);
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virtual bool Create(int width, int height, int depth = -1);
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virtual bool Create(int width, int height, int depth = wxBITMAP_SCREEN_DEPTH);
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virtual bool Create(const wxSize& sz, int depth = wxBITMAP_SCREEN_DEPTH)
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{ return Create(sz.GetWidth(), sz.GetHeight(), depth); }
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bool Create(NSImage* cocoaNSImage);
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bool Create(NSBitmapImageRep* cocoaNSBitmapImageRep);
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virtual bool Create(const void* data, wxBitmapType type, int width, int height, int depth = 1);
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@@ -26,7 +26,8 @@ class WXDLLIMPEXP_CORE wxBitmap : public wxBitmapBase
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public:
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wxBitmap() {}
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wxBitmap(const wxIDirectFBSurfacePtr& surface) { Create(surface); }
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wxBitmap(int width, int height, int depth = -1);
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wxBitmap(int width, int height, int depth = -1) { Create(width, height, depth); }
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wxBitmap(const wxSize& sz, int depth = -1) { Create(sz, depth); }
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wxBitmap(const char bits[], int width, int height, int depth = 1);
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wxBitmap(const wxString &filename, wxBitmapType type = wxBITMAP_DEFAULT_TYPE);
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wxBitmap(const char* const* bits);
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@@ -35,7 +36,9 @@ public:
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#endif
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bool Create(const wxIDirectFBSurfacePtr& surface);
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bool Create(int width, int height, int depth = -1);
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bool Create(int width, int height, int depth = wxBITMAP_SCREEN_DEPTH);
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bool Create(const wxSize& sz, int depth = wxBITMAP_SCREEN_DEPTH)
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{ return Create(sz.GetWidth(), sz.GetHeight(), depth); }
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virtual int GetHeight() const;
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virtual int GetWidth() const;
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@@ -51,13 +51,16 @@ class WXDLLIMPEXP_CORE wxBitmap: public wxBitmapBase
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{
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public:
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wxBitmap() { }
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wxBitmap( int width, int height, int depth = wxBITMAP_SCREEN_DEPTH );
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wxBitmap( int width, int height, int depth = wxBITMAP_SCREEN_DEPTH )
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{ Create(width, height, depth); }
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wxBitmap( const wxSize& sz, int depth = wxBITMAP_SCREEN_DEPTH )
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{ Create(sz, depth); }
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wxBitmap( const char bits[], int width, int height, int depth = 1 );
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wxBitmap( const char* const* bits );
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#ifdef wxNEEDS_CHARPP
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// needed for old GCC
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wxBitmap(char** data)
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{ *this = wxBitmap(const_cast<const char* const*>(data)); }
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{ *this = wxBitmap(const_cast<const char* const*>(data)); }
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#endif
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wxBitmap( const wxString &filename, wxBitmapType type = wxBITMAP_DEFAULT_TYPE );
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#if wxUSE_IMAGE
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@@ -67,6 +70,8 @@ public:
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virtual ~wxBitmap();
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bool Create(int width, int height, int depth = wxBITMAP_SCREEN_DEPTH);
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bool Create(const wxSize& sz, int depth = wxBITMAP_SCREEN_DEPTH)
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{ return Create(sz.GetWidth(), sz.GetHeight(), depth); }
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virtual int GetHeight() const;
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virtual int GetWidth() const;
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@@ -64,8 +64,9 @@ private:
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class WXDLLIMPEXP_CORE wxBitmap: public wxBitmapBase
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{
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public:
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wxBitmap();
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wxBitmap( int width, int height, int depth = -1 );
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wxBitmap() {}
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wxBitmap( int width, int height, int depth = -1 ) { Create( width, height, depth ); }
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wxBitmap( const wxSize& sz, int depth = -1 ) { Create( sz, depth ); }
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wxBitmap( const char bits[], int width, int height, int depth = 1 );
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wxBitmap( const char* const* bits );
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#ifdef wxNEEDS_CHARPP
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@@ -79,7 +80,9 @@ public:
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wxBitmap( const wxImage& image, int depth = -1 ) { (void)CreateFromImage(image, depth); }
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virtual ~wxBitmap();
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bool Create(int width, int height, int depth = -1);
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bool Create(int width, int height, int depth = wxBITMAP_SCREEN_DEPTH);
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bool Create(const wxSize& sz, int depth = wxBITMAP_SCREEN_DEPTH)
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{ return Create(sz.GetWidth(), sz.GetHeight(), depth); }
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virtual int GetHeight() const;
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virtual int GetWidth() const;
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@@ -27,14 +27,19 @@ class WXDLLIMPEXP_CORE wxBitmap: public wxBitmapBase
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{
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public:
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wxBitmap() {}
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wxBitmap(int width, int height, int depth = -1);
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wxBitmap(int width, int height, int depth = -1)
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{ Create(width, height, depth); }
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wxBitmap(const wxSize& sz, int depth = -1)
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{ Create(sz, depth); }
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wxBitmap(const char bits[], int width, int height, int depth = 1);
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wxBitmap(const char* const* bits);
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wxBitmap(const wxString &filename, wxBitmapType type = wxBITMAP_DEFAULT_TYPE);
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wxBitmap(const wxImage& image, int depth = -1);
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virtual ~wxBitmap() {}
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bool Create(int width, int height, int depth = -1);
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bool Create(int width, int height, int depth = wxBITMAP_SCREEN_DEPTH);
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bool Create(const wxSize& sz, int depth = wxBITMAP_SCREEN_DEPTH)
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{ return Create(sz.GetWidth(), sz.GetHeight(), depth); }
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virtual int GetHeight() const;
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virtual int GetWidth() const;
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@@ -73,7 +73,8 @@ public:
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//
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// NB: this ctor will create a DIB for 24 and 32bpp bitmaps, use ctor
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// taking a DC argument if you want to force using DDB in this case
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wxBitmap(int width, int height, int depth = -1);
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wxBitmap(int width, int height, int depth = -1) { (void)Create(width, height, depth); }
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wxBitmap(const wxSize& sz, int depth = -1) { (void)Create(sz, depth); }
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// Create a bitmap compatible with the given DC
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wxBitmap(int width, int height, const wxDC& dc);
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@@ -137,6 +138,9 @@ public:
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#endif
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virtual bool Create(int width, int height, int depth = wxBITMAP_SCREEN_DEPTH);
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virtual bool Create(const wxSize& sz, int depth = wxBITMAP_SCREEN_DEPTH)
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{ return Create(sz.GetWidth(), sz.GetHeight(), depth); }
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virtual bool Create(int width, int height, const wxDC& dc);
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virtual bool Create(const void* data, wxBitmapType type, int width, int height, int depth = 1);
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virtual bool LoadFile(const wxString& name, wxBitmapType type = wxBITMAP_DEFAULT_TYPE);
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@@ -114,7 +114,16 @@ public:
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);
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// If depth is omitted, will create a bitmap compatible with the display
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wxBitmap( int nWidth, int nHeight, int nDepth = -1 );
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wxBitmap( int nWidth, int nHeight, int nDepth = -1 )
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{
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Init();
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(void)Create(nWidth, nHeight, nDepth);
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}
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wxBitmap( const wxSize& sz, int nDepth = -1 )
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{
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Init();
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(void)Create(sz, nDepth);
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}
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wxBitmap( const wxImage& image, int depth = -1 )
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{ (void)CreateFromImage(image, depth); }
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@@ -152,8 +161,11 @@ public:
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virtual bool Create( int nWidth
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,int nHeight
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,int nDepth = -1
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,int nDepth = wxBITMAP_SCREEN_DEPTH
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);
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virtual bool Create(const wxSize& sz, int depth = wxBITMAP_SCREEN_DEPTH)
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{ return Create(sz.GetWidth(), sz.GetHeight(), depth); }
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virtual bool Create( const void* pData
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,wxBitmapType lType
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,int nWidth
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@@ -87,7 +87,7 @@ class WXDLLIMPEXP_CORE wxBitmap: public wxBitmapBase
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friend class WXDLLIMPEXP_FWD_CORE wxBitmapHandler;
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public:
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wxBitmap(); // Platform-specific
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wxBitmap() {} // Platform-specific
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// Initialize with raw data.
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wxBitmap(const char bits[], int width, int height, int depth = 1);
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@@ -102,7 +102,8 @@ public:
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wxBitmap(const void* data, wxBitmapType type, int width, int height, int depth = 1);
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// If depth is omitted, will create a bitmap compatible with the display
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wxBitmap(int width, int height, int depth = -1);
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wxBitmap(int width, int height, int depth = -1) { (void)Create(width, height, depth); }
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wxBitmap(const wxSize& sz, int depth = -1) { (void)Create(sz, depth); }
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// Convert from wxImage:
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wxBitmap(const wxImage& image, int depth = -1);
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@@ -110,14 +111,17 @@ public:
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// Convert from wxIcon
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wxBitmap(const wxIcon& icon) { CopyFromIcon(icon); }
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virtual ~wxBitmap();
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virtual ~wxBitmap() {}
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wxImage ConvertToImage() const;
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// get the given part of bitmap
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wxBitmap GetSubBitmap( const wxRect& rect ) const;
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virtual bool Create(int width, int height, int depth = -1);
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virtual bool Create(int width, int height, int depth = wxBITMAP_SCREEN_DEPTH);
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virtual bool Create(const wxSize& sz, int depth = wxBITMAP_SCREEN_DEPTH)
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{ return Create(sz.GetWidth(), sz.GetHeight(), depth); }
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virtual bool Create(const void* data, wxBitmapType type, int width, int height, int depth = 1);
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// virtual bool Create( WXHICON icon) ;
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virtual bool LoadFile(const wxString& name, wxBitmapType type = wxBITMAP_DEFAULT_TYPE);
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@@ -58,7 +58,8 @@ public:
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//
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// NB: this ctor will create a DIB for 24 and 32bpp bitmaps, use ctor
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// taking a DC argument if you want to force using DDB in this case
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wxBitmap(int width, int height, int depth = -1);
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wxBitmap(int width, int height, int depth = -1) { /*TODO*/ }
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wxBitmap(const wxSize& sz, int depth = -1) { /*TODO*/ }
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// Create a bitmap compatible with the given DC
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wxBitmap(int width, int height, const wxDC& dc);
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@@ -91,7 +92,7 @@ public:
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return *this;
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}
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virtual ~wxBitmap();
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virtual ~wxBitmap() {}
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#if wxUSE_IMAGE && wxUSE_WXDIB
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wxImage ConvertToImage() const;
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@@ -111,7 +112,10 @@ public:
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bool CopyFromDIB(const wxDIB& dib);
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#endif
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virtual bool Create(int width, int height, int depth = -1);
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virtual bool Create(int width, int height, int depth = wxBITMAP_SCREEN_DEPTH);
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virtual bool Create(const wxSize& sz, int depth = wxBITMAP_SCREEN_DEPTH)
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{ return Create(sz.GetWidth(), sz.GetHeight(), depth); }
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virtual bool Create(int width, int height, const wxDC& dc);
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virtual bool Create(const void* data, long type, int width, int height, int depth = 1);
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virtual bool LoadFile(const wxString& name, long type = wxBITMAP_DEFAULT_TYPE);
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@@ -65,8 +65,10 @@ private:
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class WXDLLIMPEXP_CORE wxBitmap: public wxBitmapBase
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{
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public:
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wxBitmap();
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wxBitmap( int width, int height, int depth = -1 );
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wxBitmap() {}
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wxBitmap( int width, int height, int depth = -1 ) { Create( width, height, depth ); }
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wxBitmap( const wxSize& sz, int depth = -1 ) { Create( sz, depth ); }
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wxBitmap( const char bits[], int width, int height, int depth = 1 );
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wxBitmap( const char* const* bits );
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#ifdef wxNEEDS_CHARPP
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@@ -81,7 +83,10 @@ public:
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static void InitStandardHandlers();
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bool Create(int width, int height, int depth = -1);
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bool Create(int width, int height, int depth = wxBITMAP_SCREEN_DEPTH);
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bool Create(const wxSize& sz, int depth = wxBITMAP_SCREEN_DEPTH)
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{ return Create(sz.GetWidth(), sz.GetHeight(), depth); }
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bool Create(const void* data, wxBitmapType type,
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int width, int height, int depth = -1);
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// create the wxBitmap using a _copy_ of the pixmap
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