renaming and moving samples around

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@5300 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2000-01-08 15:28:31 +00:00
parent 617ec45690
commit 70d26c3f4f
167 changed files with 137 additions and 0 deletions

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#
# File: Makefile.in
# Author: Julian Smart
# Created: 1998
# Updated:
# Copyright: (c) 1998 Julian Smart
#
# "%W% %G%"
#
# Makefile for wxsocket example (UNIX).
top_srcdir = @top_srcdir@
top_builddir = ../..
program_dir = samples/wxsocket
VPATH = :$(top_srcdir)/samples/wxsocket
# Clears all default suffixes
.SUFFIXES: .o .cpp .c .cxx
.cpp.o :
$(CC) -c $(CPPFLAGS) -o $@ $<
# Set defaults from configure
include ../../src/make.env
all: client server
client: client.o ../../lib/@WX_TARGET_LIBRARY@
$(CC) $(LDFLAGS) -o client client.o $(LDLIBS)
server: server.o ../../lib/@WX_TARGET_LIBRARY@
$(CC) $(LDFLAGS) -o server server.o $(LDLIBS)
clean:
rm -f $(OBJECTS) $(PROGRAM) core

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samples/sockets/client.cpp Normal file
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/////////////////////////////////////////////////////////////////////////////
// Name: client.cpp
// Purpose: Client for wxSocket demo
// Author: Guillermo Rodriguez Garcia <guille@iies.es>
// Modified by:
// Created: 1999/09/19
// RCS-ID: $Id$
// Copyright: (c) 1999 Guillermo Rodriguez Garcia
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// ==========================================================================
// declarations
// ==========================================================================
// --------------------------------------------------------------------------
// headers
// --------------------------------------------------------------------------
#ifdef __GNUG__
# pragma implementation "client.cpp"
# pragma interface "client.cpp"
#endif
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
# pragma hdrstop
#endif
// for all others, include the necessary headers
#ifndef WX_PRECOMP
# include "wx/wx.h"
#endif
# include "wx/socket.h"
# include "wx/url.h"
# include "wx/protocol/http.h"
# include "wx/progdlg.h"
// --------------------------------------------------------------------------
// resources
// --------------------------------------------------------------------------
// the application icon
#if defined(__WXGTK__) || defined(__WXMOTIF__)
# include "mondrian.xpm"
#endif
// --------------------------------------------------------------------------
// classes
// --------------------------------------------------------------------------
// Define a new application type
class MyApp : public wxApp
{
public:
virtual bool OnInit();
};
// Define a new frame type: this is going to be our main frame
class MyFrame : public wxFrame
{
public:
MyFrame();
~MyFrame();
// event handlers (these functions should _not_ be virtual)
void OnQuit(wxCommandEvent& event);
void OnAbout(wxCommandEvent& event);
void OnOpenConnection(wxCommandEvent& event);
void OnTest1(wxCommandEvent& event);
void OnTest2(wxCommandEvent& event);
void OnTest3(wxCommandEvent& event);
void OnCloseConnection(wxCommandEvent& event);
void OnSocketEvent(wxSocketEvent& event);
// convenience functions
void UpdateStatusBar();
private:
wxSocketClient *m_sock;
wxPanel *m_panel;
wxTextCtrl *m_text;
wxMenu *m_menuFile;
wxMenu *m_menuSocket;
wxMenuBar *m_menuBar;
bool m_busy;
// any class wishing to process wxWindows events must use this macro
DECLARE_EVENT_TABLE()
};
// --------------------------------------------------------------------------
// constants
// --------------------------------------------------------------------------
// IDs for the controls and the menu commands
enum
{
// menu items
CLIENT_QUIT = 1000,
CLIENT_ABOUT,
CLIENT_OPEN,
CLIENT_TEST1,
CLIENT_TEST2,
CLIENT_TEST3,
CLIENT_CLOSE,
// id for socket
SOCKET_ID
};
// --------------------------------------------------------------------------
// event tables and other macros for wxWindows
// --------------------------------------------------------------------------
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_MENU(CLIENT_QUIT, MyFrame::OnQuit)
EVT_MENU(CLIENT_ABOUT, MyFrame::OnAbout)
EVT_MENU(CLIENT_OPEN, MyFrame::OnOpenConnection)
EVT_MENU(CLIENT_TEST1, MyFrame::OnTest1)
EVT_MENU(CLIENT_TEST2, MyFrame::OnTest2)
EVT_MENU(CLIENT_TEST3, MyFrame::OnTest3)
EVT_MENU(CLIENT_CLOSE, MyFrame::OnCloseConnection)
EVT_SOCKET(SOCKET_ID, MyFrame::OnSocketEvent)
END_EVENT_TABLE()
IMPLEMENT_APP(MyApp)
// ==========================================================================
// implementation
// ==========================================================================
// --------------------------------------------------------------------------
// the application class
// --------------------------------------------------------------------------
bool MyApp::OnInit()
{
// Create the main application window
MyFrame *frame = new MyFrame();
// Show it and tell the application that it's our main window
frame->Show(TRUE);
SetTopWindow(frame);
// success
return TRUE;
}
// --------------------------------------------------------------------------
// main frame
// --------------------------------------------------------------------------
// frame constructor
MyFrame::MyFrame() : wxFrame((wxFrame *)NULL, -1,
_T("wxSocket demo: Client"),
wxDefaultPosition, wxSize(300, 200))
{
// Give the frame an icon
SetIcon(wxICON(mondrian));
// Make menus
m_menuFile = new wxMenu();
m_menuFile->Append(CLIENT_ABOUT, _T("&About...\tCtrl-A"), _T("Show about dialog"));
m_menuFile->AppendSeparator();
m_menuFile->Append(CLIENT_QUIT, _T("E&xit\tAlt-X"), _T("Quit client"));
m_menuSocket = new wxMenu();
m_menuSocket->Append(CLIENT_OPEN, _T("&Open session"), _T("Connect to server"));
m_menuSocket->AppendSeparator();
m_menuSocket->Append(CLIENT_TEST1, _T("Test &1"), _T("Test basic functionality"));
m_menuSocket->Append(CLIENT_TEST2, _T("Test &2"), _T("Test ReadMsg and WriteMsg"));
m_menuSocket->Append(CLIENT_TEST3, _T("Test &3"), _T("Test large data transfer"));
m_menuSocket->AppendSeparator();
m_menuSocket->Append(CLIENT_CLOSE, _T("&Close session"), _T("Close connection"));
// Append menus to the menubar
m_menuBar = new wxMenuBar();
m_menuBar->Append(m_menuFile, _T("&File"));
m_menuBar->Append(m_menuSocket, _T("&Socket"));
SetMenuBar(m_menuBar);
// Status bar
CreateStatusBar(2);
// Make a panel with a textctrl in it
m_panel = new wxPanel(this, -1, wxPoint(0, 0), GetClientSize());
m_text = new wxTextCtrl(m_panel, -1,
_T("Welcome to wxSocket demo: Client\n")
_T("Client ready\n\n"),
wxPoint(0, 0), m_panel->GetClientSize(),
wxTE_MULTILINE | wxTE_READONLY);
// Create the socket
m_sock = new wxSocketClient();
m_sock->SetEventHandler(*this, SOCKET_ID);
m_sock->SetNotify(wxSOCKET_CONNECTION_FLAG |
wxSOCKET_INPUT_FLAG |
wxSOCKET_LOST_FLAG);
m_sock->Notify(TRUE);
m_busy = FALSE;
UpdateStatusBar();
}
MyFrame::~MyFrame()
{
delete m_sock;
}
// event handlers
void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
{
// TRUE is to force the frame to close
Close(TRUE);
}
void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
{
wxMessageBox(_T("wxSocket demo: Client\n")
_T("(c) 1999 Guillermo Rodriguez Garcia\n"),
_T("About Client"),
wxOK | wxICON_INFORMATION, this);
}
void MyFrame::OnOpenConnection(wxCommandEvent& WXUNUSED(event))
{
wxIPV4address addr;
m_menuSocket->Enable(CLIENT_OPEN, FALSE);
m_menuSocket->Enable(CLIENT_CLOSE, FALSE);
// Ask server address
wxString hostname = wxGetTextFromUser(
_T("Enter the address of the wxSocket demo server:"),
_T("Connect ..."),
_T("localhost"));
addr.Hostname(hostname);
addr.Service(3000);
// Non-blocking connect
m_text->AppendText(_T("Trying to connect (timeout = 10 sec) ...\n"));
m_sock->Connect(addr, FALSE);
m_sock->WaitOnConnect(10);
if (m_sock->IsConnected())
m_text->AppendText(_T("Succeeded ! Connection established\n"));
else
{
m_sock->Close();
m_text->AppendText(_T("Failed ! Unable to connect\n"));
wxMessageBox(_T("Can't connect to the specified host"), _T("Alert !"));
}
UpdateStatusBar();
}
void MyFrame::OnTest1(wxCommandEvent& WXUNUSED(event))
{
char *buf1, *buf2;
char len;
// Disable socket menu entries (exception: Close Session)
m_busy = TRUE;
UpdateStatusBar();
m_text->AppendText(_T("\n=== Test 1 begins ===\n"));
// Tell the server which test we are running
char c = 0xBE;
m_sock->Write(&c, 1);
// Send some data and read it back. We know the size of the
// buffer, so we can specify the exact number of bytes to be
// sent or received and use the WAITALL flag. Also, we have
// disabled menu entries which could interfere with the test,
// so we can safely avoid the BLOCK (formerly SPEED) flag.
//
// First we send a byte with the length of the string, then
// we send the string itself (do NOT try to send any integral
// value larger than a byte "as is" acrosss the network, or
// you might be in trouble! Ever heard about big and little
// endian computers?)
//
m_sock->SetFlags(wxSOCKET_WAITALL);
buf1 = _T("Test string (less than 127 chars!)");
len = wxStrlen(buf1) + 1;
buf2 = new char[len];
m_text->AppendText(_T("Sending a test buffer to the server ..."));
m_sock->Write(&len, 1);
m_sock->Write(buf1, len);
m_text->AppendText(m_sock->Error() ? _T("failed !\n") : _T("done\n"));
m_text->AppendText(_T("Receiving the buffer back from server ..."));
m_sock->Read(buf2, len);
m_text->AppendText(m_sock->Error() ? _T("failed !\n") : _T("done\n"));
m_text->AppendText(_T("Comparing the two buffers ..."));
if (memcmp(buf1, buf2, len) != 0)
{
m_text->AppendText(_T("failed!\n"));
m_text->AppendText(_T("Test 1 failed !\n"));
}
else
{
m_text->AppendText(_T("done\n"));
m_text->AppendText(_T("Test 1 passed !\n"));
}
m_text->AppendText(_T("=== Test 1 ends ===\n"));
delete[] buf2;
m_busy = FALSE;
UpdateStatusBar();
}
void MyFrame::OnTest2(wxCommandEvent& WXUNUSED(event))
{
char *msg1;
char *msg2;
size_t len;
// Disable socket menu entries (exception: Close Session)
m_busy = TRUE;
UpdateStatusBar();
m_text->AppendText(_T("\n=== Test 2 begins ===\n"));
// Tell the server which test we are running
char c = 0xCE;
m_sock->Write(&c, 1);
// Here we use ReadMsg and WriteMsg to send messages with
// a header with size information. Also, the reception is
// event triggered, so we test input events as well.
//
// We need to set no flags here (ReadMsg and WriteMsg are
// not affected by flags)
//
m_sock->SetFlags(wxSOCKET_WAITALL);
wxString s = wxGetTextFromUser(
_T("Enter an arbitrary string to send to the server:"),
_T("Test 2 ..."),
_T("Yes I like wxWindows!"));
msg1 = (char *)s.c_str();
len = wxStrlen(msg1) + 1;
msg2 = (char *)malloc(len);
m_text->AppendText(_T("Sending the string with WriteMsg ..."));
m_sock->WriteMsg(msg1, len);
m_text->AppendText(m_sock->Error() ? _T("failed !\n") : _T("done\n"));
m_text->AppendText(_T("Waiting for an event (timeout = 2 sec)\n"));
// Wait until data available (will also return if the connection is lost)
m_sock->WaitForRead(2);
if (m_sock->IsData())
{
m_text->AppendText(_T("Reading the string back with ReadMsg ..."));
m_sock->ReadMsg(msg2, len);
m_text->AppendText(m_sock->Error() ? _T("failed !\n") : _T("done\n"));
m_text->AppendText(_T("Comparing the two buffers ..."));
if (memcmp(msg1, msg2, len) != 0)
{
m_text->AppendText(_T("failed!\n"));
m_text->AppendText(_T("Test 2 failed !\n"));
}
else
{
m_text->AppendText(_T("done\n"));
m_text->AppendText(_T("Test 2 passed !\n"));
}
}
else
m_text->AppendText(_T("Timeout ! Test 2 failed.\n"));
m_text->AppendText(_T("=== Test 2 ends ===\n"));
free(msg2);
m_busy = FALSE;
UpdateStatusBar();
}
void MyFrame::OnTest3(wxCommandEvent& WXUNUSED(event))
{
m_text->AppendText(_T("\n=== Test 3 begins ===\n"));
m_text->AppendText(_T("Test 3 not implemented\n"));
m_text->AppendText(_T("=== Test 3 ends ===\n"));
}
void MyFrame::OnCloseConnection(wxCommandEvent& WXUNUSED(event))
{
m_sock->Close();
UpdateStatusBar();
}
void MyFrame::OnSocketEvent(wxSocketEvent& event)
{
wxString s = _T("OnSocketEvent: ");
switch(event.SocketEvent())
{
case wxSOCKET_INPUT : s.Append(_T("wxSOCKET_INPUT\n")); break;
case wxSOCKET_LOST : s.Append(_T("wxSOCKET_LOST\n")); break;
case wxSOCKET_CONNECTION : s.Append(_T("wxSOCKET_CONNECTION\n")); break;
default : s.Append(_T("Unexpected event !\n")); break;
}
m_text->AppendText(s);
UpdateStatusBar();
}
// convenience functions
void MyFrame::UpdateStatusBar()
{
wxString s;
if (!m_sock->IsConnected())
{
s.Printf(_T("Not connected"));
}
else
{
wxIPV4address addr;
m_sock->GetPeer(addr);
s.Printf(_T("%s : %d"), (addr.Hostname()).c_str(), addr.Service());
}
SetStatusText(s, 1);
m_menuSocket->Enable(CLIENT_OPEN, !m_sock->IsConnected() && !m_busy);
m_menuSocket->Enable(CLIENT_TEST1, m_sock->IsConnected() && !m_busy);
m_menuSocket->Enable(CLIENT_TEST2, m_sock->IsConnected() && !m_busy);
m_menuSocket->Enable(CLIENT_TEST3, m_sock->IsConnected() && !m_busy);
m_menuSocket->Enable(CLIENT_CLOSE, m_sock->IsConnected());
}

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NAME Client
DESCRIPTION 'Client'
EXETYPE WINDOWS
STUB 'WINSTUB.EXE'
CODE PRELOAD MOVEABLE DISCARDABLE
DATA PRELOAD MOVEABLE MULTIPLE
HEAPSIZE 1024
STACKSIZE 8192

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#
# File: makefile.g95
# Author: Julian Smart
# Created: 1999
# Updated:
# Copyright: (c) Julian Smart, 1999
#
# Makefile for wxWindows sample (Cygwin/Mingw32).
WXDIR = ../..
TARGET=client
OBJECTS = $(TARGET).o
include $(WXDIR)/src/makeprog.g95

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mondrian ICON mondrian.ico
conn_icn ICON connect.ico
#include "wx/msw/wx.rc"

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#
# File: makefile.vc
# Author: Julian Smart
# Created: 1999
# Updated:
# Copyright: (c) Julian Smart
#
# Makefile : Builds sample (VC++, WIN32)
# Use FINAL=1 argument to nmake to build final version with no debug info.
# Set WXDIR for your system
WXDIR = $(WXWIN)
PROGRAM=client
OBJECTS = $(PROGRAM).obj
!include $(WXDIR)\src\makeprog.vc

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#
# Makefile for WATCOM
#
# Created by Julian Smart, January 1999
#
#
WXDIR = $(%WXWIN)
PROGRAM = client
OBJECTS = $(PROGRAM).obj
!include $(WXDIR)\src\makeprog.wat

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#
# File: makefile.b32
# Author: Guilhem Lavaux
# Created: 1998
# Updated:
# Copyright: (c) Guilhem Lavaux
#
# "%W% %G%"
#
# Makefile : Builds 32-bit wxSocket sample under BC++
WXDIR = $(WXWIN)
ZLIB = $(WXDIR)\lib\zlib.lib
!include $(WXDIR)\src\makeb32.env
WXLIBDIR = $(WXDIR)\lib
WXINC = $(WXDIR)\include\msw
WXLIB = $(WXLIBDIR)\wx32.lib
LIBS=$(WXLIB) $(ZLIB) cw32 import32 ole2w32
!if "$(FINAL)" == "0"
LINKFLAGS=/v /Tpe /L$(WXLIBDIR);$(BCCDIR)\lib
OPT = -Od
DEBUG_FLAGS= -v
!else
LINKFLAGS=/Tpe /L$(WXLIBDIR);$(BCCDIR)\lib
OPT = -Od
DEBUG_FLAGS =
!endif
CPPFLAGS=$(DEBUG_FLAGS) $(OPT) @$(CFG)
.$(SRCSUFF).obj:
bcc32 $(CPPFLAGS) -c {$< }
.c.obj:
bcc32 $(CPPFLAGS) -P- -c {$< }
CLIENT_TARGET=client
SERVER_TARGET=server
CLIENT_OBJECTS=client.obj
SERVER_OBJECTS=server.obj
all: $(CLIENT_TARGET).exe $(SERVER_TARGET).exe
$(CLIENT_TARGET).exe: $(CLIENT_OBJECTS) $(CLIENT_TARGET).res
tlink32 $(LINKFLAGS) @&&!
c0w32.obj $(CLIENT_OBJECTS)
$(CLIENT_TARGET)
nul
$(LIBS)
$(CLIENT_TARGET).def
$(CLIENT_TARGET).res
!
client.obj: client.cpp
$(CLIENT_TARGET).res : $(CLIENT_TARGET).rc $(WXDIR)\include\wx\msw\wx.rc
brc32 -r /i$(BCCDIR)\include /i$(WXDIR)\include $(CLIENT_TARGET)
$(SERVER_TARGET).exe: $(SERVER_OBJECTS) $(SERVER_TARGET).res
tlink32 $(LINKFLAGS) @&&!
c0w32.obj $(SERVER_OBJECTS)
$(SERVER_TARGET)
nul
$(LIBS)
$(SERVER_TARGET).def
$(SERVER_TARGET).res
!
server.obj: server.cpp
$(SERVER_TARGET).res: $(SERVER_TARGET).rc $(WXDIR)\include\wx\msw\wx.rc
brc32 -r /i$(BCCDIR)\include /i$(WXDIR)\include $(SERVER_TARGET)
clean:
-erase *.obj
-erase *.exe
-erase *.res
-erase *.map
-erase *.rws

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#
# File: makefile.dos
# Author: Julian Smart
# Created: 1998
# Updated:
#
# Makefile : Builds 16-bit sample, VC++ 1.5
# Use FINAL=1 argument to nmake to build final version with no debugging
# info
WXDIR = $(WXWIN)
TARGET=client
OBJECTS = $(TARGET).obj
# TODO: server
!include $(WXDIR)\src\makeprog.msc

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#
# File: makefile.unx
# Author: Julian Smart
# Created: 1993
# Updated:
# Copyright: (c) 1993, AIAI, University of Edinburgh
#
# "%W% %G%"
#
# Makefile for server/client example (UNIX).
WXDIR = ../..
# All common UNIX compiler flags and options are now in
# this central makefile.
include $(WXDIR)/src/makeg95.env
OBJECTS=$(OBJDIR)/server.$(OBJSUFF) $(OBJDIR)/server_resources.$(OBJSUFF)\
$(OBJDIR)/client.$(OBJSUFF) $(OBJDIR)/client_resources.$(OBJSUFF)
all: $(OBJDIR) server$(GUISUFFIX) client$(GUISUFFIX)
$(OBJDIR):
mkdir $(OBJDIR)
server$(GUISUFFIX): $(OBJDIR)/server.$(OBJSUFF) $(OBJDIR)/server_resources.$(OBJSUFF) $(WXLIB)
$(CC) $(LDFLAGS) -o server$(GUISUFFIX)$(EXESUFF) $(OBJDIR)/server.$(OBJSUFF) $(OBJDIR)/server_resources.$(OBJSUFF) $(LDLIBS)
$(OBJDIR)/server.$(OBJSUFF): server.$(SRCSUFF)
$(CC) -c $(CPPFLAGS) -o $@ server.$(SRCSUFF)
client$(GUISUFFIX): $(OBJDIR)/client.$(OBJSUFF) $(OBJDIR)/client_resources.$(OBJSUFF) $(WXLIB)
$(CC) $(LDFLAGS) -o client$(GUISUFFIX)$(EXESUFF) $(OBJDIR)/client.$(OBJSUFF) $(OBJDIR)/client_resources.$(OBJSUFF) $(LDLIBS)
$(OBJDIR)/client.$(OBJSUFF): client.$(SRCSUFF)
$(CC) -c $(CPPFLAGS) -o $@ client.$(SRCSUFF)
$(OBJDIR)/server_resources.o: server.rc
$(RESCOMP) -i server.rc -o $(OBJDIR)/server_resources.o $(RESFLAGS)
$(OBJDIR)/client_resources.o: client.rc
$(RESCOMP) -i client.rc -o $(OBJDIR)/client_resources.o $(RESFLAGS)
clean:
rm -f $(OBJECTS) server$(GUISUFFIX).exe client$(GUISUFFIX).exe core *.rsc *.res

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#
# File: makefile.vc
# Author: Julian Smart
# Created: 1999
# Updated:
# Copyright: (c) Julian Smart
#
# Makefile : Builds sample (VC++, WIN32)
# Use FINAL=1 argument to nmake to build final version with no debug info.
!include $(WXWIN)/src/makevc.env
all:
nmake -f server.vc FINAL=$(FINAL)
nmake -f client.vc FINAL=$(FINAL)
clean:
nmake -f server.vc clean
nmake -f client.vc clean

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/* XPM */
static char *mondrian_xpm[] = {
/* columns rows colors chars-per-pixel */
"32 32 6 1",
" c Black",
". c Blue",
"X c #00bf00",
"o c Red",
"O c Yellow",
"+ c Gray100",
/* pixels */
" ",
" oooooo +++++++++++++++++++++++ ",
" oooooo +++++++++++++++++++++++ ",
" oooooo +++++++++++++++++++++++ ",
" oooooo +++++++++++++++++++++++ ",
" oooooo +++++++++++++++++++++++ ",
" oooooo +++++++++++++++++++++++ ",
" oooooo +++++++++++++++++++++++ ",
" ",
" ++++++ ++++++++++++++++++ .... ",
" ++++++ ++++++++++++++++++ .... ",
" ++++++ ++++++++++++++++++ .... ",
" ++++++ ++++++++++++++++++ .... ",
" ++++++ ++++++++++++++++++ .... ",
" ++++++ ++++++++++++++++++ ",
" ++++++ ++++++++++++++++++ ++++ ",
" ++++++ ++++++++++++++++++ ++++ ",
" ++++++ ++++++++++++++++++ ++++ ",
" ++++++ ++++++++++++++++++ ++++ ",
" ++++++ ++++++++++++++++++ ++++ ",
" ++++++ ++++++++++++++++++ ++++ ",
" ++++++ ++++++++++++++++++ ++++ ",
" ++++++ ++++++++++++++++++ ++++ ",
" ++++++ ++++++++++++++++++ ++++ ",
" ++++++ ++++ ",
" ++++++ OOOOOOOOOOOO XXXXX ++++ ",
" ++++++ OOOOOOOOOOOO XXXXX ++++ ",
" ++++++ OOOOOOOOOOOO XXXXX ++++ ",
" ++++++ OOOOOOOOOOOO XXXXX ++++ ",
" ++++++ OOOOOOOOOOOO XXXXX ++++ ",
" ++++++ OOOOOOOOOOOO XXXXX ++++ ",
" "
};

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/////////////////////////////////////////////////////////////////////////////
// Name: server.cpp
// Purpose: Server for wxSocket demo
// Author: Guillermo Rodriguez Garcia <guille@iies.es>
// Modified by:
// Created: 1999/09/19
// RCS-ID: $Id$
// Copyright: (c) 1999 Guillermo Rodriguez Garcia
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// ==========================================================================
// declarations
// ==========================================================================
// --------------------------------------------------------------------------
// headers
// --------------------------------------------------------------------------
#ifdef __GNUG__
# pragma implementation "server.cpp"
# pragma interface "server.cpp"
#endif
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
# pragma hdrstop
#endif
// for all others, include the necessary headers
#ifndef WX_PRECOMP
# include "wx/wx.h"
#endif
#include "wx/socket.h"
// --------------------------------------------------------------------------
// resources
// --------------------------------------------------------------------------
// the application icon
#if defined(__WXGTK__) || defined(__WXMOTIF__)
# include "mondrian.xpm"
#endif
// --------------------------------------------------------------------------
// classes
// --------------------------------------------------------------------------
// Define a new application type
class MyApp : public wxApp
{
public:
virtual bool OnInit();
};
// Define a new frame type: this is going to be our main frame
class MyFrame : public wxFrame
{
public:
MyFrame();
~MyFrame();
// event handlers (these functions should _not_ be virtual)
void OnQuit(wxCommandEvent& event);
void OnAbout(wxCommandEvent& event);
void OnServerEvent(wxSocketEvent& event);
void OnSocketEvent(wxSocketEvent& event);
void Test1(wxSocketBase *sock);
void Test2(wxSocketBase *sock);
void Test3(wxSocketBase *sock);
// convenience functions
void UpdateStatusBar();
private:
wxSocketServer *m_server;
wxPanel *m_panel;
wxTextCtrl *m_text;
wxMenu *m_menuFile;
wxMenuBar *m_menuBar;
bool m_busy;
int m_numClients;
// any class wishing to process wxWindows events must use this macro
DECLARE_EVENT_TABLE()
};
// --------------------------------------------------------------------------
// constants
// --------------------------------------------------------------------------
// IDs for the controls and the menu commands
enum
{
// menu items
SERVER_QUIT = 1000,
SERVER_ABOUT,
// id for sockets
SERVER_ID,
SOCKET_ID
};
// --------------------------------------------------------------------------
// event tables and other macros for wxWindows
// --------------------------------------------------------------------------
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_MENU(SERVER_QUIT, MyFrame::OnQuit)
EVT_MENU(SERVER_ABOUT, MyFrame::OnAbout)
EVT_SOCKET(SERVER_ID, MyFrame::OnServerEvent)
EVT_SOCKET(SOCKET_ID, MyFrame::OnSocketEvent)
END_EVENT_TABLE()
IMPLEMENT_APP(MyApp)
// To append sockets for delayed deletion
extern wxList wxPendingDelete;
// ==========================================================================
// implementation
// ==========================================================================
// --------------------------------------------------------------------------
// the application class
// --------------------------------------------------------------------------
bool MyApp::OnInit()
{
// Create the main application window
MyFrame *frame = new MyFrame();
// Show it and tell the application that it's our main window
frame->Show(TRUE);
SetTopWindow(frame);
// success
return TRUE;
}
// --------------------------------------------------------------------------
// main frame
// --------------------------------------------------------------------------
// frame constructor
MyFrame::MyFrame() : wxFrame((wxFrame *)NULL, -1,
_T("wxSocket demo: Server"),
wxDefaultPosition, wxSize(300, 200))
{
// Give the frame an icon
SetIcon(wxICON(mondrian));
// Make menus
m_menuFile = new wxMenu();
m_menuFile->Append(SERVER_ABOUT, _T("&About...\tCtrl-A"), _T("Show about dialog"));
m_menuFile->AppendSeparator();
m_menuFile->Append(SERVER_QUIT, _T("E&xit\tAlt-X"), _T("Quit server"));
// Append menus to the menubar
m_menuBar = new wxMenuBar();
m_menuBar->Append(m_menuFile, _T("&File"));
SetMenuBar(m_menuBar);
// Status bar
CreateStatusBar(2);
// Make a panel with a textctrl in it
m_panel = new wxPanel(this, -1, wxPoint(0, 0), GetClientSize());
m_text = new wxTextCtrl(m_panel, -1,
_T("Welcome to wxSocket demo: Server\n"),
wxPoint(0, 0), m_panel->GetClientSize(),
wxTE_MULTILINE | wxTE_READONLY);
// Create the socket
wxIPV4address addr;
addr.Service(3000);
addr.LocalHost();
m_server = new wxSocketServer(addr);
m_server->SetEventHandler(*this, SERVER_ID);
m_server->SetNotify(wxSOCKET_CONNECTION_FLAG);
m_server->Notify(TRUE);
// We use Ok() here to see if the server is really listening
if (m_server->Ok())
m_text->AppendText(_T("Server listening.\n\n"));
else
m_text->AppendText(_T("Could not listen at the specified port !\n\n"));
m_busy = FALSE;
m_numClients = 0;
UpdateStatusBar();
}
MyFrame::~MyFrame()
{
delete m_server;
}
// event handlers
void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
{
// TRUE is to force the frame to close
Close(TRUE);
}
void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
{
wxMessageBox(_T("wxSocket demo: Server\n")
_T("(c) 1999 Guillermo Rodriguez Garcia\n"),
_T("About Server"),
wxOK | wxICON_INFORMATION, this);
}
void MyFrame::Test1(wxSocketBase *sock)
{
unsigned char len;
char *buf;
m_text->AppendText(_T("Test 1 begins\n"));
// Receive data from socket and send it back. We will first
// get a byte with the buffer size, so we can specify the
// exact size and use the WAITALL flag. Also, we disabled
// input events so we won't have unwanted reentrance. This
// way we can avoid the infamous BLOCK (formerly SPEED) flag.
//
sock->SetFlags(wxSOCKET_WAITALL);
sock->Read((char *)&len, 1);
buf = (char *)malloc(len);
sock->Read(buf, len);
sock->Write(buf, len);
free(buf);
m_text->AppendText(_T("Test 1 ends\n"));
}
void MyFrame::Test2(wxSocketBase *sock)
{
#define MAX_MSG_SIZE 10000
wxString s;
char *buf = (char *)malloc(MAX_MSG_SIZE);
wxUint32 len;
m_text->AppendText(_T("Test 2 begins\n"));
// We don't need to set flags because ReadMsg and WriteMsg
// are not affected by them anyway.
//
len = sock->ReadMsg(buf, MAX_MSG_SIZE).LastCount();
s.Printf(_T("Client says: %s\n"), buf);
m_text->AppendText(s);
sock->WriteMsg(buf, len);
free(buf);
m_text->AppendText(_T("Test 2 ends\n"));
#undef MAX_MSG_SIZE
}
void MyFrame::Test3(wxSocketBase *sock)
{
m_text->AppendText(_T("Test 3 begins\n"));
m_text->AppendText(_T("(not implemented)\n"));
m_text->AppendText(_T("Test 3 ends\n"));
}
void MyFrame::OnServerEvent(wxSocketEvent& event)
{
wxString s = _T("OnServerEvent: ");
wxSocketBase *sock;
switch(event.SocketEvent())
{
case wxSOCKET_CONNECTION : s.Append(_T("wxSOCKET_CONNECTION\n")); break;
default : s.Append(_T("Unexpected event !\n")); break;
}
m_text->AppendText(s);
// Accept new connection if there is one in the pending
// connections queue, else exit. We use Accept(FALSE) for
// non-blocking accept (although if we got here, there
// should ALWAYS be a pending connection).
//
sock = m_server->Accept(FALSE);
if (sock)
{
m_text->AppendText(_T("New client connection accepted\n"));
}
else
{
m_text->AppendText(_T("Error: couldn't accept a new connection"));
return;
}
sock->SetEventHandler(*this, SOCKET_ID);
sock->SetNotify(wxSOCKET_INPUT_FLAG | wxSOCKET_LOST_FLAG);
sock->Notify(TRUE);
m_numClients++;
UpdateStatusBar();
}
void MyFrame::OnSocketEvent(wxSocketEvent& event)
{
wxSocketBase *sock = event.Socket();
wxString s = _T("OnSocketEvent: ");
// We first print a msg
switch(event.SocketEvent())
{
case wxSOCKET_INPUT: s.Append(_T("wxSOCKET_INPUT\n")); break;
case wxSOCKET_LOST: s.Append(_T("wxSOCKET_LOST\n")); break;
default: s.Append(_T("unexpected event !\n"));
}
m_text->AppendText(s);
// Now we process the event
switch(event.SocketEvent())
{
case wxSOCKET_INPUT:
{
// We disable input events, so that the test doesn't trigger
// wxSocketEvent again.
sock->SetNotify(wxSOCKET_LOST_FLAG);
// Which test are we going to run?
unsigned char c;
sock->Read((char *)&c ,1);
switch (c)
{
case 0xBE: Test1(sock); break;
case 0xCE: Test2(sock); break;
case 0xDE: Test3(sock); break;
default: s.Append(_T("Unknown test id received from client\n"));
}
// Enable input events again.
sock->SetNotify(wxSOCKET_LOST_FLAG | wxSOCKET_INPUT_FLAG);
break;
}
case wxSOCKET_LOST:
{
m_numClients--;
// We cannot delete the socket right now because we can
// be in the middle of a test or something. So we append
// it to the list of objects to be deleted.
m_text->AppendText(_T("Deleting socket.\n"));
wxPendingDelete.Append(sock);
break;
}
default: ;
}
UpdateStatusBar();
}
// convenience functions
void MyFrame::UpdateStatusBar()
{
wxString s;
s.Printf(_T("%d clients connected"), m_numClients);
SetStatusText(s, 1);
}

View File

@@ -0,0 +1,8 @@
NAME Server
DESCRIPTION 'Server'
EXETYPE WINDOWS
STUB 'WINSTUB.EXE'
CODE PRELOAD MOVEABLE DISCARDABLE
DATA PRELOAD MOVEABLE MULTIPLE
HEAPSIZE 4096
STACKSIZE 8192

View File

@@ -0,0 +1,16 @@
#
# File: makefile.g95
# Author: Julian Smart
# Created: 1999
# Updated:
# Copyright: (c) Julian Smart, 1999
#
# Makefile for wxWindows sample (Cygwin/Mingw32).
WXDIR = ../..
TARGET=server
OBJECTS = $(TARGET).o
include $(WXDIR)/src/makeprog.g95

View File

@@ -0,0 +1,4 @@
mondrian ICON "mondrian.ico"
conn_icn ICON "connect.ico"
#include "wx/msw/wx.rc"

18
samples/sockets/server.vc Normal file
View File

@@ -0,0 +1,18 @@
#
# File: makefile.vc
# Author: Julian Smart
# Created: 1999
# Updated:
# Copyright: (c) Julian Smart
#
# Makefile : Builds sample (VC++, WIN32)
# Use FINAL=1 argument to nmake to build final version with no debug info.
# Set WXDIR for your system
WXDIR = $(WXWIN)
PROGRAM=server
OBJECTS = $(PROGRAM).obj
!include $(WXDIR)\src\makeprog.vc

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@@ -0,0 +1,15 @@
#
# Makefile for WATCOM
#
# Created by Julian Smart, January 1999
#
#
WXDIR = $(%WXWIN)
PROGRAM = server
OBJECTS = $(PROGRAM).obj
!include $(WXDIR)\src\makeprog.wat