cleaning up the runloop source properly (was causing crashes in embedded situations, as the runloop source persisted)
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@42144 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -850,6 +850,8 @@ bool wxApp::Initialize(int& argc, wxChar **argv)
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event_posted_context.perform = macPostedEventCallback;
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event_posted_context.perform = macPostedEventCallback;
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m_macEventPosted = CFRunLoopSourceCreate(NULL,0,&event_posted_context);
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m_macEventPosted = CFRunLoopSourceCreate(NULL,0,&event_posted_context);
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CFRunLoopAddSource(CFRunLoopGetCurrent(), m_macEventPosted, kCFRunLoopCommonModes);
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CFRunLoopAddSource(CFRunLoopGetCurrent(), m_macEventPosted, kCFRunLoopCommonModes);
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// run loop takes ownership
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CFRelease(m_macEventPosted);
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#endif
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#endif
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UMAShowArrowCursor() ;
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UMAShowArrowCursor() ;
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@@ -908,8 +910,10 @@ void wxApp::CleanUp()
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#ifdef __WXMAC_OSX__
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#ifdef __WXMAC_OSX__
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if (m_macEventPosted)
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if (m_macEventPosted)
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CFRelease(m_macEventPosted);
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{
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m_macEventPosted = NULL;
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CFRunLoopRemoveSource(CFRunLoopGetCurrent(), m_macEventPosted, kCFRunLoopCommonModes);
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m_macEventPosted = NULL;
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}
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#endif
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#endif
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// One last chance for pending objects to be cleaned up
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// One last chance for pending objects to be cleaned up
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