1. wxMenu changes: wxMenuBase appears, several new functions for dynamic menu
handling as well 2. new sample: menu 3. small corrections to wxFileHistory made possible by wxMenu changes 4. ugly fix for panel loaded from resources and TABbing 5. wxDataObject &c doc updates git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@4288 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -16,179 +16,97 @@
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#pragma interface "menu.h"
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#endif
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#include "wx/defs.h"
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#include "wx/event.h"
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#include "wx/dynarray.h"
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#include "wx/string.h"
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#if wxUSE_ACCEL
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#include "wx/accel.h"
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#include "wx/dynarray.h"
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WX_DEFINE_EXPORTED_ARRAY(wxAcceleratorEntry *, wxAcceleratorArray);
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#endif // wxUSE_ACCEL
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class WXDLLEXPORT wxMenuItem;
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class WXDLLEXPORT wxMenuBar;
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class WXDLLEXPORT wxMenu;
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class WXDLLEXPORT wxFrame;
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WXDLLEXPORT_DATA(extern const wxChar*) wxEmptyString;
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WX_DEFINE_EXPORTED_ARRAY(wxAcceleratorEntry *, wxAcceleratorArray);
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// ----------------------------------------------------------------------------
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// Menu
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxMenu : public wxEvtHandler
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class WXDLLEXPORT wxMenu : public wxMenuBase
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{
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DECLARE_DYNAMIC_CLASS(wxMenu)
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public:
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// ctors & dtor
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wxMenu(const wxString& title,
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const wxFunction func)
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{
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Init(title, func);
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}
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wxMenu(const wxString& title, long style = 0)
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: wxMenuBase(title, style) { Init(); }
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wxMenu( long WXUNUSED(style) )
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{
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Init( wxEmptyString );
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}
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wxMenu(const wxString& title = wxEmptyString, long WXUNUSED(style) = 0)
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{
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Init(title);
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}
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wxMenu(long style = 0) : wxMenuBase(style) { Init(); }
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virtual ~wxMenu();
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// construct menu
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// append a separator to the menu
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void AppendSeparator();
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// append a normal item to the menu
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void Append(int id, const wxString& label,
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const wxString& helpString = wxEmptyString,
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bool checkable = FALSE);
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// append a submenu
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void Append(int id, const wxString& label,
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wxMenu *submenu,
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const wxString& helpString = wxEmptyString);
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// append anything (create wxMenuItem first)
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void Append(wxMenuItem *pItem);
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// implement base class virtuals
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virtual bool DoAppend(wxMenuItem *item);
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virtual bool DoInsert(size_t pos, wxMenuItem *item);
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virtual wxMenuItem *DoRemove(wxMenuItem *item);
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// insert a break in the menu
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void Break();
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virtual void Break();
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// delete an item
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// If it's a submenu, menu is not destroyed.
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// VZ: why? shouldn't it return "wxMenu *" then?
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void Delete(int id);
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// client data
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void SetClientData(void* clientData) { m_clientData = clientData; }
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void* GetClientData() const { return m_clientData; }
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// menu item control
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// enable/disable item
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void Enable(int id, bool enable);
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// TRUE if enabled
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bool IsEnabled(int id) const;
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// check/uncheck item - only for checkable items, of course
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void Check(int id, bool check);
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// TRUE if checked
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bool IsChecked(int id) const;
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// other properties
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// the menu title
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void SetTitle(const wxString& label);
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const wxString GetTitle() const;
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// the item label
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void SetLabel(int id, const wxString& label);
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wxString GetLabel(int id) const;
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// help string
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virtual void SetHelpString(int id, const wxString& helpString);
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virtual wxString GetHelpString(int id) const;
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// get the list of items
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wxList& GetItems() const { return (wxList &)m_menuItems; }
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// find item
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// returns id of the item matching the given string or wxNOT_FOUND
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virtual int FindItem(const wxString& itemString) const;
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// returns NULL if not found
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wxMenuItem* FindItem(int id) const { return FindItemForId(id); }
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// find wxMenuItem by ID, and item's menu too if itemMenu is !NULL
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wxMenuItem *FindItemForId(int itemId, wxMenu **itemMenu = NULL) const;
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// Updates the UI for a menu and all submenus recursively. source is the
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// object that has the update event handlers defined for it. If NULL, the
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// menu or associated window will be used.
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void UpdateUI(wxEvtHandler* source = (wxEvtHandler*)NULL);
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virtual void SetTitle(const wxString& title);
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// MSW-specific
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bool ProcessCommand(wxCommandEvent& event);
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void SetEventHandler(wxEvtHandler *handler) { m_eventHandler = handler; }
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wxEvtHandler *GetEventHandler() const { return m_eventHandler; }
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#ifdef WXWIN_COMPATIBILITY
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wxMenu(const wxString& title, const wxFunction func)
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: wxMenuBase(title)
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{
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Callback(func);
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}
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#endif // WXWIN_COMPATIBILITY
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// implementation only from now on
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// -------------------------------
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// IMPLEMENTATION
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bool MSWCommand(WXUINT param, WXWORD id);
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void SetInvokingWindow(wxWindow *pWin) { m_pInvokingWindow = pWin; }
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wxWindow *GetInvokingWindow() const { return m_pInvokingWindow; }
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// semi-private accessors
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// get the window which contains this menu
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wxWindow *GetWindow() const;
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// get the menu handle
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WXHMENU GetHMenu() const;
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WXHMENU GetHMenu() const { return m_hMenu; }
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// only for wxMenuBar
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// attach/detach menu to/from wxMenuBar
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void Attach(wxMenuBar *menubar);
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void Detach();
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#if wxUSE_ACCEL
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// called by wxMenuBar to build its accel table from the accels of all menus
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bool HasAccels() const { return !m_accels.IsEmpty(); }
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size_t GetAccelCount() const { return m_accels.GetCount(); }
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size_t CopyAccels(wxAcceleratorEntry *accels) const;
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// called by wxMenuItem when its accels changes
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void UpdateAccel(wxMenuItem *item);
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// helper used by wxMenu itself (returns the index in m_accels)
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int FindAccel(int id) const;
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#endif // wxUSE_ACCEL
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wxFunction GetCallback() const { return m_callback; }
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void Callback(const wxFunction func) { m_callback = func; }
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wxFunction m_callback;
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#ifdef WXWIN_COMPATIBILITY
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// compatibility: these functions are deprecated
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bool Enabled(int id) const { return IsEnabled(id); }
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bool Checked(int id) const { return IsChecked(id); }
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#endif // WXWIN_COMPATIBILITY
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private:
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// common part of all ctors
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void Init(const wxString& title, const wxFunction func = NULL );
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void Init();
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bool m_doBreak;
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// common part of Append/Insert (behaves as Append is pos == (size_t)-1)
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bool DoInsertOrAppend(wxMenuItem *item, size_t pos = (size_t)-1);
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// This is used when m_hMenu is NULL because we don't want to
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// delete it in ~wxMenu (it's been added to a parent menu).
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// But we'll still need the handle for other purposes.
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// Might be better to have a flag saying whether it's deleteable or not.
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WXHMENU m_savehMenu ; // Used for Enable() on popup
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WXHMENU m_hMenu;
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// if TRUE, insert a breal before appending the next item
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bool m_doBreak;
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int m_noItems;
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wxString m_title;
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wxMenu * m_topLevelMenu;
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wxMenuBar * m_menuBar;
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wxList m_menuItems;
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wxEvtHandler * m_eventHandler;
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wxWindow *m_pInvokingWindow;
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void* m_clientData;
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// the menu handle of this menu
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WXHMENU m_hMenu;
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#if wxUSE_ACCEL
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// the accelerators for our menu items
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wxAcceleratorArray m_accels;
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#endif // wxUSE_ACCEL
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DECLARE_DYNAMIC_CLASS(wxMenu)
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};
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// ----------------------------------------------------------------------------
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@@ -243,8 +161,11 @@ public:
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void Attach(wxFrame *frame);
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#if wxUSE_ACCEL
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// get the accel table for the menus
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// get the accel table for all the menus
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const wxAcceleratorTable& GetAccelTable() const { return m_accelTable; }
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// update the accel table (must be called after adding/deletign a menu)
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void RebuildAccelTable();
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#endif // wxUSE_ACCEL
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// get the menu handle
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