renaming and moving samples around

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@5300 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2000-01-08 15:28:31 +00:00
parent 617ec45690
commit 70d26c3f4f
167 changed files with 137 additions and 0 deletions

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demos/fractal/.cvsignore Normal file
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demos/fractal/Makefile.in Normal file
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#
# File: Makefile.in
# Author: Julian Smart
# Created: 1998
# Updated:
# Copyright: (c) 1998 Julian Smart
#
# "%W% %G%"
#
# Makefile for fractal example (UNIX).
top_srcdir = @top_srcdir@
top_builddir = ../..
program_dir = samples/fractal
PROGRAM=fractal
OBJECTS=$(PROGRAM).o
include ../../src/makeprog.env

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demos/fractal/fractal.cpp Normal file
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///////////////////////////////////////////////////////////////////////////////
// Name: fractal.cpp
// Purpose: demo of wxConfig and related classes
// Author: Andrew Davison
// Modified by:
// Created: 05.04.94
// RCS-ID: $Id$
// Copyright: (c) 1994 Andrew Davison
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
/*
Date: Tue, 5 Apr 1994 12:01:18 +1000
From: Andrew Davison <andrewd@au.com.sfe>
To: wxwin-users@ed.aiai
Subject: Fractal mountains
Hi,
This is a quick port of a fractal mountain generator originally
done for MS-Windows. On a Sun the colours look a little washed
out and there is not as much snow or high mountains (maybe the
random number generators fault). The viewing plane is not
quite right as the original code used SetViewportOrg() which there
doesn't seem to be an equivalent of under wxWindows, and my quick
hack doesn't fix.
*/
#ifdef __GNUG__
#pragma implementation
#pragma interface
#endif
#include "wx/wxprec.h"
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif //precompiled headers
#include <stdlib.h>
#include <math.h>
#include <time.h>
#define Random(x) (rand() % x)
#define Randomize() (srand((unsigned int)time(NULL)))
static int detail = 9; // CHANGE THIS... 7,8,9 etc
static bool running = FALSE;
static wxMenuBar *menuBar = NULL;
// Define a new application type
class MyApp: public wxApp
{ public:
bool OnInit();
};
IMPLEMENT_APP(MyApp)
// Define a new frame type
class MyFrame: public wxFrame
{
public:
MyFrame(wxFrame *frame, const wxString& title, const wxPoint& pos, const wxSize& size);
void OnCloseWindow(wxCloseEvent& event);
void OnExit(wxCommandEvent& event);
DECLARE_EVENT_TABLE()
};
// Define a new canvas which can receive some events
class MyCanvas: public wxWindow
{
public:
MyCanvas(wxFrame *frame);
void Draw(wxDC& dc);
private:
void OnPaint(wxPaintEvent& event);
void Fractal(wxDC& dc, int X1, int Y1, int X2, int Y2, int Z1, int Z2, int Z3, int Z4, int Iteration, double Std, double Ratio);
wxPen SnowPen, MtnPen, GreenPen;
wxBrush WaterBrush;
int Sealevel;
DECLARE_EVENT_TABLE()
};
// `Main program' equivalent, creating windows and returning main app frame
bool MyApp::OnInit()
{
// Create the main frame window
MyFrame *frame = new MyFrame(NULL, "Fractal Mountains for wxWindows", wxPoint(-1, -1), wxSize(640, 480));
// Make a menubar
wxMenu *file_menu = new wxMenu;
file_menu->Append(wxID_EXIT, "E&xit");
menuBar = new wxMenuBar;
menuBar->Append(file_menu, "&File");
frame->SetMenuBar(menuBar);
int width, height;
frame->GetClientSize(&width, &height);
(void) new MyCanvas(frame);
// Show the frame
frame->Show(TRUE);
return TRUE;
}
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_CLOSE(MyFrame::OnCloseWindow)
EVT_MENU(wxID_EXIT, MyFrame::OnExit)
END_EVENT_TABLE()
// My frame constructor
MyFrame::MyFrame(wxFrame *frame, const wxString& title, const wxPoint& pos, const wxSize& size):
wxFrame(frame, -1, title, pos, size)
{
}
// Intercept menu commands
void MyFrame::OnExit(wxCommandEvent& event)
{
this->Destroy();
}
void MyFrame::OnCloseWindow(wxCloseEvent& event)
{
static bool destroyed = FALSE;
if (destroyed)
return;
this->Destroy();
destroyed = TRUE;
}
BEGIN_EVENT_TABLE(MyCanvas, wxWindow)
EVT_PAINT(MyCanvas::OnPaint)
END_EVENT_TABLE()
// Define a constructor for my canvas
MyCanvas::MyCanvas(wxFrame *frame):
wxWindow(frame, -1)
{
wxColour wxCol1(255,255,255);
SnowPen = wxPen(wxCol1, 2, wxSOLID);
wxColour wxCol2(128,0,0);
MtnPen = wxPen(wxCol2, 1, wxSOLID);
wxColour wxCol3(0,128,0);
GreenPen = wxPen(wxCol3, 1, wxSOLID);
wxColour wxCol4(0,0,128);
WaterBrush = wxBrush(wxCol4, wxSOLID);
}
void MyCanvas::OnPaint(wxPaintEvent& event)
{
wxPaintDC dc(this);
Draw(dc);
}
void MyCanvas::Draw(wxDC& dc)
{
if (running) return;
running = TRUE;
menuBar->EnableTop(0, FALSE);
Randomize();
int Left, Top, Right, Bottom;
GetClientSize(&Right, &Bottom);
Right *= 3; Right /= 4;
Bottom *= 3; Bottom /= 4;
Left = 0;
Top = Bottom/8;
wxPoint Water[4];
Water[0].x = Left; Water[0].y = Top;
Water[1].x = Right; Water[1].y = Top;
Water[2].x = Right+Bottom/2; Water[2].y = Bottom;
Water[3].x = Bottom/2; Water[3].y = Bottom;
dc.SetBrush(WaterBrush);
dc.DrawPolygon(4, Water);
double H = 0.75;
double Scale = Bottom;
double Ratio = 1.0 / pow(2.0, H);
double Std = Scale * Ratio;
Sealevel = Random(18) - 8;
Fractal(dc, Left, Top, Right, Bottom, 0, 0, 0, 0, detail, Std, Ratio);
menuBar->EnableTop(0, TRUE);
running = FALSE;
}
void MyCanvas::Fractal(wxDC& dc, int X1, int Y1, int X2, int Y2, int Z1, int Z2, int Z3, int Z4, int Iteration, double Std, double Ratio)
{
int Xmid = (X1 + X2) / 2;
int Ymid = (Y1 + Y2) / 2;
int Z23 = (Z2 + Z3) / 2;
int Z41 = (Z4 + Z1) / 2;
int Newz = (int)((Z1 + Z2 + Z3 + Z4) / 4 + (double)(Random(17) - 8) / 8.0 * Std);
if (--Iteration)
{
int Z12 = (Z1 + Z2) / 2;
int Z34 = (Z3 + Z4) / 2;
double Stdmid = Std * Ratio;
Fractal(dc, Xmid, Y1, X2, Ymid, Z12, Z2, Z23, Newz, Iteration, Stdmid, Ratio);
Fractal(dc, X1, Y1, Xmid, Ymid, Z1, Z12, Newz, Z41, Iteration, Stdmid, Ratio);
Fractal(dc, Xmid, Ymid, X2, Y2, Newz, Z23, Z3, Z34, Iteration, Stdmid, Ratio);
Fractal(dc, X1, Ymid, Xmid, Y2, Z41, Newz, Z34, Z4, Iteration, Stdmid, Ratio);
}
else
{
if (Newz <= Sealevel)
{
wxPoint P[4];
P[0].x = Y1 / 2 + X1; P[0].y = Y1 + Z1;
P[1].x = Y1 / 2 + X2; P[1].y = Y1 + Z2;
P[2].x = Y2 / 2 + X2; P[2].y = Y2 + Z3;
P[3].x = Y2 / 2 + X1; P[3].y = Y2 + Z4;
dc.SetPen(* wxBLACK_PEN);
dc.SetBrush(* wxBLACK_BRUSH);
dc.DrawPolygon(4, P);
if (Z1 >= -(60+Random(25)))
dc.SetPen(GreenPen);
else if (Z1 >= -(100+Random(25)))
dc.SetPen(MtnPen);
else
dc.SetPen(SnowPen);
dc.DrawLine(Ymid/2+X2, Ymid+Z23, Ymid/2+X1, Ymid+Z41);
}
}
}

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NAME Fractal
DESCRIPTION 'Fractal'
EXETYPE WINDOWS
STUB 'WINSTUB.EXE'
CODE PRELOAD MOVEABLE DISCARDABLE
DATA PRELOAD MOVEABLE MULTIPLE
HEAPSIZE 1024
STACKSIZE 16192

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wxSTD_FRAME ICON "mondrian.ico"
#include "wx/msw/wx.rc"

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#
# File: makefile.b32
# Author: Julian Smart
# Created: 1999
# Updated:
# Copyright:
#
# Makefile : Builds sample for 32-bit BC++
WXDIR = $(WXWIN)
TARGET=fractal
OBJECTS = $(TARGET).obj
!include $(WXDIR)\src\makeprog.b32

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#
# File: makefile.bcc
# Author: Julian Smart
# Created: 1998
# Updated:
#
# Builds a BC++ 16-bit sample
!if "$(WXWIN)" == ""
!error You must define the WXWIN variable in autoexec.bat, e.g. WXWIN=c:\wx
!endif
WXDIR = $(WXWIN)
TARGET=fractal
OBJECTS=$(TARGET).obj
!include $(WXDIR)\src\makeprog.bcc

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#
# File: makefile.dos
# Author: Julian Smart
# Created: 1998
# Updated:
#
# Makefile : Builds 16-bit sample, VC++ 1.5
# Use FINAL=1 argument to nmake to build final version with no debugging
# info
WXDIR = $(WXWIN)
TARGET=fractal
OBJECTS=$(TARGET).obj
!include $(WXDIR)\src\makeprog.msc

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#
# File: makefile.g95
# Author: Julian Smart
# Created: 1999
# Updated:
# Copyright: (c) Julian Smart, 1999
#
# Makefile for wxWindows sample (Cygwin/Mingw32).
WXDIR = ../..
TARGET=fractal
OBJECTS = $(TARGET).o
include $(WXDIR)/src/makeprog.g95

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#
# File: Makefile for samples
# Author: Robert Roebling
# Created: 1999
# Updated:
# Copyright: (c) 1998 Robert Roebling
#
# This makefile requires a Unix version of wxWindows
# to be installed on your system. This is most often
# done typing "make install" when using the complete
# sources of wxWindows or by installing the two
# RPM packages wxGTK.XXX.rpm and wxGTK-devel.XXX.rpm
# under Linux.
#
CC = gcc
PROGRAM = fractal
OBJECTS = $(PROGRAM).o
# implementation
.SUFFIXES: .o .cpp
.cpp.o :
$(CC) -c `wx-config --cflags` -o $@ $<
all: $(PROGRAM)
$(PROGRAM): $(OBJECTS)
$(CC) -o $(PROGRAM) $(OBJECTS) `wx-config --libs`
clean:
rm -f *.o $(PROGRAM)

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#
# File: makefile.vc
# Author: Julian Smart
# Created: 1999
# Updated:
# Copyright: (c) Julian Smart
#
# Makefile : Builds sample (VC++, WIN32)
# Use FINAL=1 argument to nmake to build final version with no debug info.
# Set WXDIR for your system
WXDIR = $(WXWIN)
PROGRAM=fractal
OBJECTS = $(PROGRAM).obj
!include $(WXDIR)\src\makeprog.vc

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#
# Makefile for WATCOM
#
# Created by Julian Smart, January 1999
#
#
WXDIR = $(%WXWIN)
PROGRAM = fractal
OBJECTS = $(PROGRAM).obj
!include $(WXDIR)\src\makeprog.wat

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