metadata streaming
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@22359 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
183
include/wx/xtistrm.h
Normal file
183
include/wx/xtistrm.h
Normal file
@@ -0,0 +1,183 @@
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// Name: wx/xtistrm.h
|
||||
// Purpose: streaming runtime metadata information (extended class info)
|
||||
// Author: Stefan Csomor
|
||||
// Modified by:
|
||||
// Created: 27/07/03
|
||||
// RCS-ID: $Id$
|
||||
// Copyright: (c) 2003 Stefan Csomor
|
||||
// Licence: wxWindows licence
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef _WX_XTISTRMH__
|
||||
#define _WX_XTISTRMH__
|
||||
|
||||
#if defined(__GNUG__) && !defined(__APPLE__)
|
||||
#pragma interface "xtistrm.h"
|
||||
#endif
|
||||
|
||||
#include "wx/wx.h"
|
||||
|
||||
#if wxUSE_EXTENDED_RTTI
|
||||
|
||||
// Filer contains the interfaces for streaming objects in and out of XML,
|
||||
// rendering them either to objects in memory, or to code. Note: We
|
||||
// consider the process of generating code to be one of *depersisting* the
|
||||
// object from xml, *not* of persisting the object to code from an object
|
||||
// in memory. This distincation can be confusing, and should be kept
|
||||
// in mind when looking at the property streamers and callback interfaces
|
||||
// listed below.
|
||||
|
||||
/*
|
||||
Main interface for streaming out an object to XML.
|
||||
*/
|
||||
|
||||
void WriteComponent(wxObject *Object, const wxClassInfo *ClassInfo, wxXmlNode *parent, const wxString& nodeName );
|
||||
|
||||
class wxReader;
|
||||
/*
|
||||
Streaming callbacks for depersisting XML to code, or running objects
|
||||
*/
|
||||
|
||||
struct wxIDepersist ;
|
||||
|
||||
/*
|
||||
wxReader handles streaming in a class from XML. Maintains a list of
|
||||
objects, and names, and issues calls out to interfaces to depersist the
|
||||
guts from the XML tree.
|
||||
*/
|
||||
class wxReader : wxObject
|
||||
{
|
||||
struct wxReaderInternal;
|
||||
wxReaderInternal *Data;
|
||||
|
||||
wxxVariant ReadPropertyValueNoAssign(wxXmlNode *Node,
|
||||
wxClassInfo *ClassInfo,
|
||||
const wxPropertyInfo *& propertyInfo ,
|
||||
wxIDepersist *Callbacks = NULL);
|
||||
|
||||
void ReadPropertyValue(wxXmlNode *Node,
|
||||
wxClassInfo *ClassInfo,
|
||||
int ObjectId ,
|
||||
wxIDepersist *Callbacks = NULL );
|
||||
|
||||
bool genCode; // true if the reader should generate code.
|
||||
// ISSUE: ick!
|
||||
// this interface is getting crufty. Why the
|
||||
// different depersist callbacks in here, if there
|
||||
// is another place that knows that we're generating
|
||||
// code? Needs some repair work.
|
||||
public:
|
||||
wxReader(bool GenerateCode = false);
|
||||
~wxReader();
|
||||
|
||||
// Reads a component from XML. The return is the object ID, which can
|
||||
// be used in calls to GetObject or GetObjectName.
|
||||
//
|
||||
// ISSUE: Still needs to implement references to objects.
|
||||
// requires a bit of additional design in the XML (minor).
|
||||
int ReadComponent(wxXmlNode *parent, wxIDepersist *Callbacks);
|
||||
|
||||
// When streaming in, we may we depersisting to code, or to objects
|
||||
// in memory. The depersist callbacks for generating code will
|
||||
// not create the objects, but will create names for them instead.
|
||||
// So internally, we keep track of IDs, not pointers. Depending
|
||||
// on who you are in your callbacks, you can query the names or
|
||||
// pointers of the objects as need be. You should not mix both,
|
||||
// because you will die if you do.
|
||||
|
||||
wxObject *GetObject(int id);
|
||||
wxString GetObjectName(int id);
|
||||
wxClassInfo *GetObjectClassInfo(int id) ;
|
||||
|
||||
void SetObject(int id, wxObject *Object);
|
||||
void SetObjectName(int id, const wxString &Name, wxClassInfo* ClassInfo);
|
||||
|
||||
// Returns the result of a top level ReadComponent call. Used
|
||||
// typically after you have instructed the reader to stream in an
|
||||
// object, and you want the object back now. Only really valid if
|
||||
// you are reading back in to an object in memory, as opposed to code.
|
||||
wxObject *GetRoot() { return GetObject( 0 ) ; }
|
||||
};
|
||||
|
||||
struct wxIDepersist
|
||||
{
|
||||
// NotifyReader is called by wxReader so that we can have access to the
|
||||
// object store functions in the reader when we are called back. Hmm.
|
||||
// probably should have just made the callback functions each take a
|
||||
// wxReader.
|
||||
virtual void NotifyReader(wxReader *Reader) = 0;
|
||||
|
||||
// The next three callbacks match the ACS model of creation of objects.
|
||||
// At runtime, these will create actual instances, and manipulate them.
|
||||
// When generating code, these will just create statements of C++
|
||||
// code to create the objects.
|
||||
virtual void AllocateObject(int ObjectID, wxClassInfo *ClassInfo) = 0;
|
||||
virtual void CreateObject(int ObjectID,
|
||||
wxClassInfo *ClassInfo,
|
||||
int ParamCount,
|
||||
wxxVariant *VariantValues) = 0;
|
||||
virtual void SetProperty(int ObjectID,
|
||||
wxClassInfo *ClassInfo,
|
||||
const wxPropertyInfo* PropertyInfo ,
|
||||
const wxxVariant &VariantValue) = 0;
|
||||
virtual void SetConnect(int EventSourceObjectID,
|
||||
wxClassInfo *EventSourceClassInfo,
|
||||
int eventType ,
|
||||
const wxString &handlerName ,
|
||||
int EventSinkObjectID ) = 0;
|
||||
};
|
||||
|
||||
/*
|
||||
wxIDepersistRuntime implements the callbacks that will depersist
|
||||
an object into a running memory image, as opposed to writing
|
||||
C++ initialization code to bring the object to life.
|
||||
*/
|
||||
class wxIDepersistRuntime : public wxIDepersist
|
||||
{
|
||||
wxReader *Reader;
|
||||
public:
|
||||
virtual void NotifyReader(wxReader *_Reader)
|
||||
{
|
||||
Reader = _Reader;
|
||||
}
|
||||
virtual void AllocateObject(int ObjectID, wxClassInfo *ClassInfo);
|
||||
virtual void CreateObject(int ObjectID, wxClassInfo *ClassInfo, int ParamCount, wxxVariant *VariantValues);
|
||||
virtual void SetProperty(int ObjectID, wxClassInfo *ClassInfo, const wxPropertyInfo* PropertyInfo, const wxxVariant &VariantValue);
|
||||
virtual void SetConnect(int EventSourceObjectID,
|
||||
wxClassInfo *EventSourceClassInfo,
|
||||
int eventType ,
|
||||
const wxString &handlerName ,
|
||||
int EventSinkObjectID ) ;
|
||||
};
|
||||
|
||||
/*
|
||||
wxIDepersistCode implements the callbacks that will depersist
|
||||
an object into a C++ initialization function.
|
||||
*/
|
||||
|
||||
class wxTextOutputStream ;
|
||||
|
||||
class wxIDepersistCode : public wxIDepersist
|
||||
{
|
||||
wxReader *Reader;
|
||||
wxTextOutputStream *fp;
|
||||
public:
|
||||
wxIDepersistCode(wxTextOutputStream *out) : fp(out) { }
|
||||
virtual void NotifyReader(wxReader *_Reader)
|
||||
{
|
||||
Reader = _Reader;
|
||||
}
|
||||
virtual void AllocateObject(int ObjectID, wxClassInfo *ClassInfo);
|
||||
virtual void CreateObject(int ObjectID, wxClassInfo *ClassInfo, int ParamCount, wxxVariant *VariantValues);
|
||||
virtual void SetProperty(int ObjectID, wxClassInfo *ClassInfo, const wxPropertyInfo* PropertyInfo, const wxxVariant &VariantValue);
|
||||
virtual void SetConnect(int EventSourceObjectID,
|
||||
wxClassInfo *EventSourceClassInfo,
|
||||
int eventType ,
|
||||
const wxString &handlerName ,
|
||||
int EventSinkObjectID ) ;
|
||||
};
|
||||
|
||||
#endif // wxUSE_EXTENDED_RTTI
|
||||
|
||||
#endif
|
Reference in New Issue
Block a user