renaming and moving samples around
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@5300 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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204
demos/bombs/bombs1.cpp
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204
demos/bombs/bombs1.cpp
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///////////////////////////////////////////////////////////////////////////////
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// Name: bombs1.cpp
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// Purpose: Bombs game
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// Author: P. Foggia 1996
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// Modified by:
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// Created: 1996
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// RCS-ID: $Id$
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// Copyright: (c) 1996 P. Foggia
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// Licence: wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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/*
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* implementation of the methods DrawField and OnEvent of the
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* class BombsCanvas
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*/
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#ifdef __GNUG__
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#pragma implementation
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#endif
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#include "wx/wxprec.h"
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#ifndef WX_PRECOMP
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#include "wx/wx.h"
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#endif //precompiled headers
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#include "bombs.h"
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/*-------- BombCanvasClass::DrawField(dc, xc1, yc1, xc2, yc2) -------*/
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/* Draws the field on the device context dc */
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/* xc1,yc1 etc. are the (inclusive) limits of the area to be drawn, */
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/* expressed in cells. */
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/*---------------------------------------------------------------------*/
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void BombsCanvasClass::DrawField(wxDC *dc, int xc1, int yc1, int xc2, int yc2)
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{ int x,y,xmax,ymax;
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char buf[2];
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long chw, chh;
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wxColour *wxBlack = wxTheColourDatabase->FindColour("BLACK");
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wxColour *wxWhite = wxTheColourDatabase->FindColour("WHITE");
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wxColour *wxRed = wxTheColourDatabase->FindColour("RED");
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wxColour *wxBlue = wxTheColourDatabase->FindColour("BLUE");
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wxColour *wxGrey = wxTheColourDatabase->FindColour("LIGHT GREY");
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wxColour *wxGreen = wxTheColourDatabase->FindColour("GREEN");
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wxPen *blackPen = wxThePenList->FindOrCreatePen(*wxBlack, 1, wxSOLID);
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wxPen *redPen = wxThePenList->FindOrCreatePen(*wxRed, 1, wxSOLID);
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wxPen *bluePen = wxThePenList->FindOrCreatePen(*wxBlue, 1, wxSOLID);
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wxBrush *whiteBrush = wxTheBrushList->FindOrCreateBrush(*wxWhite, wxSOLID);
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wxBrush *greyBrush = wxTheBrushList->FindOrCreateBrush(*wxGrey, wxSOLID);
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wxBrush *redBrush = wxTheBrushList->FindOrCreateBrush(*wxRed, wxSOLID);
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xmax=field_width*x_cell*X_UNIT;
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ymax=field_height*y_cell*Y_UNIT;
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dc->SetPen(* blackPen);
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for(x=xc1; x<=xc2; x++)
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dc->DrawLine(x*x_cell*X_UNIT, 0, x*x_cell*X_UNIT, ymax);
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for(y=xc1; y<=yc2; y++)
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dc->DrawLine(0, y*y_cell*Y_UNIT, xmax, y*y_cell*Y_UNIT);
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wxFont font= BOMBS_FONT;
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dc->SetFont(font);
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buf[1]='\0';
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for(x=xc1; x<=xc2; x++)
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for(y=yc1; y<=yc2; y++)
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{ if (wxGetApp().Game.IsMarked(x,y))
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{ dc->SetPen(* blackPen);
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dc->SetBrush(* greyBrush);
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dc->DrawRectangle( x*x_cell*X_UNIT, y*y_cell*Y_UNIT,
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x_cell*X_UNIT+1, y_cell*Y_UNIT+1);
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*buf='M';
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if (!wxGetApp().Game.IsHidden(x,y) && wxGetApp().Game.IsBomb(x,y))
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dc->SetTextForeground(*wxBlue);
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else
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dc->SetTextForeground(*wxRed);
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dc->SetTextBackground(*wxGrey);
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dc->GetTextExtent(buf, &chw, &chh);
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dc->DrawText( buf,
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x*x_cell*X_UNIT + (x_cell*X_UNIT-chw)/2,
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y*y_cell*Y_UNIT + (y_cell*Y_UNIT-chh)/2
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);
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if (!wxGetApp().Game.IsHidden(x,y) && wxGetApp().Game.IsBomb(x,y))
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{ dc->SetPen(*redPen);
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dc->DrawLine(x*x_cell*X_UNIT, y*y_cell*Y_UNIT,
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(x+1)*x_cell*X_UNIT, (y+1)*y_cell*Y_UNIT);
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dc->DrawLine(x*x_cell*X_UNIT, (y+1)*y_cell*Y_UNIT,
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(x+1)*x_cell*X_UNIT, y*y_cell*Y_UNIT);
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}
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}
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else if (wxGetApp().Game.IsHidden(x,y))
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{ dc->SetPen(*blackPen);
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dc->SetBrush(*greyBrush);
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dc->DrawRectangle( x*x_cell*X_UNIT, y*y_cell*Y_UNIT,
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x_cell*X_UNIT+1, y_cell*Y_UNIT+1);
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}
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else if (wxGetApp().Game.IsBomb(x,y))
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{ dc->SetPen(* blackPen);
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dc->SetBrush(* redBrush);
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dc->DrawRectangle( x*x_cell*X_UNIT, y*y_cell*Y_UNIT,
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x_cell*X_UNIT+1, y_cell*Y_UNIT+1);
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*buf='B';
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dc->SetTextForeground(* wxBlack);
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dc->SetTextBackground(* wxRed);
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dc->GetTextExtent(buf, &chw, &chh);
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dc->DrawText( buf,
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x*x_cell*X_UNIT + (x_cell*X_UNIT-chw)/2,
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y*y_cell*Y_UNIT + (y_cell*Y_UNIT-chh)/2
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);
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if (wxGetApp().Game.IsExploded(x,y))
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{ dc->SetPen(* bluePen);
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dc->DrawLine(x*x_cell*X_UNIT, y*y_cell*Y_UNIT,
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(x+1)*x_cell*X_UNIT, (y+1)*y_cell*Y_UNIT);
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dc->DrawLine(x*x_cell*X_UNIT, (y+1)*y_cell*Y_UNIT,
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(x+1)*x_cell*X_UNIT, y*y_cell*Y_UNIT);
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}
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}
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else // Display a digit
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{ dc->SetPen(* blackPen);
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dc->SetBrush(* whiteBrush);
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dc->DrawRectangle( x*x_cell*X_UNIT, y*y_cell*Y_UNIT,
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x_cell*X_UNIT+1, y_cell*Y_UNIT+1);
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*buf = (wxGetApp().Game.Get(x,y) & BG_MASK) + '0';
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dc->GetTextExtent(buf, &chw, &chh);
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switch(*buf)
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{ case '0': dc->SetTextForeground(* wxGreen); break;
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case '1': dc->SetTextForeground(* wxBlue); break;
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default: dc->SetTextForeground(* wxBlack); break;
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}
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dc->SetTextBackground(* wxWhite);
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dc->DrawText( buf,
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x*x_cell*X_UNIT + (x_cell*X_UNIT-chw)/2,
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y*y_cell*Y_UNIT + (y_cell*Y_UNIT-chh)/2
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);
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}
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}
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dc->SetFont(wxNullFont);
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if (wxGetApp().BombsFrame)
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{ char buf[80];
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sprintf(buf, "%d bombs %d remaining cells",
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wxGetApp().Game.GetBombs(), wxGetApp().Game.GetRemainingCells());
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wxGetApp().BombsFrame->SetStatusText(buf, 0);
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}
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}
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/*-------- BombCanvasClass::Refresh(xc1, yc1, xc2, yc2) -------------*/
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/* Refreshes the field image */
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/* xc1,yc1 etc. are the (inclusive) limits of the area to be drawn, */
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/* expressed in cells. */
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/*---------------------------------------------------------------------*/
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void BombsCanvasClass::Refresh(int xc1, int yc1, int xc2, int yc2)
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{
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wxClientDC dc(this);
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DrawField(& dc, xc1, yc1, xc2, yc2);
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if (bmp)
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{ wxMemoryDC memDC;
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memDC.SelectObject(* bmp);
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DrawField(&memDC, xc1, yc1, xc2, yc2);
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memDC.SelectObject(wxNullBitmap);
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}
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}
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// Called when the canvas receives a mouse event.
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void BombsCanvasClass::OnEvent(wxMouseEvent& event)
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{
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wxCoord fx, fy;
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event.GetPosition(&fx, &fy);
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int x = fx/(x_cell*X_UNIT);
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int y = fy/(y_cell*Y_UNIT);
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if (x<field_width && y<field_height)
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{ if ( (event.RightDown() || (event.LeftDown() && event.ShiftDown()))
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&& (wxGetApp().Game.IsHidden(x,y)
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|| wxGetApp().Game.GetRemainingCells()==0))
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{ wxGetApp().Game.Mark(x,y);
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Refresh(x, y, x, y);
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return;
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}
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else if (event.LeftDown() && wxGetApp().Game.IsHidden(x,y)
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&& !wxGetApp().Game.IsMarked(x,y))
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{ wxGetApp().Game.Unhide(x,y);
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Refresh(x, y, x, y);
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if (wxGetApp().Game.IsBomb(x,y) || wxGetApp().Game.GetRemainingCells()==0)
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{ wxBell();
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if (!wxGetApp().Game.IsBomb(x,y))
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{ wxMessageBox("Nice! You found all the bombs!", "wxWin Bombs",
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wxOK|wxCENTRE, wxGetApp().BombsFrame);
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}
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else // x,y is a bomb
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{ wxGetApp().Game.Explode(x, y);
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}
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for(x=0; x<field_width; x++)
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for(y=0; y<field_height; y++)
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wxGetApp().Game.Unhide(x,y);
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Refresh(0, 0, field_width-1, field_height-1);
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}
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return;
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}
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}
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}
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