renaming and moving samples around
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@5300 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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183
demos/forty/scorefil.cpp
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183
demos/forty/scorefil.cpp
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/////////////////////////////////////////////////////////////////////////////
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// Name: scorefil.cpp
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// Purpose: Forty Thieves patience game
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// Author: Chris Breeze
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// Modified by:
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// Created: 21/07/97
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// RCS-ID: $Id$
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// Copyright: (c) 1993-1998 Chris Breeze
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// Licence: wxWindows licence
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//---------------------------------------------------------------------------
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// Last modified: 14th May 1998 - ported to wxWindows 2.0
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/////////////////////////////////////////////////////////////////////////////
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#ifdef __GNUG__
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#pragma implementation
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#pragma interface
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#endif
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// For compilers that support precompilation, includes "wx/wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#ifndef WX_PRECOMP
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#include "wx/wx.h"
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#endif
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#ifdef __WXGTK__
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#include <unistd.h>
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#include <sys/stat.h>
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#include <fcntl.h>
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#endif
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#include "wx/textfile.h"
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#include "wx/config.h"
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#include "wx/fileconf.h"
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#include "scorefil.h"
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ScoreFile::ScoreFile(const char* appName)
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{
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#if 0
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wxString filename;
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m_configFilename << "/usr/local/share/" << appName << ".scores";
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if (access(m_configFilename, F_OK) == 0)
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{
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if (access(m_configFilename, R_OK | W_OK) != 0)
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{
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// file is not r/w - use local file instead
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m_configFilename = wxFileConfig::GetLocalFileName(appName);
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}
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}
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else
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{
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int fd = creat(m_configFilename, 0666);
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if (fd < 0)
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{
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// failed to create file - use local file instead
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m_configFilename = wxFileConfig::GetLocalFileName(appName);
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}
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else
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{
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// ensure created file has rw-rw-rw permissions
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close(fd);
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}
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}
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#endif
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m_config = new wxConfig(appName, "wxWindows", appName, "", wxCONFIG_USE_LOCAL_FILE); // only local
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}
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ScoreFile::~ScoreFile()
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{
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delete m_config;
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#ifdef __WXGTK__
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// ensure score file has rw-rw-rw permissions
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// (wxFileConfig sets them to rw-------)
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chmod(m_configFilename, 0666);
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#endif
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}
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void ScoreFile::GetPlayerList( wxArrayString &list )
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{
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m_config->SetPath("/Players");
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int length = m_config->GetNumberOfGroups();
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if (length <= 0) return;
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wxString player;
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long index, i = 0;
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if (m_config->GetFirstGroup(player, index))
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{
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list.Add( player );
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i++;
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while (m_config->GetNextGroup(player, index))
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{
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list.Add( player );
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i++;
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}
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}
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}
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// Calculate an encrypted check number to prevent tampering with
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// score file
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long ScoreFile::CalcCheck(const char* name, int p1, int p2, int p3)
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{
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long check = 0;
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while (*name)
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{
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check = (check << 1) ^ (long)*name++;
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check = ((check >> 23) ^ check) & 0xFFFFFF;
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}
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check = (check << 1) ^ (long)p1;
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check = ((check >> 23) ^ check) & 0xFFFFFF;
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check = (check << 1) ^ (long)p2;
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check = ((check >> 23) ^ check) & 0xFFFFFF;
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check = (check << 1) ^ (long)p3;
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check = ((check >> 23) ^ check) & 0xFFFFFF;
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return check;
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}
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wxString ScoreFile::GetPreviousPlayer() const
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{
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wxString result;
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m_config->SetPath("/General");
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m_config->Read("LastPlayer", &result);
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return result;
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}
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void ScoreFile::ReadPlayersScore(
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const char* player,
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int& wins,
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int& games,
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int& score)
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{
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long check;
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long myWins, myGames, myScore;
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games = wins = score = 0;
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m_config->SetPath("/Players");
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m_config->SetPath(player);
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if (m_config->Read("Score", &myScore, 0L) &&
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m_config->Read("Games", &myGames, 0L) &&
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m_config->Read("Wins", &myWins, 0L) &&
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m_config->Read("Check", &check, 0L))
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{
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if (check != CalcCheck(player, myGames, myWins, myScore))
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{
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wxMessageBox("Score file corrupted", "Warning",
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wxOK | wxICON_EXCLAMATION);
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}
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else
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{
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games = myGames;
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wins = myWins;
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score = myScore;
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}
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}
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WritePlayersScore(player, wins, games, score);
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}
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void ScoreFile::WritePlayersScore(const char* player, int wins, int games, int score)
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{
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if (player)
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{
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m_config->SetPath("/General");
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m_config->Write("LastPlayer", wxString(player)); // Without wxString tmp, thinks it's bool in VC++
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m_config->SetPath("/Players");
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m_config->SetPath(player);
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m_config->Write("Score", (long)score);
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m_config->Write("Games", (long)games);
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m_config->Write("Wins", (long)wins);
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m_config->Write("Check", CalcCheck(player, games, wins, score));
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}
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}
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