1. wxApp::ProcessPendingEvents() is now common, added appcmn.cpp and
regenerated the makefiles. wxPostEvent() should work for wxGTK too (untested) 2. long -> wxCoord change for wxGTK and wxMSW, use wxUSE_COMPATIBLE_COORD_TYPES to get the old behaviour 3. wxHTML compilation fixes (for !wxUSE_HTML case) 4. a couple of handy macros in thread.h added git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@4054 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -19,7 +19,6 @@
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#ifdef __GNUG__
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#pragma implementation "app.h"
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#pragma implementation "appbase.h"
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#endif
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// For compilers that support precompilation, includes "wx.h".
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@@ -44,8 +43,8 @@
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#include "wx/msgdlg.h"
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#include "wx/intl.h"
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#include "wx/dynarray.h"
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# include "wx/wxchar.h"
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# include "wx/icon.h"
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#include "wx/wxchar.h"
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#include "wx/icon.h"
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#endif
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#include "wx/log.h"
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@@ -924,28 +923,6 @@ bool wxApp::ProcessIdle()
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return event.MoreRequested();
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}
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void wxApp::ProcessPendingEvents()
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{
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#if wxUSE_THREADS
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// ensure that we're the only thread to modify the pending events list
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wxCriticalSectionLocker locker(*wxPendingEventsLocker);
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#endif
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if ( !wxPendingEvents )
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return;
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wxNode *node = wxPendingEvents->First();
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while (node)
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{
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wxEvtHandler *handler = (wxEvtHandler *)node->Data();
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handler->ProcessPendingEvents();
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delete node;
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node = wxPendingEvents->First();
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}
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}
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void wxApp::ExitMainLoop()
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{
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m_keepGoing = FALSE;
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